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WWE 2K16 Available Now, Post Your Impressions Here

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Old 11-05-2015, 03:22 PM   #233
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Re: WWE 2K16 Available Now, Post Your Impressions Here

A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:

Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.

Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).

Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).

Last edited by Hooe; 11-05-2015 at 03:28 PM. Reason: I accidentally grammar
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Old 11-05-2015, 03:57 PM   #234
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by shugknight
Where did you get that RVD?

Are PS4 and Xbox shares the same? Or different for each console?

And what do you have them saying RVD's name? The one CAW i downloaded had him as RobVanDick. :O
Eamonn120385 on PS4. They call him Rob Vandiver on mine. I guess that's the best they could do.
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Old 11-05-2015, 04:08 PM   #235
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Re: WWE 2K16 Available Now, Post Your Impressions Here

Quote:
Originally Posted by CM Hooe
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:

Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.

Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).

Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
Great read. This should help a lot of people complaining about opponents kicking out after one finisher.

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Old 11-05-2015, 04:54 PM   #236
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Re: WWE 2K16 Available Now, Post Your Impressions Here

How the heck do you perform rest holds? I can't seem to get them to work (PS4).
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Old 11-05-2015, 05:01 PM   #237
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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How the heck do you perform rest holds? I can't seem to get them to work (PS4).
When your opponent is on his/her back flick the right analog down and when he/she is upright hold X behind the opponent's back.
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Old 11-05-2015, 05:03 PM   #238
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by RnRexpress3423
Great read. This should help a lot of people complaining about opponents kicking out after one finisher.

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Its not complaining, when General Adnan kicks out of 2 finishers (I was Warrior) something is weird.
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Old 11-05-2015, 05:18 PM   #239
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Its not complaining, when General Adnan kicks out of 2 finishers (I was Warrior) something is weird.
I'm going to really pay attention tonight after I play a couple matches. You are totally right about the General kicking out of warriors finisher more than once. That guy should be done after one finisher.

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Old 11-05-2015, 05:33 PM   #240
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Re: WWE 2K16 Available Now, Post Your Impressions Here

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Originally Posted by jvalverde88
Its not complaining, when General Adnan kicks out of 2 finishers (I was Warrior) something is weird.
Jobbers shouldn't kick out I agree with that. But for anyone else it's common practice that it takes multiple finishers to finish them off. Look at Cena (the biggest man in the company) he finished Ziggler (mid card guy) on a Raw after about 4 or 5 AA's.
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