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NBA Live 16 Available Today, Post Your Impressions Here

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Old 01-05-2016, 04:28 PM   #409
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by CMH
I definitely would like to see mid-range players play more of a mid-range game (it seems that guys like Nowitzki prefer to play the blocks or the three point line when in reality Nowtizki will mostly hang around the three point line and free throw line extended) and obviously more options in the post game but this series is improving substantially.

I don't disagree with anything you wrote.

Isn't this quoted section exactly what Synergy is supposed to do? If Dirk is popping out for jumpers IRL, Synergy should be making him do that.
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Old 01-05-2016, 08:03 PM   #410
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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I don't disagree with anything you wrote.

Isn't this quoted section exactly what Synergy is supposed to do? If Dirk is popping out for jumpers IRL, Synergy should be making him do that.
I've never bought into synergy doing that for individual players. They say it captures what a player does but I'm not sure it's that deep.

Is there a likely to take mid range jump shots rating (or something reflecting that) ? I have to check.
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Old 01-05-2016, 10:27 PM   #411
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NBA Live 16 Available Today, Post Your Impressions Here

Played a handful of H2H, mostly against Level 8-10 guys, guess they were the only ones available....

Had some fun, didn't take it too seriously....but things were a bit....wacky, lol

The interior defense was pretty non existent....a LOT of driving in and finishing, hook shots going in with little contact. It's almost like if you don't initiate contact at the base of the jump it doesn't take your contest under consideration.

Also, my man Stevan Adams hit a contested 3 on me, lol

https://vid.me/LGtO

When an opponent would do a long pass there were times when the camera couldn't catch up for at least a second or two.

Also, full cutscenes after a basket aren't a good idea for online head to head in a bball game, they should remove those next year...

Hopefully we can iron some of this out next year..

EDIT: being able to see highlights after the game is awesome.....don't ever get rid of that

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Old 01-06-2016, 12:08 AM   #412
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I had some fun with Live 15 but nothing like this year, meaning way more fun this year.

Got my youngest kids face in the game for his pro and it looks amazing.

Been playing LUT and while there are rebounding issues, as in way too many cpu offensive rebounds, I still am having fun there too. It's down to your interior players not
A) jumping
B) boxing out

It makes no sense. I can do it with the one player I control but there are at least two others down on the blocks who need to help me.

I got Worthy out of a pack today and it was great to come down and say what? You arent going to cover worthy cpu? Splash...that made up for the non-existent rebounding help.

Playing the moments and rewind games is always entertaining. I hope EA keep adding those.

I really like how responsive your controller input is. My kid and I have been saying "did you just see that?" Or "that was cool" over and over.

I showed him how to hand off and also fake it and keep it if the defender hedges. He got a wraparound 3 one time and the next try when the cpu slid over he kept it and knifed down the lane for a sweet contested lay in that dropped and 1.

I just wish my off ball cpu controlled players on my team contested shots like the cpu does.

Just getting into the playcalling system, for the most part it's great, I just don't understand wait, maybe I do, I just don't understand why the black circle turns off when I run to it sometimes.
I say maybe I do because maybe it does not know what to do when you try to run a play with a SG?

Hmm. Time to jump into scrimmage mode...
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Old 01-06-2016, 11:08 AM   #413
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Ha, so I post this last night and then play 2 LUT games where my cpu players just flat out refuse to jump for rebounds at all. It's like they saw what I wrote and were protesting.

Then to just make it even more bizarre I jump into the Bucks Knicks rewind game. I rewind it back to when the Knicks are up 27-23 in 2nd and began play.

I was having a blast because Carmelo was scoring like a fiend and Calderon was slicing me up with attack and dish moves. I was hanging in with the bucks and found a wide open Vasquez for a 3 to get within 1, this was sometime around the middle of the 3rd. Knicks then came down the floor and I jumped the lane on a Calderon pass over to Melo, Calderon came over to "save" his mistake which left my PG free to fly down court, I hit him with the pass and was getting ready to throw it down to go up by 1 and the CPU rage quit.

Screen went blue and I got an NBA live has crashed PS4 report.

I then booted up NBA again to make sure it still worked and then shut off my PS4 for the night. That is only the 2nd time a game has crashed on me on PS4. Terrible timing.
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Old 01-06-2016, 01:58 PM   #414
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I got this game on Xbox Live Gold last month for $16. Decent game for that much.

I enjoy this game, I enjoy playing online.

The only real gripe I have with playing online is the fact that people can rage quit, get away with it, and I won't get my win that I should be getting.

The talk of the non-existent interior defense is so true. Especially when you have a guy driving into the middle with nobody rotating back to protect the rim.
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Old 01-06-2016, 03:24 PM   #415
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by CMH
Is there a likely to take mid range jump shots rating (or something reflecting that) ? I have to check.
Yes. If you look at their individual tendencies they will even tell if the guy is right or left hand dominant, or whether they prefer pull ups, post ups or driving. VERY useful information (when properly examined and used) when trying to stop the CPU from executing successfully against you.

Combine that information with specific coaching tweaks, and the defense should not be the big issue some are reporting in that mode. I have experienced fantastic defensive sequences between me and the CPU(archived streams), except for team specific roster deficiencies. I can't speak on the other modes specifically as I have tested mostly within dynasty, where the synergy updates don't affect me.

This is just one of the "little things" I think people miss when relating specific defensive/offensive issues, especially not being able to shoot/defend to their liking, and that's not saying that some issues don't exist. I'm certainly not the best "stick-baller" here, so I have to pay attention to any and all of the game's context clues, to make sure I execute properly. Sometimes I do and sometimes I don't

This game's "pick-up-and-play" appeal is trending, and can lead to much deeper individual game play and understanding with patience, practice and observation, along with constructive forum feedback to continuously improve the game.

On observed rebounding issues: Personally I'm not seeing the offensive rebounding issues as extremely many are seeing. I'm going to chalk that up to the combination of team, mode, and slider set I'm using. The 76ers bigs (I play without Embiid) can rebound relentlessly, so this next advice may not be in context to some.

If you use LT+X(square on PS4) during a rebound sequence, if your player is positioned properly he will attempt to grab the board and immediately attempt a quick put back (which may miss or be blocked). I have found that THIS is the easiest way to get the O board for my chosen team, and often results in several consecutive put back attempts, (such as you see on TV) with misses/makes/fouls included. You will see the jostling and fighting for rebounding position play out ferociously at times. You can also pass/dribble out of the animation after gathering the rebound, to restart the play. I don't know if this is true in Pro-Am, as I don't play there for already stated reasons

The game also includes in its broadcast, several hints about game play, disguised within the broadcast, that may go unnoticed as rhetoric, but can definitely be used to help make necessary in game adjustments, from calling a time out to end a run, or to giving the ball to a hot player, or questioning a gameplay decision to shoot with a particular player. The broadcaster will let you know and question your failures. Those that did not know, listen carefully for the "tips".

Minus a few well documented bugs, overall it appears that the AI is quickly becoming very appealing to some of those coming back to the game after their hiatus, and I personally think it will be a strong point for those already in the know for '17.

Since I have been using it, I would also like to endorse LilD20's posted slider set (I use human only) for dynasty play. I have been using the human sliders(leaving all CPU at 50). The difference has been realistic and challenging for my skill level. With all sliders set on default 50, (human and CPU) I took the 76ers to the playoffs as a 4 seed (82 games played) but I wanted to restart as it felt too easy to be realistic. After the HUMAN slider adjustment (with small personal tweaks), I am now struggling through a 10-19 season on the ALL STAR setting, and couldn't be happier with the game, as this team plays similar to the real 76ers.

I feel that game is definitely SIM...and also, that this game is ARCADE, but I also know that is determined by us, every game, based on how we play. Regardless, I think the game is FUN, challenging, and responsive, and it will remain in my 5 most played for now, and maybe until next release.
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Old 01-06-2016, 04:10 PM   #416
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Yeah my cpu players being passive instead of jumping or boxing out is in LUT.

To clarify.
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