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NBA Live 16 Game Update 1.04 Available Now, Details Included

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Old 11-28-2015, 04:38 PM   #129
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

I honestly was going to pre order when that tweet appeared that implied they had added player editing but I didn't when it was clear they were only talking about rising star and pro-am followed by hearing a podcast with Sean O'brien saying that Dynasty mode remains unchanged.

So I decided to wait to around Xmas when the price dropped like last year, I like the game but not at full price!

One of my biggest gripes is the rosters, there are so many players that they just add the same generic player in, even when they have done it already with another player on the same team so you have twins out there !

And I get they can't scan everyone but guess what... The face scanning system is pretty new and EA managed to knock out pretty good player lookalikes in years gone by so why do we just have this mess now??
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Old 11-28-2015, 05:39 PM   #130
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

I have had plenty of the missing jersey bug but I have never seen the missing shorts one.

http:// https://youtu.be/aamlaWfm5Pw
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Old 11-29-2015, 06:34 PM   #131
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

Quote:
Originally Posted by mp3
I have had plenty of the missing jersey bug but I have never seen the missing shorts one.



http:// https://youtu.be/aamlaWfm5Pw

Watching my cousins play and they have a player who's jersey looks like it's being sucked into the court, hadn't seen that one yet, lol
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Old 11-30-2015, 02:16 PM   #132
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

For what its worth, I played and streamed 4 straight games in my season 1 dynasty on 11/29 with the 76ers. I saw some good and some bad but mostly good in the Stars on court play actually standing out.

Could be just me but the game feels slowed down a notch. Also, the CPU was actually trying to take advantage of various mismatches, in the post and off the dribble, and had a good mix of inside/outside, depending on the defense/team I was playing against. I played against OKC, the Bulls, the Twolves and Houston in succession(1-3 record).

Durant(21pts 4-4 from deep) and Westbrook(19-9-9) ate me up from everywhere, mid range, deep, inside, on drives, beating me by 20.

I manhandled the Bulls and their bigs with the 76ers bigs (Okafor and Noel combined for 39-20) as they kept trying me inside with Gasol and Noah, beating them by 10, because I only allowed D. Rose to be a bad jump shooter, and denied his driving. This was my best defensive game holding them to 58 points.

The T. Wolves killed me with Wiggins(25) from everywhere, with him beating me off the dribble, off dimes from Rubio, on pull ups, on dunks, on put backs, and beat me by 12 with his hustle and D(3 steals 2 blocks 8 boards).

Against the Rockets I lost, and Harden was unstoppable(27) abusing Hollis Thompson and Nick Stauskas from everywhere, jump shooting, dribble drive, pull ups, but only beating me by 3. They only scored 22 total points in the paint (12 by Howard and they had 75 total), and were gunning as a team with an occasional drive to the hoop by Harden. Okafor beat Howard up, 24-9 vs 10-10.

A 1-3 road stretch in a 5-5 season, and I got to see 4 distinctly different attack styles from different opponents against my 76ers, that seemed to replicate their RL persona.

I saw some new paint contact animations on offense and defense, and a lot more designed mid-range play from the CPU (Harden, Wiggins, Durant), focused offensive post ups from Howard, Gasol, Townes, and Noah .

The league high scoring is 73ppg the low is 61ppg. I'm sitting at 65ppg. (Settings on 12 minutes accel clock on with 8min sim stats).

I tend to play methodical and look for my bigs (76ers are shooter light) as opposed to chucking them up, but my dynasty 76ers are shooting 30% (31 IRL), and try to only realistically push it in turnover or rebound situations.

I don't want to jump on the synergy bandwagon again just yet, but as the tendency data collection results become more refined, perhaps it is starting to make a noticeable difference, in individual play styles. Regardless, I felt the CPU did a fine job of countering me without cheese, on offense and defense in those games.

Aside from missing players/faces that should be added, I did experience one late shot clock bug in the 4 games(guy held the ball for the last 7 seconds near the post), but it was at the end of the half with me leading by 10. It also appears that some shot animations in the paint and around the rim just need to be adjusted, as they don't seem to be tied to a percent (displayed?) and instead to a specific shot button release point(canimation). The jump shots seemed to be slightly more in line with the animation now. I like this in jump shooting because it reflects good shot takers with good shots but awkward animations, that should not be a perfect shot on the meter, but perhaps one notch down or a half notch down on the meter for some. I trust and focus on the animation more than the meter now. Some collisions and dribble drive launch points need to be tweaked, as often it appears the launch is triggered too far from the rim for some elite players, making some defensive blocking positions harder to maintain than should be, but at no point did I really feel "cheesed" out of anything, except maybe one or two rebound battles with D. Howard and K. Townes, where I was in position and the ball appeared to be "pre-determined", and I was pushed out of the way by a force field, but it did not interrupt my enjoyment.

The big thing for me is the appearance of tightened game play/animations the addition of more face captures for newer players, more post moves and physics added, and especially Okafor's face. However, his in game halftime highlight photo remains unchanged as the nondescript baldy from before.
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Old 11-30-2015, 03:00 PM   #133
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

Is the patch applied to the demo as well?
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Old 11-30-2015, 04:40 PM   #134
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

Is Live 16 worth a purchase this year over 2K?
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Old 11-30-2015, 05:04 PM   #135
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

Definitely not "over" 2k but if you get a chance to pick up a copy of nba live 16 cheaper than retail price then I'd recommend it.
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Old 11-30-2015, 08:46 PM   #136
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Re: NBA Live 16 Game Update 1.04 Available Now, Details Included

Who is in charge of updating ratings and accessories? A lot of players still don't have accurate ratings, and most players still don't have their accurate accessories and wear ankle socks (which very few players in the NBA do) Also playing Dynasty in depth since the patch I've noticed really awful contracts for low rated/rookie players, some players have random 1yr $15 Million contracts, which will affect the team yo have built next year as well as who you can get in free agency the following year. So again I ask, who is in charge of this stuff? Is it Erika? Has she been aware of these errors? It seems like stuff like this should be corrected by now. It's simple stuff. Don't get me wrong I love the game, I play offline games more on Live than I do 2k16 tbh. But I don't see these so called producers or people that are heavily involved with the game acknowledge what needs work or what people want added in. Updated ratings and accessories are the easy thing to update, if you actually pay attention to basketball. Come on Live team.
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