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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Old 01-26-2016, 05:04 PM   #49
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Here's what I ponder about pro am and why people are so upset with the game play..

In real life, when you're playing at the park or in the gym, is your opponent running plays? Playing nba level team basketball? Or are guys playing exactly how they are in pro am?

I tried pro am a few times, and it's just streetball in video game form. You can say that's what the park is for, but alot of the guys playing Park, are playing pro am. The game play is what you or your opponent make it.

I'm not sure what you really want 2k to change right now? There's been 4 game play patches, and these issues haven't been patched offline, online, pro am or in the park. It will be next year before these issues will be fixed. It you play against opponents who want to play nba style ball, that's the type of game you'll get. If you get street ballers, you'll play that type of game. You get what you're dealt. Don't play, or adjust to your opponent.

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Old 01-26-2016, 05:13 PM   #50
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

I play Pro-Am quite often with 2 others and often times enjoy it. I think some of the biggest issues with the mode are:

-Too many blocked shots w/out fouls
-Overpowered rebounders
-Pass accuracy in traffic (we need more ability to tip passes)

I have seen plenty of people throw those long outlet passes out of bounds. You really just need to tell your guards to get back on D when a shot goes up. Often times I see my whole team under the rim trying to get a rebound only to give the other team an easy transition layup or dunk. It's about restraint sometimes instead of simply trying to fill up your stat sheet and increase your teammate grade.

The off ball charges are avoidable. The example in the video were clear charges. It take skill to get in position for a charge in this game and sprinting through people in the lane should result in this. I often times employ this strategy when my guy is running around with his head cut off try to get rebounds.

I obviously realize these 99 OVR juggernauts will inevitably make the game more unrealistic, but some of the complaints in the OP's video can be at least contained. Some of the other stuff can simply be avoided if you play smart basketball.

P.S. I agree that altered shots in mid-air go in too often.

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Old 01-26-2016, 06:44 PM   #51
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

Quote:
Originally Posted by Gosens6
Here's what I ponder about pro am and why people are so upset with the game play..

In real life, when you're playing at the park or in the gym, is your opponent running plays? Playing nba level team basketball? Or are guys playing exactly how they are in pro am?

I tried pro am a few times, and it's just streetball in video game form. You can say that's what the park is for, but alot of the guys playing Park, are playing pro am. The game play is what you or your opponent make it.

I'm not sure what you really want 2k to change right now? There's been 4 game play patches, and these issues haven't been patched offline, online, pro am or in the park. It will be next year before these issues will be fixed. It you play against opponents who want to play nba style ball, that's the type of game you'll get. If you get street ballers, you'll play that type of game. You get what you're dealt. Don't play, or adjust to your opponent.

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I've noticed you said you tried it a few times which means you probably can't relate to the thread as much .

But issues like break starter gold on 7'3 centers are a problem. I literally hear 2pac saying "Hail Mary " ok every pass. It's crazy
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Old 01-26-2016, 06:45 PM   #52
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Rockie_Fresh88
I've noticed you said you tried it a few times which means you probably can't relate to the thread as much .

But issues like break starter gold on 7'3 centers are a problem. I literally hear 2pac saying "Hail Mary " ok every pass. It's crazy
Hahah I admit I laughed at that, and I can relate, like I said, the ai does it offline as well.

It's exploited by bother user and cpu. It's a universal game play issue that needs to be fixed

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Old 01-26-2016, 06:49 PM   #53
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Gosens6
Hahah I admit I laughed at that, and I can relate, like I said, the ai does it offline as well.

It's exploited by bother user and cpu. It's a universal game play issue that needs to be fixed

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It's definitely universal but so much worse when everyone is responsible for a player so you have "the cherry picker" role on a team.
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Old 01-26-2016, 06:56 PM   #54
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What if they just let us have more control over our movements?

Everything relies on ANIMATIONS too much. A lot of the time you aren't even controlling your guy, which leads to missed passes, fake fouls, etc.
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Old 01-27-2016, 12:53 AM   #55
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Pro hopping needs to be patched ASAP. ppl just go to the lane and pro hop and start pump faking till they get a foul.
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Old 01-27-2016, 01:22 AM   #56
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Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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Originally Posted by Clappington
Pro hopping needs to be patched ASAP. ppl just go to the lane and pro hop and start pump faking till they get a foul.

I knew that would be a problem especially w/ that auto fouling when you jump. Was a problem in 11 w/ the hopstep. Best thing you can do though is just keep your hands up.
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