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NBA Live 16 Available Today, Post Your Impressions Here

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Old 12-08-2015, 06:35 PM   #305
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Re: NBA Live 16 Available Today, Post Your Impressions Here

This may be a random request. But I'd love to see goggles added as an accessory option for your created player. Idk if it's realistic for this to get added into the game in a update or If they could add it in Live 17. But I'm a big fan of the goggles/visor that Hinrich and Stoudemire wear.
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Old 12-08-2015, 06:37 PM   #306
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I believe there shall be another or so.
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Old 12-09-2015, 02:07 AM   #307
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Coming back to give my support for how the game is shaping up post patches and tweaks! Enjoyed some well balanced games today as well so hope we can continue to see this sort of improvements and consistency going forward.

2 areas of the game that need further adjustments.

1) When the cpu is down in the 4th quarter and turns on the full court press. The way it's implemented in the game allows the human player an easy path to the opposing basket turning what might have been a tighter game into a wider margin and definite victory. Consequently , it can also skew the eventual fg% into more unrealistic or much higher %'s. I know this is not an easy task to remedy and I do believe the cpu gets back and tracks the human player better after recent tweaks, however, this is an area that certainly needs further refinement.

2) The come back logic when the cpu is behind in the 4th qtr appears to have taken a step back ( All star game mode ) compared to pre recent patch. The cpu swings the ball around but simply holds on to the ball until the clock expires or almost expires. I'm not sure if the newly adjusted defensive intensity is affecting the cpu in these scenarios or not but I am seeing it more now than before. I hope this cpu behavior is altered as well to yield better decision making.

I will always give credit where it is deserved and again wish to extend kudos to the Live development team for their continued focus and efforts! The game has truly come a long way and is a reflection of the hard work being done behind the scenes!

Last edited by Calvenn; 12-09-2015 at 02:17 AM.
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Old 12-09-2015, 09:39 AM   #308
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Got a chance to play one game at my brothers house and it was a lot of fun.
Granted, I know next to nothing about b'ball, but I had a great time with the very short sample I experienced.

Also played half a game of 2K16.

I've owned 2K in the past (2K12 and 2K13).

If I were to purchase a basketball game again, I'd probably go Live.
The controls are simpler and I feel the game is a bit easier and to a degree smoother as I don't feel like I'm locked into animations all the time.

Both games looked gorgeous (with 2K getting a slight nod) and of course 2K's presentation is ridiculous.

But for pure pick-up-and-play fun, I'd buy Live.
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Old 12-09-2015, 05:52 PM   #309
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Calvenn
Perhaps my explanation was not clear enough. The kick out after O reboundoing is more likely if your defender/s maintains good defensive positioning to cut off and discourage the auto putback attempt I just witnessed it in a game today where Mahinmi of the Pacers got the O rebound but then after sensing the presence of my 2 defenders, Derozan and Valancianus, quickly passed the ball to Solomon who was camping out at the 3pt arc. I am sure this was more prevalent pre patch and player rating around the rim comes into play, but it's doable. Just like the mid range game pre patch, though it was present, it still needed further tweaks to get it to its present state which appears to be well received this time around.
I agree with Calvenn

I'd also add you'll see more of the CPU mid range game, and drive + kick-outs if you maintain your teammates defensive positions by going off ball when necessary. I feel like the on-ball-all-the-time against the CPU is part of the reason people are seeing the CPU drive so on them much, from bad user habits/positioning/posture and the CPU taking the path of least resistance and higher percent make. Your other defenders are capable of bad defense too, and need to be adjusted accordingly, so the team as whole defends better.

This is also true for offensive rebounds and put backs. The put back won't normally go up from the CPU if your player's size/defensive position/defensive ability combo dictate a weak make percentage.

I rarely see those kinds of put backs against me where I am in position, unless the guy got hot on me, then all bets are off, because he's hot anyway.
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Old 12-09-2015, 06:44 PM   #310
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by seanhazz1
I agree with Calvenn

I'd also add you'll see more of the CPU mid range game, and drive + kick-outs if you maintain your teammates defensive positions by going off ball when necessary. I feel like the on-ball-all-the-time against the CPU is part of the reason people are seeing the CPU drive so on them much, from bad user habits/positioning/posture and the CPU taking the path of least resistance and higher percent make. Your other defenders are capable of bad defense too, and need to be adjusted accordingly, so the team as whole defends better.

This is also true for offensive rebounds and put backs. The put back won't normally go up from the CPU if your player's size/defensive position/defensive ability combo dictate a weak make percentage.

I rarely see those kinds of put backs against me where I am in position, unless the guy got hot on me, then all bets are off, because he's hot anyway.
Very well said! The off ball control (hopefully we are speaking of the same thing) is a key factor is hindering penetration and triggering a recalculation of offensive approach by the cpu. As indicated in one of my earlier posts, this was a primary method for generating more mid range shots by the cpu especially pre patch. One thing I have observed this year and truly appreciate, is the cpu will at times abuse a weak link or defender on your team until you adjust. If a player is going off, like Curry, you gotta work to stiffle him. Then, it's a truly beautiful sight watching the cpu adjust accordingly in order to generate points using other personnel and play sets! My overtime game against the Warriors last night was a classic example of this. I am also beginning to detect some level of cpu dynamism or adaptability on defense. I have purposely executed certain moves successively only to be shut down on the ensuing attempts! I am still testing so will report more but liking what i see thus far. There is certainly alot to the game when you dig into it and more is being added or improved upon daily!

Update : It seems I may have spoken too soon in regards to adaptability of the cpu defense. The defense overall is better but I'm not as certain about the cpu adapting as it should at this stage. Hope this is something they will continue to work on. Some of the moves I'm using seem to throw off the cpu defense and today I was more successful on more occasion s compared to yesterday. Then again this could be due to the continual tweaks. Not sure, so I'm taking back my statement in this regard for now.

Last edited by Calvenn; 12-10-2015 at 12:14 PM.
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Old 12-10-2015, 03:01 PM   #311
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I was going to say in regards to the CPU and those playing quick games or LUT modes, and "seeing something different every game"......

Here's a look at how Synergy Sports Promised to work with NBA Live at inception.


Quote:






"So how does Synergy Sports Technology work with NBA LIVE? Synergy Sports provides us a direct feed of player scouting DNA and Tendencies. We are then able to take this data and apply it to our game – which dynamically affects player tendencies in-game, as well as modes such as LIVE Seasons and Tonight’s Games.

This information also tells us things that don’t appear in the box score, such as shots off the dribble or if a player was being guarded - which all influence ratings. One of the goals we have for the future of NBA LIVE is to remove subjectivity from player ratings and performance – a true 1:1 representation of each and every player in the league."





"Another feature talked about in the article are BIG Moments, which "are key plays or stretches of the game such as a player having a huge quarter or a thrilling game winning buzzer beater. You then can play through these quick scenarios with the exact stats, tendencies, and line-ups on a per minute basis."


I think that is the answer to the daily differences (except for the damn Warriors, lol) players who are playing other team modes, are experiencing.

I've never personally tested this "feature", on a night per night update basis, but in testing, I'd say that the Warriors/76ers are the teams (luckily) to try this AGAINST. (they are the most extremely consistent/inconsistent teams theoretically, haven't deviated defensive tendencies much nightly as their records indicate). If they play generally the same a few games in a row, before a daily update, but the teams show deviations in defensive play style after updates, (synergy updates) then I think we will have helped to determine that Synergy is updating and working as intended now.

What I'd like to know, is that if I play now in exhibition, in LUT, or against a friend or human opponent, a day after Batum goes for a triple double(last night), will he be represented as such in the game the following day as slightly boosted, (or reduced for a bad night) for such an outcome?

I play mostly Dynasty, for mainly the synergy reason, but among various other reasons too, and is the reason why what I post as observations, often differ from what others playing other team modes experience. No, Its not perfect, and its not what those requesting NBA Live full player editing, want to acknowledge, but it works, and is updating daily, and is getting closer to the 1:1 they advertised.

I'd like to see how they implement more player/team editing for those modes, but not at the sacrifice of a working synergy(yeah I said it). I think it could only work currently for a dynasty or online league feature, as well as the my player, because of other modes introduced that rely on it.
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Old 12-10-2015, 04:26 PM   #312
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Finally gave in and bought the digital version, expecting my previously downloaded demo to "unlock". Considering it takes about 50 minutes for me to download a single GB, I was really hoping this was the case. Unfortunately it's starting from the beginning. This was last night

When I checked the download a bit ago, the file size had changed to a little over 8gb instead of 24. Will I be able to play after the 8 is done or can anyone clarify?
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