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Five New Additions For Madden NFL's Franchise Mode We'd Like to See

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Old 10-21-2015, 09:03 PM   #49
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I remember we were able to completely edit the offensive and defensive alignment even the special teams I know you mentioned here, but in the past from the home screen you went in and edited your special teams and you had all your ballers out there (IE Seattle) running down on the kickoff - the special teams was just a small sample, but instead of doing it in game you can set your 4-3 to one group and your 4-3 over to another group that way it was ok subs set, start the game, and barring injury that was one less thing to worry about
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Old 10-21-2015, 10:08 PM   #50
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Quote:
Originally Posted by jhigginsluckow
The #1 thing I wish they would add is an on/off option for showing ratings! It helps so many problems and can't possibly be difficult to add, because ratings can still run in the background.

Things this fixes/helps:

1 - Progression/regression issues are masked because if you dominate with a 75 speed Anquan Boldin, you don't really notice. If you win MVP with Colin Kaepernick, you don't feel ripped off by seeing his OVR go up only two measly points. All you know is you killed it with them. It doesn't solve the progression/regression issue, but it's a very easy way to mask it.

2 - Practice and Pre-season games matter! Who should be my number 2 running back? Which receivers should I have in the game on fourth and 4 when you need to catch a pass in traffic? Now you can't just see that player X is better than player Y and should be in the game. You have to actually PLAY with them to figure it out.

3 - Drafting is much more immersive. You don't know immediately after drafting someone if they are the next star of the league, or if your first rounder sucks. You have to use them and find out, just like in real life.


Maybe someone with more experience with programming could tell me why I'm wrong, but I can't see how this takes any substantial time to add into the game. You aren't changing how the game runs, simply changing something that shows up - ratings.
I like that idea. I remember a guy playing madden 11 and left the edit player feature and would manually adjust guys overalls based on their stats.
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Old 10-21-2015, 11:47 PM   #51
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Customization. Give us the ability to fix the screw ups that are built into the game. We shouldn't be stuck with an unplayable franchise/forced to restart after one or two seasons.

Allowing player editing in offline cfm would make the game so much more enjoyable.

Last edited by NFCastle; 10-21-2015 at 11:51 PM.
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Old 10-22-2015, 12:55 AM   #52
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

This is bit pie in the sky, but I would love the ability to run a completely custom online CFM. Why should we run all 32 teams if we only have 16 good players. Just re-organize the league down to two 8 team conferences and 14 game seasons.

Let gamers move franchises before the CFM starts. The Titans suck. Long live the Houston Oilers. (to name one example)
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Old 10-22-2015, 12:22 PM   #53
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Old 10-22-2015, 05:46 PM   #54
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Quote:
Originally Posted by jhigginsluckow
The #1 thing I wish they would add is an on/off option for showing ratings! It helps so many problems and can't possibly be difficult to add, because ratings can still run in the background.

Things this fixes/helps:

1 - Progression/regression issues are masked because if you dominate with a 75 speed Anquan Boldin, you don't really notice. If you win MVP with Colin Kaepernick, you don't feel ripped off by seeing his OVR go up only two measly points. All you know is you killed it with them. It doesn't solve the progression/regression issue, but it's a very easy way to mask it.

2 - Practice and Pre-season games matter! Who should be my number 2 running back? Which receivers should I have in the game on fourth and 4 when you need to catch a pass in traffic? Now you can't just see that player X is better than player Y and should be in the game. You have to actually PLAY with them to figure it out.

3 - Drafting is much more immersive. You don't know immediately after drafting someone if they are the next star of the league, or if your first rounder sucks. You have to use them and find out, just like in real life.


Maybe someone with more experience with programming could tell me why I'm wrong, but I can't see how this takes any substantial time to add into the game. You aren't changing how the game runs, simply changing something that shows up - ratings.
A simple option at the beginning of creating a Franchise would be great for this. You could choose between having full numeric ratings (like they are now), letter ratings (like sort of like how the draft is done), or no ratings.
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Old 10-23-2015, 09:08 PM   #55
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Here are mine, which I'm trying to make different from everyone elses but it's really hard.

1. Passing defence seems to be ridiculously one-sided. I have a crazy hard time stopping the pass, which in turn means I give up like 500 yards passing every single game. It can probably be fixed via sliders, but I'm not sure what a good balance would be. Not to mention both safeties and corners make insane mistakes that don't make any kind of sense.

2. Drafting could be a lot more interesting. I think having an idea of where each player is going (mock drafts or draft intelligence from staff) would give me the ability to see if my targeted player(s) will be where I intend to draft him, or if I should try trading up or down. This would be constantly evolving throughout the season and the draft, but I think it would make me pay attention to scouting and the trading block more closely.

3. Players need to qualify in stats in order to be considered a league leader. It's sort of a peeve to go into the stats page and see that my QBR is 18th in the league, but there are 9 guys listed who have 1 touchdown on 1 passing attempt ahead of him.

4. Player momentum and ball spotting seem to be consistently awkward and sketchy.

5... I don't know. I can't think of one at the moment.
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Old 10-25-2015, 11:15 PM   #56
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

1 word 2 numbers


Madden 05


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