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NBA Live 16 Available Today, Post Your Impressions Here

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Old 01-04-2016, 09:05 PM   #401
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Wow this game has gotten so much better!

BUT

I cannot believe the end of game logic is still not fixed...

Playing on superstar as the Warriors vs the Hornets I was up 3 they had the ball with 15 seconds left only to dribble the clock down to 2 seconds for a pass underneath for a dunk...so disappointing...

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Old 01-04-2016, 10:11 PM   #402
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NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by pdawg17
Wow this game has gotten so much better!

BUT

I cannot believe the end of game logic is still not fixed...

Playing on superstar as the Warriors vs the Hornets I was up 3 they had the ball with 15 seconds left only to dribble the clock down to 2 seconds for a pass underneath for a dunk...so disappointing...

Sent from my Nexus 4 using Tapatalk

It definitely Has man but wow it sucks to hear this!

I hadn't been in a late game situation since the patch but I hadn't heard anything about it....assumed it was fixed...
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Old 01-05-2016, 12:23 AM   #403
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by pdawg17
Wow this game has gotten so much better!

BUT

I cannot believe the end of game logic is still not fixed...

Playing on superstar as the Warriors vs the Hornets I was up 3 they had the ball with 15 seconds left only to dribble the clock down to 2 seconds for a pass underneath for a dunk...so disappointing...

Sent from my Nexus 4 using Tapatalk
I mentioned a similar observation not too long ago. It actually appeared to have regressed at the time compared to after the first few patches were released. Seems like it is still an issue. I hope they do something about this in the next and most likely final patch.
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Old 01-05-2016, 11:43 AM   #404
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Will I see all these differences with how teams play in season mode, rather than just exhibition mode where I know synergy is on? I just want to play 82 games and see how the different teams play ball.
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Old 01-05-2016, 12:23 PM   #405
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Will I see all these differences with how teams play in season mode, rather than just exhibition mode where I know synergy is on? I just want to play 82 games and see how the different teams play ball.
Absolutely.
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Old 01-05-2016, 12:27 PM   #406
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Absolutely.
Fantastic.
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Old 01-05-2016, 01:41 PM   #407
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by seanhazz1
I don't know if you are doing it already(disregard if you are), but have you tried a "dead stick" pump fake? (no left stick input) Any STICK motion (momentum) combined with the light press of the shoot button, as the input is detected in LIVE, will result in a moving/momentum shot attempt. It may result in a floater near the paint or awkward shot attempt and, not the pump fake you desire.

Example: IRL, If you are sprinting/running, it becomes extremely hard/impossible to pump fake and keep the pivot foot in place (imagine trying a pump fake while moving in RL, it would most likely be a travel call against you unless you pass out of it or shoot it IRL).
Thanks. I have tried it with laying off the L Stick, but perhaps I am still inadvertently giving slight movement since I'm not completely moving my thumb away from the stick. I'll try to pay more attention to that and see if it helps.

That said, if that is the case (slight movements triggering shots rather than fakes), then I think the sensitivity may need to be tuned a bit. Using your real-world example, I fully agree that running/sprinting and trying to fake is near impossible. However, I can catch the ball in transition, quick pump, and then dribble forward, pass out, or gather and shoot with little issue (and I'm...uhh...we'll say "less than athletic" nowadays...lol).

In other words, slight or brief movement should not be an issue, which is where some of my bad releases on attempted fakes feel like they're coming from. Not a huge deal, mind you (especially if that is all it really is), but it would improve the fluidity of offense IMO if the window to do that is opened up a bit. We'll see though. It may simply be a matter of getting a feel for the momentum differences between games...still figuring things out.
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Old 01-05-2016, 04:14 PM   #408
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I can say this. As of right now, Live 17 has my money over any other basketball product. I know it's still early and a lot can change but I've found myself hating the end product of other titles. Still a few legacy issues that annoy me.

Maybe Live is the "new" kid on the block but I find their legacy issues less annoying to the end product. Live's issues tend to be with animations which only need more animations so more options are available to see on screen whereas I find gameplay issues in other sports titles to be the biggest culprit.

I really like the graphics of Live. I think they are severely underrated. Despite the lack of names under AI controlled players, I constantly know who has the ball without question. You may need more than a working knowledge of the league and its players (and what they look like on your television screen) to take advantage of this, but as a fan that watches mostly only highlights and a handful of full games during the season (wish I had more time to watch more), it's enough and Live does a good job of portraying the players.

I definitely would like to see mid-range players play more of a mid-range game (it seems that guys like Nowitzki prefer to play the blocks or the three point line when in reality Nowtizki will mostly hang around the three point line and free throw line extended) and obviously more options in the post game but this series is improving substantially.

Live 17 will be purchased on release date so consider that an extra sale come October.
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