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NBA Live 16 Available Today, Post Your Impressions Here

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Old 12-28-2015, 01:39 PM   #369
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Re: NBA Live 16 Available Today, Post Your Impressions Here

For anyone interested in knowing, I was able to validate my prior observations regarding Tip Off vs Dynasty mode game difficulty. By design, and in an effort to eliminate as many variables as possible, I made sure to use the same teams ( Thunder and Nets) during testing, Superstar mode/default sliders. The results = The cpu defense is more robust in Dynasty mode! The players are simply more aggresive on both sides of the court. They closeout more effectively and challenge shots skillfully. I was unable to pull of the quick first step move successfully because the cpu defender facing the ball handler maintained proper spacing/ distance and positioning and was able to recover quicker or track my players movement better when angling towards the gap, thus cutting off penetration. When I did get by the cpu's first line defender, help defenders were anxiously awaiting my arrival in the lane or at the rim, effectively diverting or stopping my progress. Other times my lay-up or dunk attempts were either blocked or negatively affected. Pass interceptions and steals also occured with greater frequency according to my findings. Also, the cpu does a better job of defending during the 2 minute mark in the 4th and down thanks to the increased intensity. On offense, and as mentioned, it's a similar story. Definately more agressiveness and effectiveness from the cpu. This should be great news for those contemplating starting Dynasty mode game and I personally like the tougher cpu play. Really enjoyed how the cpu plays on both ends of the court in Dynasty mode.

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Old 12-29-2015, 03:42 AM   #370
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Re: NBA Live 16 Available Today, Post Your Impressions Here

This game is a hidden gem at this stage. The better I get the better the game gets for me. I'm actually making the game look pretty good even animation wise just by learning how to trigger animations. And the best part is none feel canned or pre determined. Also love the experience on superstar with my sliders Set I've been building for the last few days.


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Old 12-29-2015, 04:06 AM   #371
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Re: NBA Live 16 Available Today, Post Your Impressions Here

They really don't feel canned and that's the hidden beauty in the responsive gameplay as well.

If your guy tries to block someone and comes down on a teammate, his hand will bend and react where it hits and not just clip through either.

Knees hit other knees and while the top body and arm animations continue for a shot, the legs collide and react fairly realistically.

There's still bad animations and others that 'suck' into place but for the most part the don't feel pre-determined at all.
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Old 12-29-2015, 04:12 AM   #372
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NBA Live 16 Available Today, Post Your Impressions Here

Definitely agree. The physics in the game are very undervalued. That goes for ball physics as well. It feels live (except when it hits the backboard lol).

Idk if its me getting older or sick of the other game but this game is growing on me. It is extremely fun and the gameplay is addicting. Seems like it excels in areas the competition lacks. And vice versa. That's great for us as fans going forward.

All in all, I like how the game responds to my controller inputs. I feel like I dictate how the game plays. It doesn't feel cheap either. When I get beat I laugh because it's usually for good reason. Superstars play like they know they are better than you and are noticeably more aggressive than other players. And the hit you in a variety of different ways. One of my favorite aspects.



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Old 12-29-2015, 11:15 AM   #373
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NBA Live 16 Available Today, Post Your Impressions Here

The NBA LIVE account on FB is kind of skirting around the question, but they're making it appear as if Porzingis will be updated this year along with some others....

I sure hope so....hard to play with the Knicks with him looking like that....and bald Langston Galloway. Major props if they do

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Old 12-29-2015, 11:40 AM   #374
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I actually like the Live player models. I think the graphics are really good. The player skin tones and jersey fabrics are on par , if not better than 2K. The only draw back I Dan see with this game is the passing. If they can allow to edit players and adjust the passing mechanics this could easily be the game of choice come next year
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Old 12-29-2015, 12:19 PM   #375
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by bateman11
This game is a hidden gem at this stage. The better I get the better the game gets for me. I'm actually making the game look pretty good even animation wise just by learning how to trigger animations. And the best part is none feel canned or pre determined. Also love the experience on superstar with my sliders Set I've been building for the last few days.


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Speaking of animations/physics and being able to control them, once aspect of this game that's under the radar is the ability to adjust ones shot (typically around the basket) upon contact! There are some hidden but slick animations that can be triggered during these sequences that are actually effective and fit contextually. Really surprised to not hear more about this around here. There is ALOT here they can work with next year. Unleash the game

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Old 12-29-2015, 05:22 PM   #376
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by The 24th Letter
The NBA LIVE account on FB is kind of skirting around the question, but they're making it appear as if Porzingis will be updated this year along with some others....

I sure hope so....hard to play with the Knicks with him looking like that....and bald Langston Galloway. Major props if they do
Not to mention black and afro Boban on the Spurs
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