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Old 02-19-2016, 12:15 PM   #9
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Quote:
Originally Posted by jyoung
The developers have stated in several interviews that line matching isn't included in the game because they believe everyone online will just exit and reenter the matchup screen until they get to be the home team and they can have the last change advantage.
I don't understand the thought process as it applies to offline play. I guess this is an indication of where the priorities lie.
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Old 02-19-2016, 02:06 PM   #10
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Re: Managing Lines in NHL 16

I think it's because they have no way to split gameplay between offline and online.

I would love to have different camera directions for off and online, but that's gone now too.

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Old 02-19-2016, 07:34 PM   #11
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Am I wrong to say that "behind the net" strategy leaves you at a distinct disadvantage on the back check in this game?

It seems that way to me.
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Old 02-21-2016, 12:14 AM   #12
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Quote:
Originally Posted by GlennN
Am I missing something or can you not match lines in NHL 16? I don't recall seeing who my opponent is putting out there, even when I am the home team, so I have no opportunity to match lines. Is there a setting for this or am I somehow missing it?
If I recall from previous NHL games(bc I havent played 16 much), the away team has to choose their line first, so it may not be a huge interface thing, but if you look at which line the ai is bringing on after a play, you can choose your line then, if youre home. At least thats how it was done.
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Old 02-25-2016, 01:36 PM   #13
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Re: Managing Lines in NHL 16

Quote:
Originally Posted by half-fast
If I recall from previous NHL games(bc I havent played 16 much), the away team has to choose their line first, so it may not be a huge interface thing, but if you look at which line the ai is bringing on after a play, you can choose your line then, if youre home. At least thats how it was done.
That definitely was a feature, but I don't believe it's in the game currently, and I don't know that it was in NHL15 either.

Edit: That said, I don't think it was ever particularly well done (like line changes in general in the game). It flashed up briefly, but gave you all of about 3 seconds to choose your line before the animation for the faceoff started, and whatever line was going was sent out.

At the same time, with the way the AI plays, line matching sadly doesn't matter much. Even in Be a GM, I'm more focused on which line is rested, then I might go for an offensive line if I'm getting an offensive zone start.
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