Home

What Should Happen in Madden's Passing Game

This is a discussion on What Should Happen in Madden's Passing Game within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 02-22-2016, 07:55 PM   #25
Banned
 
OVR: 0
Join Date: Aug 2015
Re: What Should Happen in Madden's Passing Game

Quote:
Originally Posted by roadman
I don't think you would be saying that if it was you that lost the 25 grand on a dice roll on the last play of the game. Tourney players want nothing of that.

And this is absolutely the reason why there are no bad snaps in Madden.
25k is not worth having Madden more arcade. You can say why go to a NFL game when you can save money and go to a arena football game.
IdleRace is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-22-2016, 08:09 PM   #26
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: What Should Happen in Madden's Passing Game

I want Madden to be sim as well, but if I was playing for $25K and had a chance to win, I'm not walking away from it.

Going to a pro vs arena game is apples to oranges to 25K, sorry.

And the topic is starting to drift off topic. It should go back to discussing the article.

Last edited by roadman; 02-22-2016 at 08:14 PM.
roadman is offline  
Reply With Quote
Old 02-22-2016, 08:21 PM   #27
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: What Should Happen in Madden's Passing Game

While it still needs to be refined further, I feel like the addition of working penalty sliders allowed for a pretty solid win-win this year. Solo CFM players were able to have a realistic number of penalties, while online was tuned to not have non-User created flags. A minority of H2H players were upset about penalties being lacking in their online games, but something has to give in these situation.

I'm hopeful that all the sliders will be further improved to allow the franchise player to tune the game to a more authentic experience. As has been discussed, the man-hours necessary to implement some of these changes will be the deciding factor on how many of these kinds of improvements we'll see.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Old 02-22-2016, 08:36 PM   #28
Banned
 
OVR: 0
Join Date: Aug 2015
Re: What Should Happen in Madden's Passing Game

Simple fix for the the online players.

Arcade mode on/off

Online can have no injury's, stamina, penalty's.

I work for the Packers in IT and I am the one that setups up Madden in the game room for the players. Not one player wants the game arcade. They all want Sim.
IdleRace is offline  
Reply With Quote
Old 02-22-2016, 08:39 PM   #29
Rookie
 
OVR: 0
Join Date: May 2013
I would be ok with a lot of that stuff, but fumbling snaps and stumbling on the snaps would become irritating only because you have no control over that.. yea i want as much of a sim aspect as possible, but i also want total control. Like if there is a control for snaps other than hiking and like a control for the catch and drop back and if you mistimed it, then there are consequences then i would be ok with that.
grodbetatted is offline  
Reply With Quote
Old 02-22-2016, 08:42 PM   #30
Rookie
 
Cajungodfather's Arena
 
OVR: 0
Join Date: Aug 2010
Re: What Should Happen in Madden's Passing Game

Quote:
Originally Posted by CM Hooe
Foremost, let me be clear and say I'm firmly in the "sim" bucket of players and would be cool with seeing all these changes. That said, let me present a counterpoint:



You are a professional Madden player (yes, they exist; I was surprised to learn this too). You are playing in the finals of the Madden Challenge with your Ultimate Team against some other highly-ranked Madden player. You have 4th and goal on your opponent's goal line with four seconds left, needing a touchdown to win the game. You call a draw play out of a shotgun spread formation (for whatever reason, the play call isn't the important part here). When you go to snap the ball, the center sails the ball over your QB's head. Your QB recovers the ball, but is promptly tackled. Your opponent wins the Madden Challenge and the $25,000 prize, the game ultimately decided on essentially a dice roll.



This is the sort of play tournament players absolutely to not want in the game. Could it happen in real football? Absolutely. In a competitive video gaming environment where user skill is the preferred arbiter of success? This sort of randomness is absolutely detrimental to that experience.



Heck, the tourney guys don't even really like wide-open incomplete passes; their feeling is that, as long as they make the right read, if the guy is open, they should complete the pass. From their perspective where user skill should trump all, is their opinion wrong? I don't think so. I also don't think it's proper to just tell these players to "deal with it", given that they are just as large and vital a part of Madden's audience as the sim players are. We're not more important than them, and they aren't more important than us.

I think you make a good point, by I fundamentally disagree with this. I do think you are right, that a tourney player wouldn't want this in the game, BUT we are talking about making a football simulation. If you don't want your qb to fumble the snap with :02 left, don't use a qb with low awareness. There is a reason good teams are good in the NFL, and I feel it should be for the same reasons in madden. If I use a good team, and you use a good team, the better coach(user) should win 9/10 times. Biggest problem I've seen a lot of guys have is because a guy can take a team with speed skill players and exploit the game. I'd much rather have to beat someone on Witt rather than exploiting the game, which I feel this passing model would help a lot with. It would be a huge step towards more of a football simulation, instead of just a video game.

In all honesty, EA could easily make two madden football games. One for arcade/tourney players and one strictly dedicated to a football simulation. This would be the only way to cater to everyone at this point, IMO.


Sent from my iPhone using Tapatalk
Cajungodfather is offline  
Reply With Quote
Old 02-22-2016, 08:43 PM   #31
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: What Should Happen in Madden's Passing Game

Quote:
Originally Posted by IdleRace
Simple fix for the the online players.

Arcade mode on/off

Online can have no injury's, stamina, penalty's.

I work for the Packers in IT and I am the one that setups up Madden in the game room for the players. Not one player wants the game arcade. They all want Sim.
If I was a NFL pro football player, I would want the football game play out like I do too.

And for reasons listed above by CM Hooe and jfsolo, that is probably why we haven't seen a sim/arcade mode.

It's been a subject over the last few years with no answers until CM Hooe provided one above from another EA developer.

Last edited by roadman; 02-22-2016 at 08:47 PM.
roadman is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-22-2016, 08:46 PM   #32
*ll St*r
 
roadman's Arena
 
OVR: 34
Join Date: Aug 2003
Location: Midwest
Posts: 26,397
Re: What Should Happen in Madden's Passing Game

Quote:
Originally Posted by Cajungodfather
I think you make a good point, by I fundamentally disagree with this. I do think you are right, that a tourney player wouldn't want this in the game, BUT we are talking about making a football simulation. If you don't want your qb to fumble the snap with :02 left, don't use a qb with low awareness. There is a reason good teams are good in the NFL, and I feel it should be for the same reasons in madden. If I use a good team, and you use a good team, the better coach(user) should win 9/10 times. Biggest problem I've seen a lot of guys have is because a guy can take a team with speed skill players and exploit the game. I'd much rather have to beat someone on Witt rather than exploiting the game, which I feel this passing model would help a lot with. It would be a huge step towards more of a football simulation, instead of just a video game.

In all honesty, EA could easily make two madden football games. One for arcade/tourney players and one strictly dedicated to a football simulation. This would be the only way to cater to everyone at this point, IMO.


Sent from my iPhone using Tapatalk
It might be the only way, but probably too costly without adding more revenue on the surface.

They had two games a few years ago, but not enough sales to go around with two games.
roadman is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:38 AM.
Top -