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NBA Live 16 Available Today, Post Your Impressions Here

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Old 01-08-2016, 10:41 PM   #425
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by cdj
I had some trouble getting those accomplished in Summer Circuit as well.

IIRC:

- Give & Go: Easiest is to pass it to CPU, call for it right back, and hit a jumper. I don't think you can pass it and drive to call for a layup before the CPU will perform a move on their own and I don't think it counts alley-oops as Give & Go, but it might be worth checking.

- Dish & drive is difficult. Pretty sure you must be in the lane and moving directly to the hoop as you pass for it it to count. If you start moving away from the basket (even if under it), I don't think it counts it. This was the toughest one to get IMO.

I hope that helps.

Thanks for the response man!
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Old 01-08-2016, 10:52 PM   #426
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I don't know how EA does this in ultimate teams but it happens in all of them.

In this case LUT of course, I got cpu cheesed when I was up 8 with 2 min to go.

First, curry makes a 3 four feet behind the line with me having called a double team on him. Yes, way up there because I felt it coming. We went into EA's beleagured tie up animation then he somehow broke out of it and jump sideways and chucked it and of course it swished.

Second I pass it in to kyrie irving who decided for the first time all game to turn around as the ball was coming so it hit him in the head and bounced to some warrior who picked it up and did a flying dunk.

Then I kill clock up 3 and miss a wide open 10 foot jumper with worthy. Warriors come down and do the same ol spot someone up right under the basket routine. Except I block it, not once but 4 times, but the 5th O rebound off the blocked shot they put it up from 2 feet and it swished.

They foul Irving on the inbound and of course with perfect timing on both foul shots I only make 1 of 2. They call TO and inbound it. 3 secs left and the ol hookeroo comes out and swishes and we go to OT.

I race out to a 6 point lead and then this happens.

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Old 01-09-2016, 01:40 PM   #427
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Re: NBA Live 16 Available Today, Post Your Impressions Here

It's kind of bizarre these two things have not been fixed yet.

1. Tipoff always going to PG.

2. CPU desperation half court and longer shots always catch rim.

When I see #2 happen 3 or 4 times per game it gets silly. The tipoff is less of an issue because possession is possesion, it just looks goofy that the same thing repeats ad nauseum.
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Old 01-09-2016, 05:39 PM   #428
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Quote:
Originally Posted by BL8001
It's kind of bizarre these two things have not been fixed yet.

1. Tipoff always going to PG.

2. CPU desperation half court and longer shots always catch rim.

When I see #2 happen 3 or 4 times per game it gets silly. The tipoff is less of an issue because possession is possesion, it just looks goofy that the same thing repeats ad nauseum.
Agreed. Too bad they couldn't fix these issues for 16. Apparently they are aware of these shortcomings and will fix them in 17 from what I know. The "Live ball" at tipoff, etc, will only further free the on court action and add to that dynamic, complete control type game they've been working on since the inception of this new engine. It's only right (and a necessity at this juncture IMO) that they incorporate these changes for the next installment of the game since that fits into this philosophy or mindset like a hand to a tailor made glove.

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Old 01-09-2016, 07:00 PM   #429
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by Calvenn
Op

Agreed. Too bad they couldn't fix these issues for 16. Apparently they are aware of these shortcomings and will fix them in 17 from what I know. The "Live ball" at tipoff, etc, will only further free the on court action and add to that dynamic, complete control type game they've been working on since the inception of this new engine. It's only right (and a necessity at this juncture IMO) that they incorporate these changes for the next installment of the game since that fits into this philosophy or mindset like a hand to a tailor made glove.
It's nice to positive but this free flowing, 'release the ball to physics' thing actually got worse from 14 through to 16. 16 especially.

For the first time in 3 years you actually have animations that look predetermined where the ball is yo-yo'ing around on a magic string and it looks horrible. (The auto spin moves and the push the ball at speed, in front of your body animations for example).

It takes you out of the 'this game is awesomely dynamic' feeling you have at times.

And again, being 'aware of issues' is all well and good but is 17 going to break things and remove good features again?

It's been said multiple times but 14 had controllable bounce, lob passes etc (which would work great in 16), 15 had much better looking and controllable sizeups.
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Old 01-09-2016, 07:40 PM   #430
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Yeah lob passes are so needed.

Another giant gah is when you throw a pass upcourt on the run that bends in the air because the player you were passing it to who was outside cuts in.

The problem is the cpu is standing there and they pick it off. Well that and the oddly curved pass.

Another one that gets my goat on higher difficulties is when you run a play and the cpu jumps your pass lane. Some of the plays I run I am experimenting with because its a random selected play I may not have run before, so up comes the passing balls image on the court and my player is open and I pass it but the cpu leaps out and steals it.

I just chalk it up to the cpu looking at the pass balls on the floor and saying thanks. But I know what it is.

This is in LUT by the way, where rules and physics are whatever the cpu wants them to be.
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Old 01-09-2016, 09:36 PM   #431
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Justonepost
It's nice to positive but this free flowing, 'release the ball to physics' thing actually got worse from 14 through to 16. 16 especially.

For the first time in 3 years you actually have animations that look predetermined where the ball is yo-yo'ing around on a magic string and it looks horrible. (The auto spin moves and the push the ball at speed, in front of your body animations for example).

It takes you out of the 'this game is awesomely dynamic' feeling you have at times.

And again, being 'aware of issues' is all well and good but is 17 going to break things and remove good features again?

It's been said multiple times but 14 had controllable bounce, lob passes etc (which would work great in 16), 15 had much better looking and controllable sizeups.
Yes, they must absolutely maintain continuity, especially for the features that were widely welcomed by the community. Simply keep the good while removing the bad should be integral to the formula for success. Again, judging from what I've heard, they are fully aware of this and have received extensive feedback that underscores this necessity. Given what's at stake for the next game I would hope and expect they would do what it takes to re-introduce, preserve and even expand upon these key features of the game. Unfortunately, that constant desire to re-invent coupled with perhaps various business restrictions, have, IMO, yielded the current outcome. Hopefully, they will staff properly and plan/strategize/execute effectively, etc, in order to overcome various hurdles next time around.

Last edited by Calvenn; 01-09-2016 at 10:19 PM.
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Old 01-10-2016, 07:42 PM   #432
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I thought they fixed the fastbreaks? It worked after the patch but a few weeks later the cpu was back to bringing the ball up casually.

Also, can someone explain to me what makes where the pull up shots are so horrific? At times they look nice buy then the majority of the time there's like some hitch that makes them look awful!
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