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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-15-2015, 09:16 PM   #105
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

OMFG 3 kickball called in one game HOLY &#^$&#^$&#^.
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Old 12-15-2015, 09:24 PM   #106
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

IMHO people complained about turnovers because of the visual representation. They thought the game robbed them of a possession. Would have they complained if there had been a steal animation?
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Old 12-15-2015, 09:25 PM   #107
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by sirio994
IMHO people complained about turnovers because of the visual representation. They thought the game robbed them of a possession. Would have they complained if there had been a steal animation?

Probably.....
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Old 12-15-2015, 09:27 PM   #108
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

So, not one single art update, hey? That's cool. Sad to say I'm not surprised tho.

I'll just continue to play on a Bucks court that's as brown looking as a UPS truck.

If they can add shoes all the time, you'd think they could fix simple stuff like this.

My biggest disappointment is STILL not being able to rotate your player in the sig edit screens. When editing players' jump shots, you need to be able to see their form from the side. It's been in they last few 2K's, yet the remove it from this one?
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Old 12-15-2015, 09:33 PM   #109
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I did learn to adjust to it post patch #3, but it wasn't as if the turnovers were realistic at all. Players coughing it up if defenders got within a mile radius, just because they were 'there' was bull**** in the first place and caused a lot of frustration.

I haven't played the game with the new patch yet, I'm just hoping the game offers a balance some where in between (certain) players being too turnover prone and players having unreal ball control skills.
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Old 12-15-2015, 09:35 PM   #110
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

I think TO's are frowned upon especially in a video game since the user has total control what happens most of the time. I agree with the visual representation post. If the CPU stole the ball instead, it looks less disruptive versus the user losing the ball trying to turbo their way around in a half court setting. These are the people who don't have patience and most likely do not run plays and want to go 1 on 1 80% of the time.

It's sad to say, but 2k will most likely not revisit this again and the hero ball handlers can now turbo almost worry free in traffic
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Old 12-15-2015, 09:35 PM   #111
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Sim stats are still deflated in mygm and I think I'm done with this game, maybe 2k in general. I'm not saying I want a perfect game, I get that no game is, but dude. It's the simple stuff. If I'm buying a basketball sim, statistics should be the forefront of tweaks, should it not? The ****ing Grizzlies average less than 30 PIP a game in mygm. That's bull****. This gāme came out at the end of September and I anxiously waited like the fan I am, only for the middle of December to roll around and we keep getting patches for things that CAUSAL PLAYERS ask for. If you know about basketball, animations should be your main concern. Losing the ball and all the other lititle stuff ppl have complained about have come from a lack of skill, let's just be real. Yet when I wanna create a dynasty, I cant, because the league high in PIP is less than 40. I really think I'm done man, it seems like 2k doesn't read our comments. They check the first page of comments and skim thru and it's done. Smh. I'm pissed.
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Old 12-15-2015, 09:36 PM   #112
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Animations shouldn't be your main concern *
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