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Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Old 02-11-2016, 05:53 PM   #57
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

FOUL!!!! You cannot use Steph Curry as an example in an argument about shooting!!! That is a clear violation!

Dude is NOT human and does not conform to the same laws of reality and physics!

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Originally Posted by LO6IX
Look at Steph's catch and shoot jumpers in this video.
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Old 02-11-2016, 06:57 PM   #58
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Originally Posted by jeebs9
You have to question everything about the jumper. Was he the player set, was he open, how many passes happen before that.
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player
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Old 02-11-2016, 09:23 PM   #59
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Originally Posted by Rockie_Fresh88
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player

last night i was 2 for 3 in the first quarter and missed all 3 thereafter. got one point i took one step in for a mid range. miss again!
most were all wide open threes in transition. if i get another look, will i take it again? to be frank, i might not. my nyk was leading the whole game and i was looking to involve my teammates. i might drive in, u never know.
seldom will we pass out with open 3 opportunity even irl, and i saw draymond did just that in the first half against the rockets 2days back. of cos, the warriors were leading then.
i think the extra passes help but i'm not 100% sure. just wanted to share it and see if it indeeds help to get the shooter in rhythm.
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Old 02-11-2016, 09:28 PM   #60
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by jeebs9
You see I don't think it's random. I think it's % wise. Like I said in my other post. The extra pass vs the one pass open shoot. I'm pretty sure (you can prove me wrong if you'd like) I think even in real life. Obviously standing shots going in more than moving shots. But I think in real life moving the ball around for an open shot has a high % of going down. Like....
https://youtu.be/PXbntVlB9Bo?t=2m45s

I've seen the above play type a million times now (we all have probably). But I think that type of shot goes in way more then the one pass to a wide open player. And I think that stat wise. Those jump shots going in at a higher rate. I do think if you kick it out to a WIDE OPEN player. Instead of taking the shot as quickly as possible. Wait a few counts... And then take the shot.

But also I think he was just trying to help you out. Saying realism is not what you want in this forum hurts lol
The 'number of passes' thing works, and I've been well aware of that for a long time. However, I don't give a damn about some mythic number if the shooter being fed has a defender that is about as inept as James Harden. If the shooter is getting looks like he's on his own practice court, you damn right he better fire. If his shot rating is high, he should be making a majority (maybe not all, but a good majority) of his shots. Some relegated game mechanism shouldn't be allowed to take control of his player and force bad shooting games, it's really just that simple. If a player on the game is having a bad shooting game, it should be because of his own actions and bad decisions throughout the course of the game, NOT when you're literally doing everything right, but the game decides it wants to flip some imaginary switch.
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Old 02-11-2016, 09:43 PM   #61
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Originally Posted by jeebs9
I notice that if I drive and kick it out to a open shooter. I might miss. But if I drive and kick to a open shooter. And then have to make another pass to an open shooter. The shot has a way high chance of going down even if I missed up the release a little. But like in my video on the first page. I've seen that happen. Where I see bad releases go down.
this. i'm experiencing it too
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Old 02-11-2016, 10:05 PM   #62
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

I've heard of shooters missing because they were "too wide open" and had too much time. Yes, having a close out helps you get into your zone or shooting rhythm but a wide open jumper, I mean broad daylight butt naked wide open, yes - some of these "one-off" instances do lead to misses.

You hear announcers talk about it too.

Where it's a problem in a video game is when it repeatedly happens: at this point you deserve to pay (as the defender and team). Leave Dwight Howard open on the 3, give gap to Lance Stephenson on the 3. Leaving a legitimate perimeter threat wide open however and being graced with misses is just not fitting.

The other night I faced a top team in Pro Am and the hot hand on their team won at the buzzer by 1 pt. He had 34 while the others had less than 10 a piece. My match in particular only made about 1 shot and about half of his 12 plus looks were wide open. I checked his attributes: 85+ on 3s and mid! I couldn't believe my eyes. I deserved to have at least 12 more points on my head but the game somehow arbitrarily decided to have my match ups shots clank.

I've been there in Park and Pro Am where you're blessed with wide open shots but 2k curses you with clanks. Sure, blame the rim partially:she is loyal to no one and can be very unforgiving as well as very kind by no merit of your own. Just by law of averages however: pitiful defense should pay the price at least 50% of the time when stats warrant a make.

Ball movement was very present with this team...

* Turns out he was 1 for 9 with 2 pts but I still contend that he should have put at least 12 on my head given the looks he had. Matchup is at SG.





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Old 02-11-2016, 11:18 PM   #63
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by Chairman7w
FOUL!!!! You cannot use Steph Curry as an example in an argument about shooting!!! That is a clear violation!

Dude is NOT human and does not conform to the same laws of reality and physics!
Not in this case. It's shot preparation and awareness. Every shooter does it.
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Old 02-12-2016, 12:07 AM   #64
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by Rockie_Fresh88
Very set with 89 three pointer . Number of passes? Are you telling me I should lose confidence in my guy and pass up open shots because the I didn't meet a criteria for number of passes ?

Picture this Jeebs me vs U. If I'm guarding you locking you down its ok if you miss 5 shots in a row because I'm locking you down . If I'm am no where near you on your midrange , three pointers , floaters and you miss 5 in a row is it fair for me to brag about locking you up then ? Meanwhile I'm hitting contested shots in your face and you're a better shooter than me .

This isn't every game . I dont even mind missing a few in a row . But missing 5-7 shots In a row is bogus. I work too damn hard on my myplayer for him to miss those and look like a D-league bench player
I totally understand what your saying. Open shot = Going in. But could you imagine a formula like that. That's what we had last year. And that's not championships basketball. The last 3-5 teams that have won. Have crazy ball movement. Not isoing or one man teams. Those days are gone. Not even Jordan was like that. The Bulls moved the ball around. I'm going to post some videos tomorrow.
Quote:
Originally Posted by JoFri
last night i was 2 for 3 in the first quarter and missed all 3 thereafter. got one point i took one step in for a mid range. miss again!
most were all wide open threes in transition. if i get another look, will i take it again? to be frank, i might not. my nyk was leading the whole game and i was looking to involve my teammates. i might drive in, u never know.
seldom will we pass out with open 3 opportunity even irl, and i saw draymond did just that in the first half against the rockets 2days back. of cos, the warriors were leading then.
i think the extra passes help but i'm not 100% sure. just wanted to share it and see if it indeeds help to get the shooter in rhythm.
Quote:
Originally Posted by Caelumfang
The 'number of passes' thing works, and I've been well aware of that for a long time. However, I don't give a damn about some mythic number if the shooter being fed has a defender that is about as inept as James Harden. If the shooter is getting looks like he's on his own practice court, you damn right he better fire. If his shot rating is high, he should be making a majority (maybe not all, but a good majority) of his shots. Some relegated game mechanism shouldn't be allowed to take control of his player and force bad shooting games, it's really just that simple. If a player on the game is having a bad shooting game, it should be because of his own actions and bad decisions throughout the course of the game, NOT when you're literally doing everything right, but the game decides it wants to flip some imaginary switch.
But that's what 2k devs are trying to show. Being wide open with a good release does not mean the ball should go in. That's not the way it works in real life.

I'll explain my when I'm not mobile anymore.

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