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NBA 2K16 Available Today, Post Your Impressions Here

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Old 10-01-2015, 02:57 PM   #801
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Re: NBA 2K16 Available Today, Post Your Impressions Here

I've been playing since Thursday and I must say I am very impressed with all the improvements 2k has made. I'm playing MyGM with the Blazers and every game I've played so far is a different experience from each other. I love being able to run the P&R with Dame and reading the look the Defense gives me. This game of cat and mouse/ read and react is so refreshing because 2K15 was just so repetitive. (ie: blowbys all day)

Just a little breakdown of my "MyGM" experience

- I traded for Danny Green and Derrick Favors from the Spurs and Jazz respectively (got a shooter and low post presence to give Dame some support)

- played 4 games and now 3-1
- Lost first game to AD and the Pels. (Lost by 10 but they controlled the game and AD dominated us)
- Win the next 2 against the Suns (Both close games)
- Stomp the Wolves


In those four games, I learned the importance of ball movement and adjusting points of emphasis throughout the game. (Adjust all the time, especially when the CPU starts locking you up or they start making runs) What's amazing is that every game, other than Dame usually having a good game (which is a given) is that a different player stepped up each time. I had Green light up the Suns in both games, Favors had a solid 4 games and matched up against AD honorably. Heck even AMINU dropped 18 vs the Wolves. Mcollum was solid as our sixth man.

I'm just amazed, this game is light years ahead of last years. I understand there are some flaws but its positives far outweigh the negatives. I'm sitting in class right now itching to get home and play some more.
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Old 10-01-2015, 03:13 PM   #802
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Re: NBA 2K16 Available Today, Post Your Impressions Here

After a few games in I really love the new passing settings and I feel kind of dumb for complaining first.
Just one question: How can I do the fancy behind the back passes? Anyone an idea?

In general: This game is so much fun, even more then last year. I love the new animations and how every players feels different. Started a MyLeague with the Wizards because I never really played with them, plus I absolutely love watching Beal and Wall together. And what can I say? It really is as much fun playing with them then watching them. Only thing is that PnR plays on Pro are a bit easy, but on Allstar I still get my butt kicked. I guess I will change it if the next few games feel so easy like that.

To sum it up: Greatest sportsgame ever!
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Old 10-01-2015, 03:24 PM   #803
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by Cyrus09
After a few games in I really love the new passing settings and I feel kind of dumb for complaining first.
Just one question: How can I do the fancy behind the back passes? Anyone an idea?

In general: This game is so much fun, even more then last year. I love the new animations and how every players feels different. Started a MyLeague with the Wizards because I never really played with them, plus I absolutely love watching Beal and Wall together. And what can I say? It really is as much fun playing with them then watching them. Only thing is that PnR plays on Pro are a bit easy, but on Allstar I still get my butt kicked. I guess I will change it if the next few games feel so easy like that.

To sum it up: Greatest sportsgame ever!
It's a couple of different ways to do "flashy" passes...I play on ps4 so you'll have to adjust if you play on Xbox or any other console. One way is to change the right stick passing to: "flashy" passes, and you can then do the "flashy" pass by holding the right stick in the direction you would like the pass to go. The 2nd way, is to double tap circle (again, I play on ps4 so adjust accordingly). I hope this helps. Also, keep in mind that they changed the right stick passing this year...
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Old 10-01-2015, 03:51 PM   #804
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Re: NBA 2K16 Available Today, Post Your Impressions Here

One Thing that must be patched is that CPU bullet pass from damn near three-quarter court. That can cost you six or eight points a game because your players have their foot in the sand and CPU make a almost FC pass
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Old 10-01-2015, 04:04 PM   #805
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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One Thing that must be patched is that CPU bullet pass from damn near three-quarter court. That can cost you six or eight points a game because your players have their foot in the sand and CPU make a almost FC pass
I agree I play on broadcast view, and this pass is damn near impossible to stop,and it's always on the money too, if they are going keep to this pass in the game, it should not be as accurate as it is...my only complaint thus far is this, and I do notice some clipping. Other than these two things, BEST SPORTS GAME EVER!!
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Old 10-01-2015, 05:01 PM   #806
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Another minor complaint and this has been an issue for a couple years is the fact that sometimes when you try to go to the play art circle it takes too long for your guys to get any movement and even when you try to freelance the same thing happens for human but the CPU is always in constant movement and no matter what level are you playing on that puts you at an offensive disadvantage on a 24 second clock.

Again my complaints are about as minor as minor can be.


I play on lower levels because most NBA games feature very few blowouts and a lot of come backs. Rather play agianst the CPU where the computer isnt getting too much of a competitive edge and just want to play good games with CPU cheese or their Gary Payton D with bad defenders
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Old 10-01-2015, 07:02 PM   #807
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Whoa. I never thought about that. Mind. Blown. SRS.

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It also really bugs me to not see the actual camera man. For example, half-time and post-game interviews. Burke walks away alone. Where's the camera man she's speaking to? I can't be the only one that finds that odd.
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Old 10-01-2015, 07:37 PM   #808
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by Grandview2015
Another minor complaint and this has been an issue for a couple years is the fact that sometimes when you try to go to the play art circle it takes too long for your guys to get any movement and even when you try to freelance the same thing happens for human but the CPU is always in constant movement and no matter what level are you playing on that puts you at an offensive disadvantage on a 24 second clock.

Again my complaints are about as minor as minor can be.


I play on lower levels because most NBA games feature very few blowouts and a lot of come backs. Rather play agianst the CPU where the computer isnt getting too much of a competitive edge and just want to play good games with CPU cheese or their Gary Payton D with bad defenders
Yep, IMO, the play art circle needs to be three times the size it is now so that you don't waste those extra 3 or 4 seconds trying to fight off the defensive player just to get to that small spot. I desperately need those extra 3 or 4 seconds.
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