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Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champions

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Old 12-10-2015, 01:05 PM   #33
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

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Originally Posted by BlackBetty15
I might stream a whole CFM regular season game and post it here because I am might be missing things I dont realize. I put in JoshC subs and did like a 70 fatigue adn people sub out accordingly. But maybe I am being strategic where I dont realize it.
Yeah, on fatigue 70 you're going to see auto-subs regardless of what the autosub sliders are - the same happens in Play Now if you don't touch the autosub sliders there.

And yeah, I confirmed it - it's still the same. OL subs out automatically when they reach their threshold (I think it's probably 50 "energy" or the red fatigue icon, so to speak). I'm uploading an uncut video that shows a few plays and then the left side of my line subbed out. It's just on 100 fatigue to speed up the process.

And this is on default autosubs, with a brand new offline franchise. Again the sub settings don't really matter, you're going to see the same thing regardless of them if you use really high fatigue settings.

I'll post the video as soon as it finishes uploading.

Last edited by bcruise; 12-10-2015 at 01:08 PM.
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Old 12-10-2015, 01:17 PM   #34
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

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Originally Posted by BlackBetty15
In the end....this is where Madden absolutely kills me with their priority of work. Rather, their opinions on what should be added/deleted

!. Formation subs for the season. I have to be calling a play for me to do formation subs when I have an idea based on my gameplan the who, what, where of my players in regards to formation. Used to be I could edit formation subs in the franchise menu and its good for the season. Now...ewww

2. Defensive assignments. used to be in. I could assign my #1 CB to follow the WR of my choice. Now...cant do it. The highlight a player option isnt good IMO.

3. This is small...not even important but pretty small...I cant name my own captains. Again...used ot be in...gone
I would also like to see those three things put in as well.
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Old 12-10-2015, 01:25 PM   #35
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

Quote:
Originally Posted by BlackBetty15
In the end....this is where Madden absolutely kills me with their priority of work. Rather, their opinions on what should be added/deleted

!. Formation subs for the season. I have to be calling a play for me to do formation subs when I have an idea based on my gameplan the who, what, where of my players in regards to formation. Used to be I could edit formation subs in the franchise menu and its good for the season. Now...ewww

2. Defensive assignments. used to be in. I could assign my #1 CB to follow the WR of my choice. Now...cant do it. The highlight a player option isnt good IMO.

3. This is small...not even important but pretty small...I cant name my own captains. Again...used ot be in...gone
I would love the first two to reappear, but I can understand why #2 was cut off, it never worked in the first place. You could make the assignment before the KO, but invariably, throughout the game, the #1 WR wasn't covered by my #1 rated corner.
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Old 12-10-2015, 01:41 PM   #36
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio



Video didn't have to be this long, I just wanted to make it clear that I didn't change anything else besides the fatigue (and to show that it actually was a CFM game). That meant capturing the load-in. Game starts at 1:42.

Anyway...you can tell right away fatigue is jacked up that high because Dez returns the KO and doesn't come back out for the first scrimmage play. Tyron Smith and La'el Collins (77 and 71) LT and LG, come out for the first few plays. By the end, they're replaced by Brown and Leary with no interference on my part. That's autosubbing based on the fatigue they accumulated over the course of the drive. It will happen, even on lower fatigue settings, when you have exceptionally long drives. And it will happen regardless of what the CFM autosub settings are.

Last edited by bcruise; 12-10-2015 at 01:44 PM.
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Old 12-10-2015, 06:26 PM   #37
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

Any indication if the ridiculous Force Win scores have been corrected?
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Old 12-10-2015, 07:17 PM   #38
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

Quote:
Originally Posted by bcruise


Video didn't have to be this long, I just wanted to make it clear that I didn't change anything else besides the fatigue (and to show that it actually was a CFM game). That meant capturing the load-in. Game starts at 1:42.

Anyway...you can tell right away fatigue is jacked up that high because Dez returns the KO and doesn't come back out for the first scrimmage play. Tyron Smith and La'el Collins (77 and 71) LT and LG, come out for the first few plays. By the end, they're replaced by Brown and Leary with no interference on my part. That's autosubbing based on the fatigue they accumulated over the course of the drive. It will happen, even on lower fatigue settings, when you have exceptionally long drives. And it will happen regardless of what the CFM autosub settings are.
Jacking up the fatigue also messes up the gameplay..I noticed that fatigue effects line play increases penalties, and the game eventually becomes a shootout. I also noticed that in the fourth quarter there are players playing out of position due to players not being able to come back in the game. I keep it at 65 and only get subs on occassion on lomg drives..above 70 and it gets ridiculous with all the subbing especially lineman..
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Old 12-10-2015, 07:55 PM   #39
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

Invisible players fix would be huge. Can anyone confirm?
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Old 12-10-2015, 10:51 PM   #40
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Re: Madden NFL 16 Game Update 1.07 Adds the Ability to Play-A-Friend in Draft Champio

I am jsut gonna leave this right here. Its a wonder why we even bother. The poster was trying to link Clint back to OS in regards to the injury debate. This was his reply

Clint Oldenburg ‏@ClintOldenburg 47m47 minutes ago
@RGiles36 @ovfd55 @Official_Mole "not worried about the OS'ers. Vast majority don't use sliders & can't ruin that experience - must plz both"
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