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EA Sports UFC 2 Features Revealed

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Old 11-13-2015, 02:31 PM   #25
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Re: EA Sports UFC 2 Features Revealed

Aaron...can you go into the discussion about Online vs Offline realism vs. equality?

I saw your posts in another thread and this is right up my alley. When I play these games I only do single player, so you want Rousey vs. Someone to be realistic (ie. Ronda's not easy to beat), whereas the online guys want it to be more even with skills....
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Old 11-13-2015, 02:49 PM   #26
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by pdandy
aholbert32, I noticed that the AI wasn't mentioned much (if at all) in this article. I'm mostly interested in fighter realism offline. Did you have any observations about the AI during your time at EA or did you strictly play against your fellow gamechangers?
Ok, so this is where I get a little vague but I hope I still get my point across.

In the build I played, the new AI wasnt installed yet except for 1 fighter. The AI I was playing most of the time was the AI from EA UFC 1. Now with that 1 fighter, it was good. That fighter performed exactly as he/she would in real life, went for moves that the real fighter does and finished me realistically.

I've talked to the devs about what they plan to do AI wise in UFC 2 and I really liked what I heard. With that said, I need to see it. I'm playing the game again in December and there will be a few more fighters with their AI installed.

I played 60/40 against the AI. I really only played other players when we were trying out KO mode and online modes.

Last edited by aholbert32; 11-13-2015 at 02:51 PM.
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Old 11-13-2015, 02:50 PM   #27
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Re: EA Sports UFC 2 Features Revealed

Yeah I want to know if AI controlled fighters fight like their real life counter part ? That lessened the fun of the last game because for the most part, every fighter no matter their back ground just wanted to stand and bang. If I play against a submission guy I would like to see them to try to take it to the ground and go for an above average amount of submission attempts. If I play a wrestler I want to see him take the fight to the ground and do ground & pound. On the flip side, if I fight against a striker and I take him down, I want to see him try to get back up as fast as possible.

Speaking of take downs, are there more and different type of take downs specific to the fighter's back ground ? This was another area of the last game that was very weak. Everybody had the same kind of take downs. I would like to see wrestlers with single legs, double legs, driving take downs, scope slams. Then with judo fighters, I would like to see judo throws and judo trips. BJJ fighters I would like to see various forms of trips. And I would like to see the take downs specific to the fighter's discipline.

Also I hope they made butter fly guard and rubber guard more useful.
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Old 11-13-2015, 02:50 PM   #28
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by SwedishTouch76
The last statement regarding rosters worries me. If idiots like Chuck Norris or Jean Claude Van Damme are in the game that cheapens it for me.... Hopefully not
It shouldnt. I cant confirm who is in the game or who isnt but lets say Bruce Lee is in the game. Lee isnt going to take the spot of some important or even mid level UFC fighter.
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Old 11-13-2015, 02:54 PM   #29
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Re: EA Sports UFC 2 Features Revealed

Is Women's Strawweight in the game? I want to get my Joanna Champion on.
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Old 11-13-2015, 03:09 PM   #30
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by jeremym480
There's some good stuff there. I'm definitely glad that we can use other people formulas for CAF. I'm sure that will breath some life back into the CAF community after the last game all but killed it. I'm disappointed that there isn't a Universe Mode, however Event Mode certainly sounds like a step in the right direction. I guess it's time to start updating the ole handy dandy UFC Universe spreadsheet.

All and all everything sounds fairly promising and I really want to play this game for myself. I'm still going to need to know a few things before getting too excited. They are:
- the roster/size
- caf slots
- if we can edit ratings
- if there are sliders
- if we have fights between weight classes. Nothing crazy just up/down one weight class would be fine

I'm sure most of those can't be answered now, but those are the kind of things that will sway my purchasing decision.
Regarding Universe Mode, I'll tell you a story. One of the first things we did at the event was something called Dev 101. The devs asked us to each come up with a mode that we would like to see in the game. I along with one of the other GCers was assigned the hardcore mode. I pitched Universe Mode along with a feature that my partner came up with.

So I pitched a number of devs on the mode and they had questions. Then they asked me to predict the number of people it would take to create this mode. The number I said was WAY OFF. I didnt realize how much work and manpower goes into creating a new mode from UI to Art to Audio to AI to Online (if possible). So my expectation or hope that this team on its second version of the game would give us Universe mode was a bit off.

Now, that doesnt mean I dont want Universe mode and dont think its a great idea. Keep in mind though that THQ was in its 11th year of making WWE games before they implemented Universe mode.

Regarding your questions, I can answer two of those right now. Regarding the roster, its big. I have a copy of the current roster right now (It could change because the team is still working on it) because I was helping them with a side project.

Being the fight nerd that I am, I started inputting the new fighters in my chart and started to look for fighters that were missing and would need to be created by CAF.....I struggled to find significant fighters that werent in the game.

Right now I dont think there are fights between weight classes in play now but there are in event mode. The one issue is I cant remember how they are organized. Its somewhat similar to how UFC 1's online is structured (FW/BW/FEW, LW/WW, MW/LHW and HW) but I feel like Event mode was more open than that. I could be wrong and I'll need to check that once I go back in December.
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Old 11-13-2015, 03:11 PM   #31
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by fballturkey
Is Women's Strawweight in the game? I want to get my Joanna Champion on.
The strawweight division is in the game.
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Old 11-13-2015, 03:12 PM   #32
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Re: EA Sports UFC 2 Features Revealed

Quote:
Originally Posted by Slyone14
Hey aholbert32, thanks for everything so far. Your help so far has been wonderful. Two questions for you if you don't mind.


1. In regards to Event mode, can we choose to either play the event mode or Watch the fights? Also, in Career mode, can we watch the UFC cards there?


2. Also, in Career mode, are there some features that although you cant say, that will really surprise us in this time? Hopefully there is some reply value this time.


Thanks again bro
I believe you can in Event mode. I'm not sure with Career mode, I'd have to check that.

Cant really talk about Career mode until they go more in depth and announce some of the features.
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