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EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Old 02-02-2016, 12:59 PM   #337
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by pdandy
Hanging up the beta today. Think I've played it to death. Updated criticisms list:

- Parry windows are too forgiving. As Pappy pointed out, the experience is pretty similar to EA UFC 1 and that is not a good thing. It's too easy to do something that advanced.
- Weird AI standups from dominant position. Weird AI transitions out of dominant positions. AI doesn't attempt GNP much. AI seems weak against transition spam. But perhaps this is because it is a practice AI.
- Stamina system is still a bit too forgiving. It seems like the thing that saps long term stamina the most is shots to the body. Spamming modified strikes has too little impact on stamina...
- Finish the fight animation needs to improve. The guy shouldn't look KOed already.

If they address all this and the AI plays as well as SkyNet states, this would be my dream MMA game.
Lucky you! You get to hang it up and I just want to get in
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Old 02-02-2016, 02:31 PM   #338
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.

Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.
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Old 02-02-2016, 02:45 PM   #339
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

I really enjoy the stand up portion of the game, the rest I'm not a fan of. If the knockout mode that's mentioned in the loading screens can be played online, I might end up purchasing UFC 2.
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Old 02-02-2016, 02:51 PM   #340
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by fballturkey
As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.

Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.
Completely disagree on the preloading. If a novice like myself with very limited spare time can already recognize 50 % of the ground transition animations then pretty much anyone can.....
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Old 02-02-2016, 02:56 PM   #341
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

I recognize them, it just doesn't matter how my timing is I can't block them. The worst offender is the half guard - mount - half guard dance. I know the guy is going to immediately transition to mount. I know the direction he's going to do it. But online I never can block it. Offline against AI I can, but the lag is just enough online that the denial window is basically nonexistent.
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Old 02-02-2016, 02:58 PM   #342
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by SwedishTouch76
Completely disagree on the preloading. If a novice like myself with very limited spare time can already recognize 50 % of the ground transition animations then pretty much anyone can.....
But what if you could block before the animation even starts? If I take you down, I should be able to guess that you will try get up right away so why not preload that block? If my opponent doesn't try to get up, but immediately tries to transition to something else, then I am at a disadvantage for guessing instead of seeing how it would play out. I think the idea has some potential.
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Old 02-02-2016, 03:01 PM   #343
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by fballturkey
As it stands right now the ground game isn't very good. They need to come up with a solution for the constant transitions online where the lag is such that reversals are almost impossible. We really need preblocking back. If I know for sure which direction my opponent is going to transition before they do it then that should put me at an advantage, and it doesn't now.

Now, the building blocks are there right now to make an awesome ground game, but it isn't there yet. I hope they get it there by release.
The big problem with preblocking is that if my fighter has only one submission from a given position, you can make yourself 100% safe from it, no matter how gassed you get. I will never be able to hit that submission. Ever. Even if I am Damien Maia and you are Mike Tyson.

On top of that, that submission might have the same denial direction as my only getup.

So you might be able to lock me out of both.

My forcing tight timing constraints, we can make all moves viable, and tune the viability based on stamina, ratings and whatever else we want.

If there was an animation for a pre-deny that would be a different story, but without one it makes the defender way to powerful.

And a pre-deny doesn't really make sense in the general case for BJJ moves, in terms of animations.

And would be really, really expensive to build.
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Old 02-02-2016, 03:11 PM   #344
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by GameplayDevUFC
The big problem with preblocking is that if my fighter has only one submission from a given position, you can make yourself 100% safe from it, no matter how gassed you get. I will never be able to hit that submission. Ever. Even if I am Damien Maia and you are Mike Tyson.

On top of that, that submission might have the same denial direction as my only getup.

So you might be able to lock me out of both.

My forcing tight timing constraints, we can make all moves viable, and tune the viability based on stamina, ratings and whatever else we want.

If there was an animation for a pre-deny that would be a different story, but without one it makes the defender way to powerful.

And a pre-deny doesn't really make sense in the general case for BJJ moves, in terms of animations.

And would be really, really expensive to build.
But at the same time, if you are using Ronda and I know she is great at armbars, shouldn't I have the ability to expect that it is coming more than just trying to time it in a window? By preloading a block, Ronda could transition to another position that I can't stop because I preloaded wrong. From there maybe the armbar is available and I am behind the 8 ball for guessing wrong in the beginning?

As for $$$ luckily EA is one of the biggest gaming companies in the world (http://www.alux.com/richest-gaming-c...n-the-world/6/).
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