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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-28-2015, 08:06 PM   #497
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by phlipmode
The pump shot test is not a very good test in my opinion... Tho I must say its awesome that you took the time to put the video together ...

If there is a way for you to test this in live game action verses the CPU AI you may find truth our complaints ... Like one of the posters said a few quotes up.... The AI triggers the input lag aka lack of responsiveness or whatever you guys want to name it lol during actually live gameplay.

Do the same test if you want with an avg team vs a contender SS/ sim. 12 min qrt.. However you are on PC so not sure what you'll get .. Here's a link of a video I made a few weeks ago.. It highlights several problems with the game

.. http://youtu.be/_gGHVvLU2u0

1. You will notice the AI intentionally pulls you into the scores table to get an unfair advantage on fast break numbers. First I thought is was me, but after a while of testing its not me this is hardcoded into the game...

2. At 0:12 sec. You will see I have a possible fast break opportunity and as I make the outlet pass to Devin Harris .. Aka lead pass. He comes back to the ball as if I'm making a lead pass for him to come toward the passer Dirk... The result gives the CPU AI time to recover on defense.

3. At 0:37 sec. You will John wall running a simple double screen and roll play.. This is very easy to read however as I know the roll is coming I try to move Zaza Pachulla back into the paint to defend the roll.. At exactly 0:36 sec and you will see the AI ignores my commands on the left stick and makes Zaza jump toward Gortat. I don't get control of Zaza until after the layup is made.. You can see the block command I inputed trigger late after the layup is made.. This is a prime example of what me and others have been complaining about.. You guys can't really see it maybe because it's more of a feel than something visual you guys can see easily.

4. At 0:45 sec you will see very stupid defensive rotation programmed in that the user has to compensate for. You will see me switch to Parsons because I know the AI is about to pull him away from the guy he's guarding leaving an open uncontested 3pt. Since I negate this attempted cheat by the AI the devs have gone a step further and now the AI pulls Wesley Matthews a good defender off his guy so they can and will get the open shot lol.

5. At 0:51 sec you can see the magnetic pull into the scores table again .. More obviously you can see me trying to negate this by angling Parsons inwards... And still when the AI decided last to do so I go flying into the scores table thus giving them a 3 on 1 ... Fast break .. Well more of a 4 on 1 since my guys are slow as hell.

Then there are highlights you can skip as they are not relevant to the topic

6. At 2:25 sec.. You will see me run a play I call to get the ball to Dirk quickly when he's hot. I make the icon pass LT out of the double team to Zaza and the ball floats slowly like a lob pass allowing the defense to recover and contest the dunk. It's clearly not a lob pass input.




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Now, I see why people experience the game differently than me.


1) Why are you still controlling Deron Williams? I would have immediately icon switched to #3 to hinder or stop any fastbreak opportunities.

2) Devin Harris was looking in your direction for the ball, so there wasn't really a fastbreak opportunity per se. However, it ended up becoming fastbreak/scoring opportunity once Devin Harris got the ball. At the :14 mark, you should have been looking to dump off the ball for an aggressive attack on the rim.

3) I will agree that this happens at times and very common in pick and roll situations when you're controlling the big...annoying as hell. Personally, I don't think you would have been able to make a play on the ball anyways, because you was too far from the play. However, the real culprit is the defensive assistance keeping you glued to Gortat. Hence, that's the reason I wish they would make the LT a defensive stance button and not for defensive assistance.

4) In this situation....you was just screwed. You was trying to protect the pick and roll with the center by patrolling the paint and "disengaging" yourself from Gortat. Parsons "picked up" Gortat to defend the pick and roll. You tried to overcompensate, because you saw the soon to come uncontested 3. You switched to stop the 3PT attempt, and Matthews rotated to stop a potential rolling Gortat, but gave up an open 3. Depending on the ratings and adaptative AI, it decided that stopping Gortat rolling to the basket for an uncontested dunk was a "smarter" defensive play than guarding the 3PT shot. Basically, you lost on the gamble made by your AI teammate.

5) See comment #1. I would have icon switched to player #2 on that play.

6) It was just a bad pass selection by Dirk per se. Dirk was backing down, so the logically pass to make without facing up when the double team came would have been a lob pass with one hand. At this point, the argument would be if it should have been faster getting to Parsons, and that could very well be ratings based.
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Old 12-28-2015, 08:08 PM   #498
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Quote:
Originally Posted by phlipmode
Item. 3 -Zaza I described as best I can of the lack of responsiveness/ input lag .. The other items are indeed other issues but didn't feel like chopping the video up again..

Check this one out
http://youtu.be/Mr9ywJoo16I

Here you will see it again when I'm bringing the ball up with DWill the AI defender jumps to my left side so I attempt to make them pay for that by driving right past the defender ... However the AI doesn't allow me to do so by putting DWill in to a slow crab dribble animation.. This happens to me 90% of the time I try to go by a AI defender.

Next you will see me use a screen with Devin Harris and I attempt to attack the paint buy bc the CPU didn't get through the screen the game ignores my input to drive to the paint and throws me into a step back animation allow my defender to recover...

To me these all relate to lack of responsiveness or input lag really not sure what to call it to be honest


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I definitely wouldn't call that input lag it is more like animations being triggered that you have no control of but I agree that is in the game. Some are there to effectively act as effective defense even when the CPU is out of position you do lose control but it is not input lag just animation control
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Old 12-28-2015, 08:14 PM   #499
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by phlipmode
Item. 3 -Zaza I described as best I can of the lack of responsiveness/ input lag .. The other items are indeed other issues but didn't feel like chopping the video up again..

Check this one out
http://youtu.be/Mr9ywJoo16I

Here you will see it again when I'm bringing the ball up with DWill the AI defender jumps to my left side so I attempt to make them pay for that by driving right past the defender ... However the AI doesn't allow me to do so by putting DWill in to a slow crab dribble animation.. This happens to me 90% of the time I try to go by a AI defender.

Next you will see me use a screen with Devin Harris and I attempt to attack the paint buy bc the CPU didn't get through the screen the game ignores my input to drive to the paint and throws me into a step back animation allow my defender to recover...

To me these all relate to lack of responsiveness or input lag really not sure what to call it to be honest


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tks for the video. allow me to comment on the deron williams clip ... i feel u need to pull off some moves before the contact happens. thats the space we usually talk about in order to pull off a crossover. simply turbo (not sure if u did it) will not get u anywhere.
this is the defense that 2k has marketed since prelaunch. either u can pass the ball or pull off some crossover moves to drive pass the defender.

saw yor highlights. pretty cool and the plays were just right.
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Old 12-28-2015, 08:16 PM   #500
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by sirio994
I agree on animations. But i would not call it imput lag. A real imput lag would affect shot timing/visualization of the shot meter and there are no complaints about it here on OS...

I have complained about it and so have others. The shot meter and timing are not in sync for me. This is how I know the games has been lagging or whatever you want to call it.




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Old 12-28-2015, 08:22 PM   #501
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Quote:
Originally Posted by JoFri
tks for the video. allow me to comment on the deron williams clip ... i feel u need to pull off some moves before the contact happens. thats the space we usually talk about in order to pull off a crossover. simply turbo (not sure if u did it) will not get u anywhere.
this is the defense that 2k has marketed since prelaunch. either u can pass the ball or pull off some crossover moves to drive pass the defender.

saw yor highlights. pretty cool and the plays were just right.

Plus, you have take in consideration if Deron Williams have the proper acceleration rating to blow pass his defender.
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Old 12-28-2015, 08:42 PM   #502
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Thanks for the clip Phillip.

Assuming all you pressed there is he turbo button and the stick in that direction, then I agree....it was a "crowded dribble" animation that triggered improperly. I've also seen that animation triggered by extra controller input...(not saying that's what you're doing)

but your comments remind me of the video "Apex" posted which I wasn't a fan of...he was trying to do a momentum cross over- then going into a 'stutter' animation. He said this is a way for the game to stop you from getting past your man. What it really was is additional input on the right stick...I can duplicate it 10/10 times.

I think this is the case the a lot of the time when people mention input not working on dribble moves. Certain moves you have to let complete before chaining. You shouldn't be able to halt your behind the back move mid bounce to dribble between your legs.....not being able to do so isn't a 'lack of control', it's a way to stop things from completely going off he rails. That's not to say dribbling can't use improvement with consistently...but learning how and when to chain really can help.

Sorry kind do trailed off there but it was on my mind
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Old 12-28-2015, 08:52 PM   #503
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by ksuttonjr76
Plus, you have take in consideration if Deron Williams have the proper acceleration rating to blow pass his defender.
I don't know about that ksutton. in that vid cj pretty much bit to the right and would not have caught up to him if not for the crab dribble that took place. It's like the game designated him as being crowded by a defender when no one was really close to him which seemed to cause that dribble..I love this game but it does seem to have these WTF moments that pop up and cause aggravation from time to time.
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Old 12-28-2015, 09:04 PM   #504
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by ksuttonjr76
Now, I see why people experience the game differently than me.


1) Why are you still controlling Deron Williams? I would have immediately icon switched to #3 to hinder or stop any fastbreak opportunities.

2) Devin Harris was looking in your direction for the ball, so there wasn't really a fastbreak opportunity per se. However, it ended up becoming fastbreak/scoring opportunity once Devin Harris got the ball. At the :14 mark, you should have been looking to dump off the ball for an aggressive attack on the rim.

3) I will agree that this happens at times and very common in pick and roll situations when you're controlling the big...annoying as hell. Personally, I don't think you would have been able to make a play on the ball anyways, because you was too far from the play. However, the real culprit is the defensive assistance keeping you glued to Gortat. Hence, that's the reason I wish they would make the LT a defensive stance button and not for defensive assistance.

4) In this situation....you was just screwed. You was trying to protect the pick and roll with the center by patrolling the paint and "disengaging" yourself from Gortat. Parsons "picked up" Gortat to defend the pick and roll. You tried to overcompensate, because you saw the soon to come uncontested 3. You switched to stop the 3PT attempt, and Matthews rotated to stop a potential rolling Gortat, but gave up an open 3. Depending on the ratings and adaptative AI, it decided that stopping Gortat rolling to the basket for an uncontested dunk was a "smarter" defensive play than guarding the 3PT shot. Basically, you lost on the gamble made by your AI teammate.

5) See comment #1. I would have icon switched to player #2 on that play.

6) It was just a bad pass selection by Dirk per se. Dirk was backing down, so the logically pass to make without facing up when the double team came would have been a lob pass with one hand. At this point, the argument would be if it should have been faster getting to Parsons, and that could very well be ratings based.

K sutton thx for the response...

1. I was controlling DWill bc I was going to turn and body up John wall 3/4 the way to stop the fast break long pass layup the AI does.. Doesn't always work but 50/50. It harder for the AI to make the cheesy Tom Brady pass when they are in a body up animations.

2. We agree to disagree on that situation a guard should never jump 3-4 feet toward the passer lol. As for making the pass.. I try to get the CPU AI defender to commit to me before I make the pass to the go on the basket cut.... In my experience as the the AI is very good at deflecting that pass and ruining your fast break opportunity.

3. A bit about myself, I've always been great at anticipation on both sides of the ball it's one of the reason why I played D1 and overseas. So I'm asking you trust me when I say I saw the roll coming a long time before it happen and had my left stick pointing back toward the basket to defend or at least hit x button in passing lane for a steal attempt. Lol :-)

I do like your idea about LT def stance!!! Hhmm.

4. I love your assessment breakdown.. Your almost spot on.. In Man to man rotation hep defensive Dirk should have rotated over to stop Gortat and Wesley could have sagged down to take dirks man.. This would have been acceptable.. Instead I constantly just see bad or lazy programming.

5. Switching to Raymond Felton #2 ... Sure but that's beside the point ... Which is "The game is hard coded to move you into scores table lmao lol"

6. I can buy your logic on that problem is when I double the AI they make a perfect bullet pass to the open guy for a easy score 90% of the times ... Would be nice if it worked both ways.


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