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NBA Live 16 Available Today, Post Your Impressions Here

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Old 10-11-2015, 10:50 AM   #193
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Re: NBA Live 16 Available Today, Post Your Impressions Here

This was the lowest scoring game with the lowest shooting percentages in any game I've played in Live yet. Might have been a bit fluky but it was nice to see. I've done quite a few changes to reduce the points in the paint and help the paint defence. Some key things - increase shot block to 100, lower both jostle sliders to 0 to make it difficult to penetrate and raise the shot contest slider to 70. Raising the shot contest slider seems to make the cpu want to drive less. It also seems to me that the slider seems to affect the "red" guarded defence and not really the yellow guarded shots as much. I'm not sure. I saw some closely guarded shot percentages around 9 and 10% but the yellow ones outside didn't seem to be as affected by much. Overall the sliders seem to work but aren't overly strong and are only 10 point increments. Of course lowering the shooting sliders (particularly layup and post) also helps. This is on All-Star.

Some screenshots from my last game - it was nice to get off my Pistons losing streak. This is on 7 minute quarters. I had probably 8 free throws at the end of the game as the Bulls were intentionally fouling. Probably the highest free throwing shooting game I've seen though. Bulls points in the paint was high but they did take some mid range jumpers. I still want to see more catch and shoots off of screens and some step back jumpers but it was nice to see. (Keep in mind I'm not a hardcore NBA guy.)







Just cpu Bulls.

Last edited by rudyjuly2; 10-11-2015 at 11:06 AM.
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Old 10-11-2015, 10:30 PM   #194
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Live 17 going to need a manual bounce and over head lob into the post pass. Had 5 turnovers simply because you can't choose what type of pass you want to do in the post. I also find pro level to be the best level with the least amount of CPU BS that occurs. CPU tends to pass the ball around a lot more on Pro too.

The late game CPU AI isn't as bad as the higher levels is either. They are way more aware of the clock and the score on Pro.
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Old 10-11-2015, 11:39 PM   #195
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Re: NBA Live 16 Available Today, Post Your Impressions Here

I've been playing the hell out of Pro Am and having a good time.....the upside of the community being so small (I rarely see more than 300 on at a time) is that we're starting to recognize each other and learn each other's games which is cool. Gained A good set of PSN guys to run with.

Do they plan on doing any type of "events" with the mode this year?....this would help keep the mode fresh...I feel that this is going to be the go to mode for Live...just hope they keep innovating and ironing things out...online head 2 head is a dead zone right now so I haven't played much of that...

Unfortunately I just can't get into 5 on 5....the game just has a certain generic feel that doesn't keep me immersed. I know for sure there have been great improvements and I commend the Live team for their efforts....but as of now, there's just not enough at the table for me.

I planned on really getting into LUT this year....I always loved the MUT set up and thought it would shine even brighter in a basketball game since players stand out as individuals in the NBA....my issue is players don't really seem to stand out...I mean of course guys have different ratings and abilities but it doesn't feel like I'm playing with those individuals....the same goes for playing against them....just ain't engaging for me. I've already noted some of my direct gameplay gripes so I won't repeat that.

Anyway, I'll keep chugging away on Pro Am....I have a 84 center right now...if you see a guy and a Spurs T, sweatpants and wristbands looking mad old school that's me haha:...I'll also keep checking for improvements in other areas....because I'm rooting for Live to improve



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Old 10-12-2015, 12:52 AM   #196
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Gotmadskillzson
Live 17 going to need a manual bounce and over head lob into the post pass. Had 5 turnovers simply because you can't choose what type of pass you want to do in the post. I also find pro level to be the best level with the least amount of CPU BS that occurs. CPU tends to pass the ball around a lot more on Pro too.

The late game CPU AI isn't as bad as the higher levels is either. They are way more aware of the clock and the score on Pro.

You're on to something here. I'm seeing a lot more hero ball in All Star that I don't recall seeing in Pro mode. Alot more holding the ball till the last second type scenarios on All Star. Would like to see how the rebounding is handled in Pro vs All Star as well. I will continue to test for results. One challenge for Pro mode will be making it competitive enough both on offense and defense so I will be working on this as well. If we can achieve this Pro mode is looking to be the most authentic and rewarding mode especially if late game AI deficiencies have been truly minimized or corrected. I can actually believe this due to the more solo attack or isolation mentality of the higher game levels.

Last edited by Calvenn; 10-12-2015 at 01:15 AM.
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Old 10-12-2015, 04:51 PM   #197
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Gotmadskillzson
Live 17 going to need a manual bounce and over head lob into the post pass. Had 5 turnovers simply because you can't choose what type of pass you want to do in the post. I also find pro level to be the best level with the least amount of CPU BS that occurs. CPU tends to pass the ball around a lot more on Pro too.

The late game CPU AI isn't as bad as the higher levels is either. They are way more aware of the clock and the score on Pro.
What took you so long bro?

Been saying this since the demo.....

Pro level IMO is the best level hands down with tweaked sliders

I have some sliders for Pro Level that I'm waiting to release once EA does their thing with this synergy information for opening day.

I've been getting some awesome games but also keep in mind i utilize RATINGS ONLY shooting
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Old 10-12-2015, 07:05 PM   #198
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Re: NBA Live 16 Available Today, Post Your Impressions Here

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Originally Posted by Playmakers
What took you so long bro?

Been saying this since the demo.....

Pro level IMO is the best level hands down with tweaked sliders

I have some sliders for Pro Level that I'm waiting to release once EA does their thing with this synergy information for opening day.

I've been getting some awesome games but also keep in mind i utilize RATINGS ONLY shooting
Have to go with all star but still hugely dissapointed with synergy screwing up everything
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Old 10-12-2015, 07:41 PM   #199
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Re: NBA Live 16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Playmakers
What took you so long bro?

Been saying this since the demo.....

Pro level IMO is the best level hands down with tweaked sliders

I have some sliders for Pro Level that I'm waiting to release once EA does their thing with this synergy information for opening day.

I've been getting some awesome games but also keep in mind i utilize RATINGS ONLY shooting
True! You indeed made reference to this from day one. Personally, I liked how the game flowed and played out on Pro, however, at the time, I decided to switch to All Star after noticing some defensive deficiencies. A true challenge on offense from the cpu was also lacking. Admittedly, I did not exhaust all slider options on Pro so I am back to conduct further tests. Hope to find an effective balance. If not, back to All Star. I'm definately not touching Superstar if this logic holds true.
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Old 10-13-2015, 07:06 AM   #200
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Re: NBA Live 16 Available Today, Post Your Impressions Here

One little thing, I have lost a jump ball for the poster who said it can't happen. You have to hit jump pretty late but you can throw it. It should certainly be tougher but I did see it!
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