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The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

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Old 02-21-2016, 09:19 PM   #49
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Re: The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

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Originally Posted by Cajungodfather
Even a simpler approach would be just for the wr icons would disappear if you were sprinting with the qb


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What's funny is they've actually had that in the past. I believe it was when the vision cone was introduced.
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Old 02-22-2016, 01:15 PM   #50
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Re: The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

Chris,

And if we could dig up the Madden Mania archives, we were saying the same thing 5 and 10 years ago.

EA isn't interested in making a great football sim. They're making a football arcade game which makes a ton of $$ beacuse they were able to create an environment where they don't have competition. Good for them. Bummer for consumers.
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Old 02-25-2016, 12:04 PM   #51
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Re: The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

We've been pointing out this for years and madden just doesn't care.
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Old 02-25-2016, 08:58 PM   #52
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Originally Posted by khaliib
The first thing that must happen is that EA must move away from the "football" being the main, if not only, determinate that drives/dictates what plays out during a play.

Everything (Procedural Awareness) seems to be driven by the current location or desired end result of the football.

Example:
Instead of the Zone Coverage rating representing some form of AI Awareness of a players zone cover responsibility, it dictates how "quickly" a defensive player will react to the ball leaving the QB hand and run directly to the balls ending path-line, to animate out the end result of it being knocked down or INT'd.

This is the tandem animation that plays out even when the defensive players are on opposite sides of the field.

The offensive player doesn't drive a defensive players positioning/reaction to his zone being violated as he should, but the football location while behind the LOS (pocket vs rollout) then as the QB releases the ball, defensive players slide/shift to the path-line.

The ugliness of this is really seen when defensive players running with their back to the LOS are able to keep a perfect relationship to the WR every time as they are linked to meet at the end path of the ball.

This runs true for all other aspects of gameplay also.
- line play
- special teams
- tackling
- etc....

Currently, the football has everything "tethered" to it and until Procederal Awareness is redone to focus a little more on the players, getting the AI to utilize concepts to be more adaptive will continue to be problematic to say the least.

Not even the Camera Views can seem to escape this issue!!! (Broadcast view especially)
this is a very interesting perspective...and I agree with alot of it. There needs to be more off ball strategy and AI that is taking place
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Old 02-25-2016, 09:16 PM   #53
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Also I have always felt that the Madden engine isnt deep enough/complex enough. I dont think its performing alot of detailed calculations under the hood. Many plays unfold into repetitive outcomes with animations being tied to dice roll algorhythms that arent really taking into consideration enough variations of the player attributes and ratings

So what you get is alot of the same outcomes of plays regardless of the subtle differences in player ratings/attributes. There simply isnt enough organic variation to seperation and play development. Many of the same play calls will have the same exact players running to the same exact places on the field at the same exact time with the same exact takedown animations with the same exact spacing and seperation and timing to break up a pass or get to the outside to make a shoe string trip up tackle...ect, etc, etc!!

This is what is really killing the Madden series and it has been doing it for years!

Play a game like PES 16 and see how much more organically players react, plays unfold and develop, and how distinctions in players and team styles play out on the field. Regardless, that its soccer, you can see the difference between a more polished and deeper gameplay engine at work when you play Pro Evo and then play Madden.....thoughts?
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Old 02-26-2016, 12:32 PM   #54
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Re: The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

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Originally Posted by RicoLaguno
So what you get is alot of the same outcomes of plays regardless of the subtle differences in player ratings/attributes. There simply isnt enough organic variation to seperation and play development. Many of the same play calls will have the same exact players running to the same exact places on the field at the same exact time with the same exact takedown animations with the same exact spacing and seperation and timing to break up a pass or get to the outside to make a shoe string trip up tackle...ect, etc, etc!!



This is what is really killing the Madden series and it has been doing it for years!

Yep. Nailed it.

When was the last time you threw a bullet pass that sailed over your receivers head?.. Or threw a ball WELL ahead or behind a player?.. The only time a WR can be overthrown is on a deep ball. 90% of the time a pass is incomplete, either the WR or DB made a play on the ball.

And spot on with the outcomes too.

In franchise mode, I run the same offense and get the same stats with any set of players. I just did. I got the same numbers with Favre throwing to Sharpe as I did with Hasselbeck throwing to Javon Walker. The qb AND wr being rated 10 points lower.

And as you said; not new issues. This goes back 2 dev cycles.

.. and I get that it's a game. If they made it too hard to play it wouldn't sell. But mix in some randomness for goodness sake! Send a snap over a QBs head once and awhile.

... the numbers thing is just inexcusable. Why rate players at all if they're technically all the same? It would be a heckuva lot easier to make rosters if all you had up do was name them and fill in their measurables and personal info.


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Old 03-02-2016, 04:49 PM   #55
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Re: The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden

Ratings are all jacked up everyone a 90 or 99 ! Von miller don't feel elite! we should have to game plan for miller and say jj watt! All players seem to much the same if von miller was the highest rated player at a 90 then the avg olb starter should be 65 overall . This would make big difference



Quote:
Originally Posted by MMChrisS

In Super Bowl 50, football fans watched the Denver Broncos win a championship with arguably the deepest and deadliest defense to play in the NFL's current Penalty Flag Era (TM). But in Madden NFL 16, gamers won't be able to generate consistent pressure on quarterbacks or shutdown opponents' top receivers using Gary Kubiak's dominant defensive unit (I call them Kubiak's defense, because Madden still doesn't include any coordinators or assistant coaches).

Drive Out, Four Verticals, Inside Zone, Fullback Dive –- those four plays are all it takes to consistently move the chains in Madden NFL 16, even on the hardest difficulty setting (All-Madden), against the highest-rated defenses in the game...

Read More - The Broncos' Defense Dominated Super Bowl 50, But Can't in Madden
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Old 03-02-2016, 06:43 PM   #56
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Great post! Any way EA can read this?
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