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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-22-2015, 08:25 PM   #425
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by sportsgamer5761
It really is weird how people experience patches so differently. When you and others say that you are not having these issues that are destroying the game for me, I completely believe you. But it makes the problem that much more frustrating, too. The answer must be some combination of: how you play, whether you play mostly online or offline, and whether you play on XB1 or PS4. It still doesn't explain the huge discrepancies, but it's something.

Yeah. I had the movement issues bad last patch. Player not turning around, running out of bounds on change of possessions and etc. After the patch, I feel a lot better. Not as good before patch #3, but it's a lot better.
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Old 12-22-2015, 10:01 PM   #426
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I've missed so many alley oop dunks since this Patch. Anyone else having the same problem?
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Old 12-22-2015, 10:18 PM   #427
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

It's like there are 4 different version of the game out right now. If this was a PC only game, then I could understand because all kind of crazy stuff happen with video cards, drivers, motherboards, etc. but for console versions to seemingly play so different from each other is really strange.
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Old 12-22-2015, 11:27 PM   #428
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

how are you guys liking the 'lighter' players? they're not as heavy-feeling as they were in previous version of the game. i'm not likin' it.
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Old 12-23-2015, 12:09 AM   #429
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by psydefx
how are you guys liking the 'lighter' players? they're not as heavy-feeling as they were in previous version of the game. i'm not likin' it.

hmm ... u mean when play onball defend or on offense?

for onball, i'm at 30 defensive assist strength and it works great for me offline myleague - the player go where i control it. i tried once on 100 and dislike it - the player slide more than where i want them to be.

for off ball, i absolutely got no issue and i rely heavily on it to counter the cpu ai defender nonsense.

for offense, the player movement in pnr plays, freelance triangle, post moves, crossovers - they are working great for me. love those crossover animations.
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Old 12-23-2015, 12:40 AM   #430
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by JoFri
off ball d is fine imo for myleague vs cpu. once a while i'll caught up in the screens but it happened when i fell 'asleep' on the plays the opponent ran. my controlled players will go where i want them to go.

did u mean mc? got some vidz to show? also not quite sure on what u meant by false stepping.
Yes, I'm talking about in MC.

Here, I sprint along w/ James to the left elbow, FT-line extended. He moves to the top of the key, I follow, but somehow end up at the right elbow. I get back in time to cover any driving angles, and he puts up a shot that misses.

https://vid.me/uluW

Inputs: followed LBJ to the corner & kept my eye on the action on the bottom of the screen --- when I see Irving pass to Love and sprint over, I feather LS to the right & get ready to R2 past him --- LS & R2 past the screen shadowing LBJ to the left elbow --- when he makes his move to the top of the key, I'm following him but right here:



My player stops responding & subsequently slows down, so I tap R2...and he goes flying all the way to the to the right elbow.


In this vid, check out how my player stops a dead sprint, and hesitates at 0:13. I'm assuming that my progress was somehow impeded by Mozgov's presence, but I never fully regained control of my guy. After the hesitation, he runs off to Bron's right shoulder. I was damn near dragging him back in front of LBJ, and when I finally got him there, and the shot went up from the left wing, my player turned around and started basically tap dancing near the lane.

https://vid.me/NTh3

Inputs were: feathered LS towards LBJ when he makes his move from the corner --- still feathering LS to stay between him & the hoop --- LS down and R2 to sprint behind him when he cuts to the top of the key --- still holding R2 & LS down when my player pauses --- release R2 & LS --- hold LS down and slightly left to get in front of LBJ...my player goes directly to the top of the key & to the right & slightly behind LBJ --- I move the LS up and then slightly left to step back and move over in front of him and that resulted in the tap dancing that you saw near the FT line.

After that hesitation at 0:13, I never felt like I was in control of the dude. All of that extra movement was not what I was doing w/ the sticks.

I'm saying...this wasn't happening on Dec. 15th (day 1 of patch 4). What I mean by that is: tapping R2 in the situation in video 1 did not result in my player flying off several feet away from who he's guarding. That situation wasn't the first time where I had to try to get in front of someone, especially from a standstill, with the aid of R2 after patch 4, but I don't remember having a player in full "dead sprint" animation from one tap...from a standstill.

Same thing in vid 2. On Dec 15th, I could course-correct and go where I want to go. That entire situation was a cluster**** of "the hell is going on rn...?" I did not move my LS in the directions the dude was running. And every attempt at a re-route, lead to more confusion.

The game isn't broken...I'm not complaining about losses or whatever folks whine about. I'm just saying, I can see & feel when my inputs are not being played out. I just don't get why it's all of a sudden happening now, when it wasn't a week ago.

Only thing I can think of is that the 'main menu update' had some sort of a negative affect. It's not supposed to, no...but that can happen with the code, depending on the architecture of it. I work with code for a living, just in a diff field. If anyone can appreciate the fickle bitch nature of code/programming, it's me; and any other developer/programmer/engineer in here.

But unless I was playing a diff game 7 days ago, those weird movements weren't there. I'm refraining from calling it 'input lag', because some of them aren't my inputs at all.
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Old 12-23-2015, 01:02 AM   #431
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

So glad I can hit the CPU back with these now and muck possessions up as much as they can mine...

https://vid.me/QuG4
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Old 12-23-2015, 01:50 AM   #432
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

opponents keep lagging out online i guess, or either quitting in close games due to lag
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