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Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Old 02-11-2016, 01:13 AM   #41
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Thing that gets me is bricking like 5 open jumpers in the row . What can I do about that smh like what's the reason for bad defense getting blessed over and over again ?
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Old 02-11-2016, 01:45 AM   #42
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?

I've played with the meter off for as long as I can remember, years. I hate the meter, to me it's distracting. I do play with the timing feedback on and it will let me know after the fact but in the moment the meter is no help to me.


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Old 02-11-2016, 02:09 AM   #43
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Re: How To Shoot The Perfect NBA 2K16 Jumper (According to 2K Sports' Gameplay Direct

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Originally Posted by BA2929
I missed a green release at the line just the other day, actually. First time it ever happened to me.

I must note, however, that I was using Real % instead of timing in that particular game. Usually I just use User Timing. That might have had something to do with it.
Nah Real % has nothing to do with it. I've missed a few green release free throws with UT online and offline. The most frustrating thing ever.
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Old 02-11-2016, 02:22 AM   #44
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

People talking about shooting consistency in online pro am or park etc. have to realize that all those badges and high rated players on the court mess with your player's rhythm and success. 7-3 guys and 99 rated players, basically multiple shaqs or Jordans on the court would definitely effect the consistency of the best shooters in real life. How would curry shoot against 95-96 bulls? Probably not the same as he did against the 15-16 wizards the other night!

Obviously 2k listens and makes some adjustments based on feedback. I just hope they discern people's experiences online from people facing the CPU in my league or my gm. As a Lakers user in myleague, the stats and eye test seem ok to me
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Old 02-11-2016, 05:30 AM   #45
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Quote:
Originally Posted by Chairman7w
Do any of you guys turn the Shot Meter off?

After reading that article, I'm thinking I may just toggle it off and learn the "feel" of my guys.

What do you guys think?

I do seem to have better results by not looking at the shot meter and I try to ignore it, but leave it on because I have a hard time making free throws without it. I know I can easily switch it on-off before the free throw, but wouldn't it be great if they let you practise free throws.
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Old 02-11-2016, 08:58 AM   #46
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

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Originally Posted by Caelumfang
But what happens when, in some games, you simply aren't allowed to gain a rhythm, no matter how many open shots you take? I mean, I've even had games in Pro-Am when I went 5-17 on all open jumpers (no one within 10 feet of me) except one. Those 5 makes were from fastbreak dunks/layups.

Like, how are you even supposed to fight against that? Rhythm should be dependent on the user 100% of the time, not some mechanic that sometimes randomly decides to shut off your shot for 'realism' and 'simulating an off shooting night.'

watched the 2k tips 1 or 2 episodes back and they talked abt the "5 passes" tips. perhaps that could give u some good rhythm shots in pro-am?
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Old 02-11-2016, 09:13 AM   #47
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

I've never missed any green release free throws in any 2K. I'd probably be absolutely furious if that happened.
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Old 02-11-2016, 09:34 AM   #48
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Re: Mike Wang Explains the Art of Perfecting Your Jumper in NBA 2K16

Thanks for posting the article 8KB24!

For me these two sections were the most intriguing:

"...In*2K16, the shot is not always guaranteed; rather, the green release increases the shot’s likelihood by an approximate factor of two. For example, if a player, after all mitigating factors are considered, has a 40 percent chance of making the shot, the green release will give him an 80 percent chance. There is a tipping point, however—if a player is ranked under 30 percent for a shot, there are no "green frames" at all..."

“...When you stare at the meter, you’re going to lose sight of the context around you, and you’re going to be*overthinking*the game. If you can get down to the point where shooting is second nature and it’s got a feel to it, you’re going to find that rhythm...”

“...It’s all about rhythm..."
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