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MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Old 02-24-2016, 03:42 AM   #105
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

Hi guys! First of all sorry for my English, I'm Spanish I'm a great fan of American sports, specially MLB and i have a question for you: as we all know last year the game hadn't stride in pure analog and for me it was a shock because i loved hitting form in MLB THE SHOW 14, now is there any remote possibility for the inclusion of stride this year? Otherwise you would know to say which is the best option for the hitting?


Thanks and sorry again for my English


Cheers
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Old 02-24-2016, 04:04 AM   #106
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

Quote:
Originally Posted by tenerife10
Hi guys! First of all sorry for my English, I'm Spanish I'm a great fan of American sports, specially MLB and i have a question for you: as we all know last year the game hadn't stride in pure analog and for me it was a shock because i loved hitting form in MLB THE SHOW 14, now is there any remote possibility for the inclusion of stride this year? Otherwise you would know to say which is the best option for the hitting?


Thanks and sorry again for my English


Cheers

As mentioned in other threads, it is not likely to be in when the game ships, but the developers are working on getting the analog stride back in the game by a patch. It is a good news for analog users.
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Old 02-24-2016, 04:50 AM   #107
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Originally Posted by Russell_SCEA
That jersey is correct based on the style guide. I just checked.
https://twitter.com/Ramone_Russell/s...67575491182593

It changed again?
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Old 02-24-2016, 05:02 AM   #108
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Originally Posted by nomo17k
As mentioned in other threads, it is not likely to be in when the game ships, but the developers are working on getting the analog stride back in the game by a patch. It is a good news for analog users.


Yes it is! I hope so!


Thank you very much for your answer
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Old 02-24-2016, 05:05 AM   #109
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

For analog players, does the stride part that was removed impact gameplay or is it just controlling the visual leg kick of the batter that was removed? If you can't tell I spend 99% of my time on zone.
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Old 02-24-2016, 05:11 AM   #110
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Originally Posted by MrOldboy
For analog players, does the stride part that was removed impact gameplay or is it just controlling the visual leg kick of the batter that was removed? If you can't tell I spend 99% of my time on zone.
Yes, it does affect gameplay (or rather, did). Good/Bad stride timing factored into the PCI and gave a contact boost/penalty.
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Old 02-24-2016, 05:15 AM   #111
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Originally Posted by bcruise
Yes, it does affect gameplay (or rather, did). Good/Bad stride timing factored into the PCI and gave a contact boost/penalty.
So what does it do in MLB 15? What did good or bad timing in analog affect last year?

I remember from before that if you timed the start of your analog leg kick at the right time the PCI got a bonus. Is it just basically directional in MLB 15, but you can use the analog stick instead of buttons?

That seems like a big thing to add back in and bet the balance right at the last minute. Especially with the new precision input and their heavy emphasis on online play this year. If they add it back in I hope it is balanced against the other control types, but it'll be hard to test out in such a short amount of time.

Last edited by MrOldboy; 02-24-2016 at 05:17 AM.
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Old 02-24-2016, 05:29 AM   #112
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Re: MLB The Show 16 Video - Gameplay Improvements (GameStop)

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Originally Posted by MrOldboy
So what does it do in MLB 15? What did good or bad timing in analog affect last year?

I remember from before that if you timed the start of your analog leg kick at the right time the PCI got a bonus. Is it just basically directional now, but you can use the analog stick?
No, in 15 the load-up analog was only used to determine normal/power swing. The timing skill element of it was removed and that's what people wanted back.

To take it back to the old way requires three things - Changing the load-up back to the stride timing system, re-implementing the contact/power adjustment that accompanies it (otherwise there'd be no point), and mapping the contact and power swing controls back to the face buttons you'd press/release before the windup (Square for power, circle for Contact, no button press for normal)

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That seems like a big thing to add back in and bet the balance right at the last minute. Especially with the new precision input and their heavy emphasis on online play this year. If they add it back in I hope it is balanced against the other control types, but it'll be hard to test out in such a short amount of time.
You're right, it does. It needs its own seperate controller layout from the other options because of those contact/power controls, for one thing.

Last edited by bcruise; 02-24-2016 at 05:50 AM.
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