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NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

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Old 01-15-2016, 09:12 PM   #17
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Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

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I've lost faith, time to pickup a 360 and NCAA Football '14...
I tried. Going back to those graphics just did not work for me. Best of luck!
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Old 01-15-2016, 09:29 PM   #18
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dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.

if school likeliness is ok, then why not just create the game with fictitious player names.
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Old 01-15-2016, 09:36 PM   #19
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Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

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Originally Posted by tril
dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.

if school likeliness is ok, then why not just create the game with fictitious player names.
The likeness issue is they created the Baylor QB #10 black, from Copperas Cove, TX, 6'2", 222 LBs, Right Handed, black dreads, and one of the best QBs in the nation. If he (Baylor #10) was white, 5'11", from Boston, crew cut, lefty, 200 lbs, and still one of the best in the nation there wouldn't be an issue with anything.
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Old 01-15-2016, 10:49 PM   #20
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Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

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Originally Posted by redsox4evur
The likeness issue is they created the Baylor QB #10 black, from Copperas Cove, TX, 6'2", 222 LBs, Right Handed, black dreads, and one of the best QBs in the nation. If he (Baylor #10) was white, 5'11", from Boston, crew cut, lefty, 200 lbs, and still one of the best in the nation there wouldn't be an issue with anything.
If they're smart. They will just have every team just be place holders. And random rosters will be created each time. Can use the same formulas used that create recruiting classes each year.

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Old 01-15-2016, 11:26 PM   #21
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Quote:
Originally Posted by tril
dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.

if school likeliness is ok, then why not just create the game with fictitious player names.
meant to say 200+ teams not 22 teams sorry for that typo
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Old 01-16-2016, 12:24 AM   #22
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Sure ea could make a game with completely randomized rosters but once they allow those rosters to edited and shared the likeness issue rears its head
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Old 01-16-2016, 12:40 AM   #23
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Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

Oh well. Glad I picked up a PS3 a few weeks ago. Until my disk cracks I'll always have 14.
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Old 01-16-2016, 12:56 AM   #24
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Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable

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Oh well. Glad I picked up a PS3 a few weeks ago. Until my disk cracks I'll always have 14.
I picked the game back up during bowl season myself - never got rid of it. I'll have it on my PS3 HD forever.
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