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The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Old 11-20-2015, 09:27 PM   #273
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Here's another example:
http://xboxdvr.com/gamer/Davon%20A%2...video/12789090




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Old 11-20-2015, 09:44 PM   #274
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Originally Posted by khaliib
They're not generated at all.
All ratings/traits for every player in each of the 30 draft classes are already established.
The system just chooses a random draft class, but again, players are not generated at any time in a CFM.
That is false. All players are randomly generated, not pre-made random classes.
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Old 11-20-2015, 10:19 PM   #275
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Davon_A_Brown
My only issue post-patch...
http://xboxdvr.com/gamer/Davon%20A%2...video/12838789
QBs refuse to throw the ball away on All-Pro play now. The pocket presence is there. They roll out and avoid the rush perfectly, but instead of taking off or getting rid of the ball they just keep drifting to the sideline.


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I am pretty sure I have seen the ball thrown away in at least once in the pre-season game.

CPU QBs have never thrown it away as much as RL ones generally do, and with (seemingly) improved QB play, they may be finding WRs before the have to. I definitely have NOT noticed them taking more sacks in "throw away" situations than before.
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Old 11-20-2015, 10:37 PM   #276
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by Davon_A_Brown
Here's another example:
http://xboxdvr.com/gamer/Davon%20A%2...video/12789090




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in that second one he started to wind up but got hit. May have even been trying to throw downfield, which explains why he stopped and planted. And the first one he was at least trying to squeak out some yards on the scramble.

Don't get me wrong, both bad decision by the AI. But when I first read your post I was anticipating QBs basically running out of bounds behind the line rather than throwing the ball away.

I wonder if maybe those QBs don't have the throw ball away trait, which is affecting them trying to string out the play rather than throw it away
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Old 11-20-2015, 10:50 PM   #277
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

Quote:
Originally Posted by NimitsTexan
I am pretty sure I have seen the ball thrown away in at least once in the pre-season game.



CPU QBs have never thrown it away as much as RL ones generally do, and with (seemingly) improved QB play, they may be finding WRs before the have to. I definitely have NOT noticed them taking more sacks in "throw away" situations than before.


Quote:
Originally Posted by Robo COP
in that second one he started to wind up but got hit. May have even been trying to throw downfield, which explains why he stopped and planted. And the first one he was at least trying to squeak out some yards on the scramble.



Don't get me wrong, both bad decision by the AI. But when I first read your post I was anticipating QBs basically running out of bounds behind the line rather than throwing the ball away.



I wonder if maybe those QBs don't have the throw ball away trait, which is affecting them trying to string out the play rather than throw it away

My bad if I did a bad job explaining what I was seeing. In four post-patch games I played against the Bengals, Titans, Giants, and Cardinals. In three of the four games the QB pretty much held on to the ball until he was hit if no one was open every play. Mariota was pretty bad, but he did run a few times.
I am happy to admit that I may have spoke too soon. I just played against the Chargers and Philip Rivers did not hesitate to get rid of the ball when the rush began to close in on him. I think you're on to something Robo COP. It may just be the players playing to their traits and not a gameplay issue after all.
I'm gonna do some more testing before bed.


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Old 11-21-2015, 12:13 AM   #278
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

it seems like a trait thing to me too ive seen a couple QBs hold on to it till they were knocked down and a couple throw it away
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Old 11-21-2015, 12:26 AM   #279
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by MMChrisS


We were just sent word that the 'biggest (Madden) patch we've ever done' is going live today. The patch includes a brand new mode, Ranked Draft Champions, along with 'all kinds of bug fixes.'

We're efforting details on what all of this means and will update this post when we get them!

UPDATE #1: EA has posted a blog detailing the Ranked Draft Champions mode.



UPDATE #2: Here are the list of fixes in Patch 16.1


I still wish we could get rid of connected franchise/career mode. And just do normal GM mode or Player mode, etc etc, Where you can slide controller to cpu vs cpu or u can actually go into other teams games. and not just yours. LIke say i wanted to watch SB or Pro Bowl. And how sweet would it be in supersim mode where you could pick the play you wanted simulated. I know this does not seem very important to people,. I know mostly madden now a days is all about MUT and now the new Draft Champions mode which DC doesnt look to bad, im not huge on MUT,

but im thinking along the lines as those who like to be a coach type person, AAAHH reminds me... I wish we had normal coach mode on here like on NCAA 14, Human QB doesnt take off and run unless u make him, And u have to do the read options/options unless u auto lock onto someone else and then u miss the play cause u cant follow it. Just my 2 cents, I still feel at times the secondary is lost especially in zone, ill see guys leave Wrs and leave them wide open, Yes that can happen in zone coverage, but its like the CPU is content on going to their zone spots regardless of whats going on, I guess i could always check out of Zone and into man if i think its going to get killed in Zone,
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Old 11-21-2015, 12:37 AM   #280
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Re: The Biggest Madden Patch Ever Arrives Today, New Mode and Various Bug Fixes

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Originally Posted by DJ
Glorious that I can play Madden and get whipped by the CPU on default sliders. Not tinkering with sliders has definitely increased my enjoyment of this game. The other 2 games I play with minimal slider adjustments? MLB The Show and NBA 2K. To me, that says a lot about Madden 16.

Post patch i did my niner franchise, lost to the browns it was close by 7. but what stood out.. manziel and KAP throw 9 ints together, 5 by JM, and 4 by Kaepernick I think INT was around 35 on the slider and pass cov was like 70s, but still, i hadnt changed them from before and after patch, oh well.. every game is different,

I have been alil frustrated i dunno if its the setting.. sliders, or my team just isnt that good we are 1-12 im not getting blown out the issue is defense, im giving up 30 pts a game. i wish for once i could have a defensive punchfest, like 12-10 or 13-7 but no every game is around 31-24 38-28 etc etc i did have a shoot out 46-43, but ehh i like how every game is different. I JUST want the good players and teams to stand out and the bad players and teams to stand out. IF i have a good defense i want it to show that i do... etc etc and not just be random...
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