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NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Old 11-15-2015, 02:36 PM   #561
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Originally Posted by dwayne12345
I have to disagree with you on bail out fouls being some kind of exclusive talent only for elite players. Bail out fouls (in real basketball) is more of a function of how dumb your defender is and how cagey of an offensive player you are.

Every team has a player/players who is adapt at getting defenders off balance and getting a "bail out" foul
I agree wholeheartedly with you but if I'm pulling back on the stick and let off of LT, I don't want the offense rewarded at end of shot clock.

If they get me with an unpredictable move, so be it. But it's when I know it's coming and beat them to a spot and utilize the proper stick commands and still yank the offensive player to the ground that frustrates me.
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Old 11-15-2015, 02:44 PM   #562
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Originally Posted by The 24th Letter
None right now since we just had a patch...I like to start from scratch...Were hot/cold streaks not working pre patch?

I just got 18 in a quarter with Derozan....the most I ever have with one guy...

Between the passing tweaks and toning down of physic defenders passing/ball movement is so much more fluid....

There's definitely been an increase in contested shots going in....by both the CPU and user.

Man can we PLEASE get rid of that 4 foot shot by the CPU? Not only do you not see that in the NBA but it's an incredibly tough shot to hit...
Did an NBA Today game with the Hornets/Blazers and Jeremy Lamb had 16 in the 1st for me.

Ended up finishing with 22 once Portland adjusted but luckily Big Al and Batum picked up the slack.
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Old 11-15-2015, 02:49 PM   #563
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Originally Posted by bo.jangles344
I can't believe the over exaggeration on here.

You lose the ball EVERY play? STOP DRIVING INTO TRAFFIC! I just started a new career and my PG is like a 64 right now and after the patch just about every TO i get is my fault. I can play D against the CPU with zero bars on my defense. And on top of that, lower rated defenders on my team are making good rotations and we're playing solid D.

You guys need to calm down.
After some more games the ball handling is really my only gripe with the patch and it's not about my turnovers so much as it is the cpu. they lose the ball just as if not more than I do because they can't seem to adjust. it makes beating them feel cheap to me now.

also, it's not just about driving into traffic. You can have the ball outside a guy jogs by and slightly bumps you causing the ball to come loose.

I'm good with everything else the patch did, but this should be tweeked.

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Old 11-15-2015, 02:51 PM   #564
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by ProfessaPackMan
Did an NBA Today game with the Hornets/Blazers and Jeremy Lamb had 16 in the 1st for me.

Ended up finishing with 22 once Portland adjusted but luckily Big Al and Batum picked up the slack.

Yeah same here, they adjusted and he ended up with 28.....cool so I'm not the only one who sees it...

On the flip side this dude Lowry couldn't throw a ball in the ocean for a half....
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Old 11-15-2015, 02:57 PM   #565
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Originally Posted by Peninc
Some help please. Where exactly is the "Force 6th Man" Option that the patch notes makes reference to?
When you go to edit the ratings/attributes/tendencies of an individual player it's in there.
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Old 11-15-2015, 04:08 PM   #566
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Player Edit Screens

So, besides them not fixing the inability to rotate your guy while editing sig shots, they also didn't fix the issue where you can't change the muscle tone/definition. It says you're changing it, but the players body doesn't change at all.
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Old 11-15-2015, 04:21 PM   #567
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

Quote:
Originally Posted by The 24th Letter
None right now since we just had a patch...I like to start from scratch...Were hot/cold streaks not working pre patch?

I just got 18 in a quarter with Derozan....the most I ever have with one guy...

Between the passing tweaks and toning down of physic defenders passing/ball movement is so much more fluid....

There's definitely been an increase in contested shots going in....by both the CPU and user.

Man can we PLEASE get rid of that 4 foot shot by the CPU? Not only do you not see that in the NBA but it's an incredibly tough shot to hit...
Do the hot/cold streak indicators appear?
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Old 11-15-2015, 04:22 PM   #568
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Re: NBA 2K16 Patch #3 Available Now on PS4, Soon For Xbox One - Patch Notes Included

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Originally Posted by MadManCometh
In what NBA games does a player get 6 or 7 alley oops a game???

Sounds like someone likes cheese lol
Lol video games are cheese if that's the case then. Come on man, pg with alley oop passer and Andre Drummond? It's the whole reason i went to Detroit. I was with the magic before that and everyone on that team was athletic. I was getting probably 10-12 alleys with them but mostly in transition. I also wanted to see if Andre would help lock down the paint. He does now, but before the patch he would let people run right passed him.


My complaint isn't that pnr is broken, it's just not consistent. And out of every possible thing you could do to it, don't make the roll man hesitate!
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