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Five New Additions For Madden NFL's Franchise Mode We'd Like to See

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Old 10-19-2015, 09:31 PM   #25
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Have specialty position (ie, KR/PR, LS, Holder, nickleback, dimeback) and /or second position such as a 3-4 LB can also be a 4-3 DE.

A good challenge system that let's you challenge what you want to challenge not what they tell you your challenging. Too many times I want to challenge possession of the ball but they challenge fumble.

Have realistic goals and progression results based. Have OL go by how many games they play. How many holds and false starts and how many sacks they allow not how many rushing yards they help get or passing yards.

Create our own draft classes these classes are okay but they are too repetitive.

Have the ratings and overall actually mean something.

Have a progression/regression that makes sense. A player gets smarter every year in the league and lose physical abilities but they are able to compensate for their inability with their smarts. So have a player get 2 attribute points for awareness and play recognition. After age like 26-27 start losing a point in speed, throwing power.
Also with the progression have a player say a rb who leads the league in carries with over 200 carries lose a little. Rb don't have long careers due to the heavy use. Make this realistic. Don't make them lose 9 speed points when they are 31 yes old they have 77 speed that's unrealistic.
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Old 10-19-2015, 10:29 PM   #26
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It's funny. The position battles from this article were actually in like Madden 04. I hate how they remove features every year, add one new one and a couple of old ones and pretend it is a new game. For my money the franchise mode in Madden is the absolute worst. Here are my 5....

1- Truly dynamic ratings throughout the year. if I have a guy come off the bench and put up a huge game make him better than the starter going into next week. This sort of takes that "position battle" and heats it up throughout the season. Makes for QB controversy on teams.

2- Fix Depth chart/Subs. Let me split carries between two or 3 RB's... essentially on the depth chart let me select a % of 0-100 and that is the amount of snaps that player has there. Also, no clue why you can't have formation subs.

3- Connection with the rest of your league. Keep me up to date with scores, and stories from around the league. I'd place a ticker in the games, give updates in between quarters. And why not even add a daily fantasy element where you can pick players from other teams and see how you did. This allows you to stay informed around the league.

4- Presentation- Where to start? It is awful. Get rid of the EA Sports logos from everywhere (around the stadium as well). Make the games on CBS, or Fox, or ESPN, or NBA, or NFL network. I remember EA did a CBS ESPN hybrid on the last NCAA Basketball game they made. The game wasn't great but the presentation was great. You could really feel an added excitement for a big weekend game on CBS. I shouldn't have to look at 200 EA Sports logos every game. I get that you made the game, you have the ONLY football game.

5- Assistant Coaches/ Coaching Carousel. I really miss the days of Madden 06 when you could hire the OC from another team, or see a retired player move from Special teams coach to OC to head coach. The generic coaches are awful.

I'm sure I could add 20 more to this list, but this is a start.

*Bonus*
A weekly magazine or website mock up would be great. The old Sports Illustrated mag from NCAA games back in the day were fantastic.
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Old 10-19-2015, 10:33 PM   #27
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Five New Additions For Madden NFL's Franchise Mode We'd Like to See

I wish they would go back to the old 05, 06 or 07 version, where you had the tony Bruno radio show that kept you updated on what's going on in the league.

Players had roles, like franchise QB, where if they had one they wouldnt draft one or superstar RB, that was impossible to trade for.

Honestly I liked the training camp drills better than the game prep. there were position battles in preseason that tony would talk about.

All of these items would be great to make a come back.

Give us manual draft classes, nba 2k has it no reason madden can't.

Give us full access to all ratings, including development or potential. If I want to make Mariota a superstar potential let me do it. It's my game.


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Old 10-20-2015, 12:40 AM   #28
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Practice Squad! I should be able to control the development of players that I feel are important but not worthy of a 53 man spot yet. I mean there are plenty of guys that won't be signed by another team if I cut them but then I can't develop them and their confidence takes a hit.

I shouldn't have to cut guys that I know are going to play for my team IRL this year but their virtual versions aren't quality enough yet to actually make my squad, because the reality is if I have to cut them even knowing their potential roles on the real life team they aren't coming back and their virtual versions will never develop into something remotely resembling they're real life counterparts.

This is especially disappointing when dealing with injuries. My Packers franchise got rid of existing injuries so Jordy is #1 making Ty #5 and Janis #6, I had to cut Abbredaris who may never pan out IRL but definitely won't because I can't put him on the PS, Barrington is my thumper and Bradford has a higher floor than his real life counterparts so he's not getting cut (if there was a practice squad I could cut him and develop him there like the Packers are hoping to do, instead I have him, Barrington + everyone else on the Packers actual roster at ILB minus Joe Thomas who was a sacrificed player), similar situation is happening with Josh Boyd, he's on IR in real life and his injury paved way for a suspended player to come back without making a cut but while he's a guy that I could stash and develop this year, instead he has to be on my roster despite not getting much play time atm.

And it goes beyond the turmoil of wanting my team's players to pan out even when doing a rebuilding franchise there are plenty of guys who show promise in Preseason but their low floors lead them to being cut because I can't afford to hope I can turn around a player at a position that isn't an immediate need.

This seems like such an easy thing to implement too, it's baffling why it's not in the game.
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Old 10-20-2015, 12:53 AM   #29
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Defensive assignments are by far my biggest wish.

So many formations have the strong WRs in the slots or moved around all over the place, on top of TEs being hard to cover regardless, we need a natural counter on defense. I should be able to tell Talib to cover Gronk, Harris to cover Edelman, etc
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Old 10-20-2015, 12:58 AM   #30
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The crazy thing is almost everything listed was in madden 2005 including the tony Bruno show they should just take 2005 and put it all into Madden 2016
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Old 10-20-2015, 01:20 AM   #31
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1. Better menus, these menus that they're using albeit better than last yr could still use some work. I want to be able to find the story lines and stats much quicker and I would like to be able to see the box score right at the front page where everything's at. i t would also be nice to click on the upcoming game and be able to see the opposing teams roster like the ways we could see our depth chart that was recently intoduced and maybe see like a scouting report of their strengths and weaknesses.

2. This one I have wanted for a long time now, can u please make it easier faster or just whatever u can to make going one player hrs I should not have to give one player 10 hrs and then have to come back and redo the same tedious process for the next 6 times, it's just like the old xp system used to be and tbh it's freaking rediculous and takes away from the game.

3. This one ain't really an adittion but still, I would like for the drafting to be a Lil tougher idk what it is but I always manage to find gems and whanot , it's gotten so bad that I don't even use all my hrs just so I won't scout all players but I can guarantee there will be and 80 rated qb, dt, t,g,c,wr rb all in the late rounds that are easy to pick out. also about that I don't mind the other positions but can the qb potion not have any 80 rated qbs past the 2nd round because that kills the realism drafting a monster qb in Rd 5 every yr just doesn't happen.

3. auto subs and defensive assignments would be nice.

4. The ability to at least change the players name, I don't care if it's only the name and not the whole player in general but plz give us that ability .The last time I played a franchise past the 7th yr was because I was able to relate to the players I named. If u noticed on this forum in the gems section everyone always talks about drafting a beast wr or rb but never remember his name and I belive that to be the reason.

yea basically if all these things were implimented I'd be very happy obviously if they gave us the ability to edit everything like in Madden 04 05 like stadiums and whatnot and our own custom draft classes I'd be in heaven, but I don't think they wanna go that direction.
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Old 10-20-2015, 04:43 AM   #32
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Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

Think stick to simplicity and I just agree with the article, we all have wishlist but strength in numbers!

Preaseason would be great with Camp competition etc etc
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