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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-22-2015, 09:26 AM   #401
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by The 24th Letter
Been saying this.

I've been the guy trying to teach dribble moves/blow by techniques since launch when the AI was warping into place....but the CPU feels stickier than ever to me.....even bad defenders. I'm not having issues shooting any more and can use ball movement to score effectively, but it is definitively noticeable...

When I see guys say it's too easy to blow by on SS/SIM I'm like:

Spoiler


Lol.

Won't complain too much because I feel this is the best you've been able to play on ball D vs the CPU vs launch as well....contact hasn't been much of an issue for me...
I can still bump the CPU and they lose the ball. Thought that was fixed?
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Old 12-22-2015, 09:38 AM   #402
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by JoFri
i'm on superstar simulation sliders. that would be sufficient to get the charging calls.

I wouldnt think it owuld be easier on super star sim to draw charges than it is on all star sim sliders, plus I have the charge slider up to 100, but maybe it is, but I struggle to win on AS, so SS I know would be too much for me to handle now days.
I did the last game actually draw a charge, 1st since patch 4 released. When the game 1st came out I would get a few, but this last patch is when it seemed I started not getting any or seeing very many. Not that there were anywhere near enough before, when you compare to real life, but patch 4 seemed to actually nerf it when it didnt need nerfed, there actually needs to be more for both user and AI.
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Old 12-22-2015, 10:00 AM   #403
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by HowDareI
As a whole I still like the game, it's just certain things need to chill.

-No one gets stripped on drives this easily.

-In modes like Pro-Am, where you have max players, no way should guys with 90+ 3 point shots be missing so many (open) 3's.
Like, wide open shots...

-Zig zag is making a little bit of a comeback now that live-ball has been toned down to the point of being almost nonexistent on these dribbles.
While I agree that you shouldn't be able to sprint into someone's arm and get a steal, you also shouldn't be able to pull some And 1/Globetrotters ish and dribble through defenders like they don't exist.

-Too many times I feel like a ghost when going for an interception on bad passes. I literally see the ball get passed through my chest or arms sometimes.

-Reward good post players/punish bad ones.
Why put all this work into refining the post game, only to have hooks and fades miss so much? Yet people can just spam the power back down for 4 seconds then hit the shoot button and force the ball in with absolutely no move performed...or at least let me send that into the 10th row and not give me a foul animation.

That said, it feels like a switch was flipped the past two days and I can dominate in the post again. Not allowed to do hooks though, just up and unders...
I had 25 15 and 5....at half, in a Pro-Am game then everyone quit. Made me have hope in 2K again.
Yeap....

I played a Cavs user last night for the first time in weeks, and the guy was just gliding right past my defenders as he ran through the paint with a full head of steam.

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Last edited by fatleg3; 12-22-2015 at 10:04 AM.
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Old 12-22-2015, 10:13 AM   #404
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by CaseIH
I wouldnt think it owuld be easier on super star sim to draw charges than it is on all star sim sliders, plus I have the charge slider up to 100, but maybe it is, but I struggle to win on AS, so SS I know would be too much for me to handle now days.
I did the last game actually draw a charge, 1st since patch 4 released. When the game 1st came out I would get a few, but this last patch is when it seemed I started not getting any or seeing very many. Not that there were anywhere near enough before, when you compare to real life, but patch 4 seemed to actually nerf it when it didnt need nerfed, there actually needs to be more for both user and AI.

no prob. charging calls definitely toned down. i think it takes to understand the opponent tendency and using the proper controls. if u have the tendency to play onball, u have the tendency to keep bumping the left trigger and getting ready the right stick to contest or the jump button for block shot. onball is so fun that i dont think abt pressing the circle for charge calls. if only 2k could fix the cpu ai defense otherwise i cant enjoy onball to the fullest.
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Old 12-22-2015, 11:05 AM   #405
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by sirjam
I can still bump the CPU and they lose the ball. Thought that was fixed?

Lowered but not taken out

Which is a good thing....
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Old 12-22-2015, 01:23 PM   #406
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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Yeah, it seems the CPU onball defense on HOF is harder than it's ever been.

Especially since they bring double teams sometimes now.
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Old 12-22-2015, 01:31 PM   #407
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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I'm just about to stop playing. I can't shoot, I can barely move to where I want to, Players reacting slower than ever on defense, On defense I feel like I'm being moved around, Pushing the left stick fully has me walking instead of running at times.

Unless Verizon is throttling my connection I shouldn't be having these issues. The game isn't laggy like connection lag but more like severe input delay.


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Old 12-22-2015, 02:14 PM   #408
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Ok will they ever fix your players randomly standing out of bounds after a timeout?



You're telling me Calderon spawns by the Blazers bench with his man wide open in the corner lmao? This happens to me all the time but usually it's the inbounder's man but this is the first time I've ever had a shooter's man standing out of bounds. I almost blew the game because of this nonsense.
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