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NBA Live 16 Available Today, Post Your Impressions Here

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Old 01-03-2016, 03:20 PM   #393
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Re: NBA Live 16 Available Today, Post Your Impressions Here

How do you show player names under the cpu?

Just got the $16 psn version and I am playing the rookie adidas game. I just want to see the player name under whoever has the ball.
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Old 01-03-2016, 06:02 PM   #394
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by BL8001
How do you show player names under the cpu?
I don't believe you can although that would be nice. If that option exists I would like it (and feel dumb for not knowing it existed).
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Old 01-04-2016, 12:52 AM   #395
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Yeah I have looked through all the options/settings.

Nothing makes it show.

Odd as it would be very helpful.

I can't always tell who is defending me if a switch occurs.
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Old 01-04-2016, 02:22 AM   #396
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Honestly, at this stage, development focus should begin to fully shift to Live 17 if it hasn't already. Since the developers are dealing with bureaucratic restrictions, all possible resources should be summoned on deck and strategically/effectively allocated for what I/We believe is a pivotal year for this franchise. One final patch to address various key issues and call it good! Allow Synergy tweaks/tuning to handle the rest and round out Live 16 IMO. The game has made tremendous strides since the demo and there is some considerable buzz out there now judging from various communication channels. We are also seeing a good increase in Pro AM gamers as of late, therefore this momentum should serve well for the next installment of this game.

Areas that need to be tightened up or addressed this year IMO, if feasible: (Superstar game level)


1) Hook shot animations need to be improved (think slingshot type hook shots) and conversion rates must be reduced to more realistic percentages.
2) The turnaround jumper animation, though not bad, can stand to use some adjustments or refinements in animation and also needs to have success rates realistically reduced.
3) Though I applaud the incorporation of momentum based physics in this game, there are times when it can be overkill. One example is when your cpu teammate is running down the baseline and receives a pass, perhaps on a fast-break. It's typically a chore to slow down the player and position him properly for the shot or drive to the basket. This disrupts the logical flow of the game and can kill true opportunities. There should be some programmed awareness for cpu teammates during these moments. Though I have found a way to manage this issue, others may not view or deal with it the same way.
4) Defense, though improved, still needs more work, especially for Tip Off games. There are holes that can still be exploited, especially with the quick first step burst. This is an area they corrected for the most part a few weeks ago and appear to have strayed away from as of late.
5) Fatigue impact has been improved post patches, however, it needs to be even more consequential as it pertains to the effectiveness of fatigued players, especially for those who constantly employ the turbo option ( I personally don't use turbo unless on a fastbreak and need to ensure my player remains ahead of the pack or blows by a defender)
6) Allowing adjustment options to existing camera angles would be a VERY welcome modification!

I may have missed some others, but truthfully, a majority can be reserved for Live 17. Looking forward to a truly successful year for this franchise and glad to see others are finally coming around and putting in the effort to understand the gameplay intricacies while rightfully supporting its progress.

Last edited by Calvenn; 01-06-2016 at 09:06 AM.
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Old 01-04-2016, 06:06 AM   #397
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by BL8001
How do you show player names under the cpu?

Just got the $16 psn version and I am playing the rookie adidas game. I just want to see the player name under whoever has the ball.
What I can't understand is the opposite.

EA haven't even given us the option to completely remove/hide the player name. If we have the icon on, it automatically (briefly) displays the name of the ballhandler.

In every Live up until this one, we had the option to turn it off.
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Old 01-04-2016, 01:09 PM   #398
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Two questions:

1. Any advice for pump fakes? There seem to be an inordinate amount that get chucked as early release jumpers. I can't seem to find a consistent window for it.

2. In Rising Star, sometimes when I go to cut across the court through the box, my guy gets glued to a defender in what looks like a post animation. I've tried to go in and out of the post to break it (in case that's what it was), tried the the various off-ball moves and no luck. My guy just seems stuck in a weird animation that uncomfortably looks like I'm grinding on the defender...lol.

The only way I've been able to break it is to call for the ball, which loosens me up, dribble away a little, and then pass it out again. Btw, this isn't like when you get stuck on a screen on defense (that makes sense to me-my guard relatively weak and not very big, so I have to fight through screens a lot), but it feels like I have no movement control. It doesn't happen a lot, but it's enough to break the flow of the game. Any advice?

Thanks.
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Old 01-04-2016, 03:18 PM   #399
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by SoxFan01605
Two questions:

1. Any advice for pump fakes? There seem to be an inordinate amount that get chucked as early release jumpers. I can't seem to find a consistent window for it.
I don't know if you are doing it already(disregard if you are), but have you tried a "dead stick" pump fake? (no left stick input) Any STICK motion (momentum) combined with the light press of the shoot button, as the input is detected in LIVE, will result in a moving/momentum shot attempt. It may result in a floater near the paint or awkward shot attempt and, not the pump fake you desire.

Example: IRL, If you are sprinting/running, it becomes extremely hard/impossible to pump fake and keep the pivot foot in place (imagine trying a pump fake while moving in RL, it would most likely be a travel call against you unless you pass out of it or shoot it IRL).
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Old 01-04-2016, 04:12 PM   #400
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by seanhazz1
I don't know if you are doing it already(disregard if you are), but have you tried a "dead stick" pump fake? (no left stick input)
This is exactly what I do and have had zero issues with the pump fake. It works as expected. My input is basically my thumb resting on the stick with the stick "dead".

Now the pro hop and euro step are giving me trouble. I think it's because I am pressing triangle, not tapping. Will test that tonight.

Also I was watching one of gotmadskillz game vids on youtube and saw the CPU run a double high screen. No more plays on the Dpad right?
So you just have to find a play package or something that has double high screen in it to run this?
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