Sorry, had some tech issues but here's the first little bit of a game against the Tampa Bay Lightning. I'm the Leafs.
http://www.twitch.tv/adamjones113/v/30847241
(I'd advise having this in one tab and reading the analysis in a second)
Here are the human defensive interactions (will get to CPU later)
Twitch timestamp—CPU action—defensive result
1:15—Windmill deke—Cleared loose puck
Hedman (CPU) tried to cut to the middle with a windmill deke. I tired to step up to stop him (up on RS) but Reilly (Human) gained control of the deke in the middle of the deke. Having pressed up on RS, that became a shot, which was directed to the side of the boards.
2:04—Carry into zone—Poked away for a turnover
Johnson (CPU) attempts to carry into the zone after some horizontal NZ play by the Lightning. P.A. Parenteau (Human) cuts him off with a poke check (R1). Johnson loses control in a weird direction (but a viable one) and Polak (Human) gains control of the puck with a nice little puck corral animation.
2:21—Cross-ice pass in DZ—Poked away
The Lightning try to pass across the defensive zone with two Leafs forwards near the passing lane. The Lightning passer (Drouin I believe) had open space in front of him, but made the risky pass and wound up stalling the breakout. P.A. Parenteau makes another good play, reaching behind with his stick to foil the pass. His deflection is recovered by the Lightning.
2:27—Adjustment to the middle—Poked away for a turnover
Drouin again (I believe) makes a poor play. He tries to pivot so that he can get off a pass to the point man/a cutting forward, but Polak makes another good play and pokes it away, to be picked up by Kadri (Human).
2:35—Puck carry—Attempted stick lift by teammate CPU for penalty (hooking)
The Lightning (Johnson once again) are just trying to get the puck to the boards here when Parenteau makes a poor play: he attempts one sticklift, misses, and then attempts a second at a bad angle (at about [S10°W]), which triggers the infraction animation. 2 minutes for Parenteau.
2:38—Breakout pass—Missed breakup
I simply add this (a cross-ice breakout pass) because it's one of the ones where you think hey, should have intercepted that.
2:40—Carry into OZ—Missed hit, dislodged puck
I don't know what happened here, exactly. The Lightning forward tries to carry it into the zone, and the Leaf defenseman tries to intercept him at the blue line. The defenseman, going west>east, skates calmly through the stick of the north>south forward, bumping the forward slightly and dislodging the puck, but skates himself out of the play and the forward recovers the puck easily.
3:09—Attempted point wrist shot—Poke check, dislodged puck
Interesting situation here. JVR (Human) rushes to the point after the Lightning win the faceoff, and he makes a good play to poke the puck off the defenseman's stick before he can get the puck off (was in shooting animation). JVR has a bit of a hard time picking up the stationary puck (a bit odd that it was stationary, but whatever). When he finally gains control, he automatically tries to bring the puck to his forehand, but that means going through some legs. The puck goes through, but JVR's stick is stopped, so he loses the puck.
Skip to 3:59, sorry
4:01—Attempted cross crease from point—Intercepted
Good interception here by JVR, fairly clean as it should be, since he was right in the passing lane.
4:17—Attempted carry in deep—Hit dislodges puck
The Lightning forward tries to carry the puck in deep, but Gardiner (Human) knocks him off the puck with a shoulder. Gardiner grabs the puck, but a moment of indecision (and a poor pivot—I wanted to go left, so the pivot tried to get me to face left, which led me into the hit) gets him up against the boards and he turns the puck over.
Stop at the next pause, hit a tech issue, so don't bother watching the pause screen for the remaining 10 minutes.
And that's where we end. Ran into some tech issues and couldn't finish 7 minutes of the first period, even. But, got this up. Feel free to take away whatever you want from these descriptions. What I took away: solid stuff. Obviously these interactions come out of how I play defense. I tried to minimize that variable in my descriptions, but it's still there.
My takeaways:
1. Pivots need more work. They are often wonky and arbitrary, and that's not a fun combo to have in a game.
2. CPU AI needs more awareness of where other players are on the ice. Be it defensive AI problems (we've all had those) or that cross-ice pass example above, a better CPU awareness would be seriously beneficial to the overall correctness of gameplay.
3. Stick lifts are effective when they should be effective, which is: rarely. The only times sticklifts work for me (as they should) are (usually up against the boards) are at a ~90° angle. They shouldn't work too often, and, as illustrated above, using them at a bad angle has more consequences than benefits.
4. Puck and stick physics still need some tuning. Can't say this enough. Sticks through boards, sticks or pucks going through what should be solid objects, going through each other—I love the liveliness of the puck, but puck/stick collision detection with inanimate and animate objects needs to be worked on—especially if we continue to be without the option of having the game have full stick/puck solidity, as the devs have indicated is possible.