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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Old 01-28-2016, 06:02 PM   #89
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Caelumfang
So, what's wrong with the guards flaring to the corners again?

In all seriousness, a lot of that stuff is negated with good defense. The Break Starter thing is really the only thing I can agree with you on, but even then, your guards need to know how to get back on defense.

I can say this because we were one of the L's on Homicide Gang's record. The only top 5 team that beat us during our runs was FamSkullGang before they changed their name. The top teams are challenging for sure, and if your team has a weak link on defense, they tend to exploit the hell out of it. But if your team doesn't know how to switch on screens, how to pick up, how to get back on transition, then y'all are gonna have a tough time.

There's nothing wrong with corner threes if they were coming off realistic ball movement, the problem is that they're creating the shot mostly because their big men are throwing Dan Marino laser passes from baseline to baseline with pinpoint precision hitting a guy in the middle who throws an over the shoulder no look pass to a guy in the corner.


We've played countless top 100 teams and won plenty of them, the issue is that we're not using basketball tactics to win against the very best because the vast majority of them aren't either. The top teams aren't challenging because they're executing basketball plays better, they're challenging because they're executing game exploits better than anyone else. The court size is an issue, especially since so many teams forgo having an SF, and the most realistic thing to do with a 6'3" SF would be to post him up, but since the court is small and everyone is so fast you're doubled and even if you find the open shooter they can still recover.

I wouldn't have a problem if we lost because the other teams were better at execution, but that's rarely the case and the Road to The finals is going to be loaded with cheese.

Last edited by abuC; 01-28-2016 at 06:04 PM.
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Old 01-28-2016, 06:18 PM   #90
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

I hope that final tournament or whatever will be streamed or posted on youtube. I'm kinda curious how far will ppl come with the game exploiting.

On the other hand I had tons of fun in 4v4 park court, spacing feels not so bad and gameplay more challenging with extra guy per squad. I found it much more cheese-free than pro-am and latter supposed to be sim mode.

Last edited by Vroman; 01-28-2016 at 06:21 PM.
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Old 01-28-2016, 06:29 PM   #91
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Vroman
I hope that final tournament or whatever will be streamed or posted on youtube. I'm kinda curious how far will ppl come with the game exploiting.
LOL, people are going to bring their cheesy A game, even the people in this thread acting like they're Red Auerbach.

It's gonna be the Hesi 3 invitational sponsored by Spam.
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Old 01-28-2016, 10:07 PM   #92
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Caelumfang
So, what's wrong with the guards flaring to the corners again?

In all seriousness, a lot of that stuff is negated with good defense. The Break Starter thing is really the only thing I can agree with you on, but even then, your guards need to know how to get back on defense.

I can say this because we were one of the L's on Homicide Gang's record. The only top 5 team that beat us during our runs was FamSkullGang before they changed their name. The top teams are challenging for sure, and if your team has a weak link on defense, they tend to exploit the hell out of it. But if your team doesn't know how to switch on screens, how to pick up, how to get back on transition, then y'all are gonna have a tough time.
Agreed that most of it can be negated with good defense. But corners are broken because those shots are green.
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Old 01-29-2016, 02:18 PM   #93
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by A6_Foul_Out
You're right in most respects. As long as 2k is in the business of appealing to the lowest common denominator, we aren't going to get the OS simulation NBA ideal. The game isn't perfect and needs to be fixed and balanced.

However, at the HIGHEST levels of play (we have 4 teams in the top 100 for xb1) there is much more skill required than the cheese you are describing. If our team, in any of its combinations of 8 members, played the type of people you are talking about, we would win by 30. every time. without fail. Everything that typical low-level cheesers do can be stopped quite easily. You just need to learn how.

Should the cheese be removed all together for these novices? yes, of course. But at this level of play, it simply doesn't work.

The Cheese that Jayson decribed:

Break Starter: Requires a defensive stop, guards with the knowledge that a bad shot was taken, and a defensive rebound.

None of this occurs with a bad defense. Say it's fixed, what's the difference between somebody waiting 3/4 down the court instead of all the way down the court if the Transition D is trash?

Off-Ball charges: I'll admit, I was being an *** after the second one I took. I was merely practicing it. But this is a counter to the cheese to defending the paint. Play a lower-level team, they rely on the ability for the C to turbo to the basket and dunk. I've fouled out a good number of people because this is their only offense.

Strips: Again, 2k stopgap because of paint entrance ease. Small PG's with 87 steal vs your low ball control is a balancing issue waiting to happen.

Jump passes need to be fixed they are stupid and awards bad offense. Not really the users fault that it works. More of a sign of bad offense if anything.

Acrobat: We had top players, with all needed badges hot in that game. Do those things cold, and you'll miss. % tweeks could be made though.

Court size: The court needs to be much bigger. There's no spacing, and there's no reason that you should be able to double the post and get back for a contest on a 3pt shot after a kick out.

Corner Specialist: We green these shots. This is cheese. however, we are prioritizing better shots. It's not our fault that these shots go in 97% of the time verus 60% of the time.

__________________________________________________ _____________

This 'cheese' is stopped at the highest levels of play. You know it's coming, so it is stopped. Does the game look how you would like it to? Probably not. Will it ever? Not as long as Steph Curry keeps on his confidence fueled chucking binger.

http://www.twitch.tv/sidsicksevan (our pg) He said he would start streaming again, but not sure when. Give him a follow and see if you can catch the team in a good game. Don't be surprised, if because the format for pre-qualify for RTTF we are blowing novices out, this is what the game is awarding.

http://xboxclips.com/a5onAPUSHexam/3...b-8c56196c5282 This is the meta center you are referring to. Took me 3 days and 40$ in VC. It's sad that the game has to be this way, but again. As long as 2k is going to make their money...

We do run a 6'7 SF actually. He's a defensive monster, with, you guessed it. Break Starter.

I am defending it to the extent that we aren't basketball morons. If the cheese was balanced and the difficulty raised. We would be playing the same defense, taking the same high quality looks. Despite the results of those shots.

edit: However, the fact that most teams require a use of some lower-level cheese to an extent is always going to be true.
yea I'm on ps4 so I'll never see you. I am thinking of making a new dude, too... I've always been a big man and tbh am probably one of da bess, but I hate doing the same stuff every year, so I've gone to more d stopper SF. I kinda wanna spec a shooter opposed to a C, but realistically, getting Ws will result from C... so.

Lemme put it this way, man. You need to know how the game works, you can't telegraph every thing. The best ball is cheesy af but it's done smartly. It does take skill, stick skill. There are a lot of great bball strategies that just don't work, which is sad.

There are really good teams that probably run a non-cheesy line up. There are bad teams that run cheesy, same with play style. So, let's say top 1000 means your team is pretty good (made up statistic), there might be teams in the top 1000 that play relatively 'sim.' I can't get mad at animations like over-the-shoulder kicks to the corner because that's on 2k. Same w/ outlet passes. They don't seem that broken to me cuz I'm always back. But if that really good, stick-skilled high bball IQ team in the top 1000 faces a team that understands the game better and has made the kind of players necessary to win... they will lose even if they are a lot better cuz it's like playing w/ bumpers on or w/ a safety net. But you gotta play "good ball" with those cheesy players to win at a high level, true. But what results doesn't seem like good ball really when you aren't involved in it. Or, worse, on the other team when you have a traditional line up. You're like man I just blocked that 7'3 guy to the other 7'3 guy and he dunked... AGAIN.

And really, it's only the line-ups that offend me. They seem to have messed w/ the speed curve a little again and that threw everything off. O well, nice talk. I hope you guys do well. I doubt I'm gonna have the 5 or the time to run the tourney.

-Smak
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Old 01-29-2016, 04:30 PM   #94
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Corner 3's don't go in anywhere near as much as people are saying to be honest. Unless you've got double rings on offence you'll still clunk as many as you make if you're open and someone with Lockdown Defender is within 6-7 feet of you (not even closing out). You're not going to get beaten by teams "abusing" corner 3s unless you play terrible defence.

An open corner 3 is one of the highest percentage jump shots in the NBA. They have similar percentages to anything shot in the midrange, plus they are worth 1 more point. It's not really unrealistic/cheese if guys with high shooting ratings are taking these shots and they are going in.
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Old 01-30-2016, 09:37 PM   #95
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Corner 3's don't go in anywhere near as much as people are saying to be honest. Unless you've got double rings on offence you'll still clunk as many as you make if you're open and someone with Lockdown Defender is within 6-7 feet of you (not even closing out). You're not going to get beaten by teams "abusing" corner 3s unless you play terrible defence.

An open corner 3 is one of the highest percentage jump shots in the NBA. They have similar percentages to anything shot in the midrange, plus they are worth 1 more point. It's not really unrealistic/cheese if guys with high shooting ratings are taking these shots and they are going in.
you're not a top player.

we hit 90% of our open corner 3's because those shots are GREEN.

The green release mechanic makes this game BROKEN.
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Old 01-30-2016, 09:38 PM   #96
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by ILLSmak

And really, it's only the line-ups that offend me. They seem to have messed w/ the speed curve a little again and that threw everything off. O well, nice talk. I hope you guys do well. I doubt I'm gonna have the 5 or the time to run the tourney.

-Smak
Totally.

as somebody said before. It's like making a party with a tank/dps/healer for a Raid Boss on some MMorpg.

It's quite sad tbh.
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