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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-23-2015, 01:57 AM   #433
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by nuckles2k2
Yes, I'm talking about in MC.

Here, I sprint along w/ James to the left elbow, FT-line extended. He moves to the top of the key, I follow, but somehow end up at the right elbow. I get back in time to cover any driving angles, and he puts up a shot that misses.

https://vid.me/uluW

Inputs: followed LBJ to the corner & kept my eye on the action on the bottom of the screen --- when I see Irving pass to Love and sprint over, I feather LS to the right & get ready to R2 past him --- LS & R2 past the screen shadowing LBJ to the left elbow --- when he makes his move to the top of the key, I'm following him but right here:



My player stops responding & subsequently slows down, so I tap R2...and he goes flying all the way to the to the right elbow.


In this vid, check out how my player stops a dead sprint, and hesitates at 0:13. I'm assuming that my progress was somehow impeded by Mozgov's presence, but I never fully regained control of my guy. After the hesitation, he runs off to Bron's right shoulder. I was damn near dragging him back in front of LBJ, and when I finally got him there, and the shot went up from the left wing, my player turned around and started basically tap dancing near the lane.

https://vid.me/NTh3

Inputs were: feathered LS towards LBJ when he makes his move from the corner --- still feathering LS to stay between him & the hoop --- LS down and R2 to sprint behind him when he cuts to the top of the key --- still holding R2 & LS down when my player pauses --- release R2 & LS --- hold LS down and slightly left to get in front of LBJ...my player goes directly to the top of the key & to the right & slightly behind LBJ --- I move the LS up and then slightly left to step back and move over in front of him and that resulted in the tap dancing that you saw near the FT line.

After that hesitation at 0:13, I never felt like I was in control of the dude. All of that extra movement was not what I was doing w/ the sticks.

I'm saying...this wasn't happening on Dec. 15th (day 1 of patch 4). What I mean by that is: tapping R2 in the situation in video 1 did not result in my player flying off several feet away from who he's guarding. That situation wasn't the first time where I had to try to get in front of someone, especially from a standstill, with the aid of R2 after patch 4, but I don't remember having a player in full "dead sprint" animation from one tap...from a standstill.

Same thing in vid 2. On Dec 15th, I could course-correct and go where I want to go. That entire situation was a cluster**** of "the hell is going on rn...?" I did not move my LS in the directions the dude was running. And every attempt at a re-route, lead to more confusion.

The game isn't broken...I'm not complaining about losses or whatever folks whine about. I'm just saying, I can see & feel when my inputs are not being played out. I just don't get why it's all of a sudden happening now, when it wasn't a week ago.

Only thing I can think of is that the 'main menu update' had some sort of a negative affect. It's not supposed to, no...but that can happen with the code, depending on the architecture of it. I work with code for a living, just in a diff field. If anyone can appreciate the fickle bitch nature of code/programming, it's me; and any other developer/programmer/engineer in here.

But unless I was playing a diff game 7 days ago, those weird movements weren't there. I'm refraining from calling it 'input lag', because some of them aren't my inputs at all.

ok saw the video. it seem like the momentum brings the player past the spot where u want him to be.
can try this? continue to feather using the left stick and turbo when u feel u need to chase. now when u anticipate Lbj coming to a stop, use the left trigger and put the left stick to centre. sometimes i do use alot of the left trigger + left stick to prevent them from running out of the designated spots. momentum is part of game and used to be worst in past 2K where they move like sliding on the ice skating ring.

i'm really not sure if this works in mc. in myleague, i use 30 for defensive assistance and the above controls work for me. if that applies in mc, i think it may help. when i used 100, i experienced A LOT cpu sliding effect (on ball). sliding as in the player doesnt come to a stop when i place left stick to neutral position.
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Old 12-23-2015, 01:57 AM   #434
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Uninstalled and reinstalled the game and there's still this horrible input lag. Has to be patch 4. I checked everything. My internet connection is solid, my controllers work fine with any other game and my monitor is damn near brand new. Either my ps4 has a problem running the digital game online or patch 4 has some negative affect on my game.


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Old 12-23-2015, 02:00 AM   #435
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

i
Quote:
Originally Posted by The 24th Letter
So glad I can hit the CPU back with these now and muck possessions up as much as they can mine...

https://vid.me/QuG4
in this video u are using the piston? u'll get blocking fouls sometimes Lol
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Old 12-23-2015, 02:20 AM   #436
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I'm actually really enjoying playing as a big again..

I'm ignoring the bad now, and just accepting all the good.

So from tonight,

Game 1 in Pro-Am:
23 points, 26 rebounds, 3 assists, 2 blocks.

Game 2:
28 points, 28 rebounds, 1 assist, 1 steal, 3 blocks.

Game 3:
37 points, 25 rebounds, 3 assists, 2 steals, 10 blocks.

I got screenshots too so don't say I'm lying lol
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Old 12-23-2015, 03:31 AM   #437
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by ForeverVersatile
I'm just about to stop playing. I can't shoot, I can barely move to where I want to, Players reacting slower than ever on defense, On defense I feel like I'm being moved around, Pushing the left stick fully has me walking instead of running at times.

Unless Verizon is throttling my connection I shouldn't be having these issues. The game isn't laggy like connection lag but more like severe input delay.


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Welcome to my world, these issues have gone thru the roof after latest 4th patch. Moving is like 0.5x awful.


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Old 12-23-2015, 03:47 AM   #438
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by ForeverVersatile
Uninstalled and reinstalled the game and there's still this horrible input lag. Has to be patch 4. I checked everything. My internet connection is solid, my controllers work fine with any other game and my monitor is damn near brand new. Either my ps4 has a problem running the digital game online or patch 4 has some negative affect on my game.


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This is too serious man, i'm all in the same experience with you. Players move with heavy input lag. Sometimes i see my centers or pf's running the half court like they are being shot with a bullet on the way and moves like 'i'm hit i run, i'm hit again i run again oh i'm hit now i run' if you know what i mean. This is really bad online/offline. First i thought it was my connection but no.
Worst of all some like you and i experience and some never does, that's the worst of all..


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Old 12-23-2015, 07:29 AM   #439
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by JoFri
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in this video u are using the piston? u'll get blocking fouls sometimes Lol

Im Reggie Jackson....and yeah I know, lol

Just glad you can do it too now
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Old 12-23-2015, 11:53 AM   #440
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

It feels better playing defense that is for sure. Everything feels too fast, but again you can adjust game speed so it isn't a big deal.
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