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Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Old 10-01-2015, 04:08 PM   #313
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by IcedCoffee1983
You will need to re-start your franchise to get the WR TE and OL drills to show up.

It's already been confirmed the patch fixed this, but not for existing franchises.

Honestly, I just am starting over with all my offline franchises, there are way too many fixes this time not do start over.
Ok I did a test run restarting my franchise and selected several teams. They added several other drills however they are for confidence and not xp. This appears to be a flaw in thinking or design. In either case I think I am going to continue my current franchise as is and focus on developing 1-2 players vs 3-4 using non drills. Its ridiculous that you can't develop WR's, TE's, and OL like you can QB's. QB's have like 3 opportunities for XP.
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Old 10-01-2015, 04:19 PM   #314
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

I don't have the game yet, and I really want to finally get it.

One of the complaints I saw people making, that I haven't seen addressed yet in this thread, was that CPU scrambling QBs would never run and pocket passers were taking off frequently. Is anyone that's played using the 2nd patch still seeing this issue?

Thanks
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Old 10-01-2015, 04:53 PM   #315
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by Danimal
Would you mind posting another shot after week 2 of the same guy?
I only played a 3 minute quarter game but I was still able to get 3 or 4 drive goals in it offensively. Here's a screenshot of him post game.



I also encountered a really odd bug. I don't know if they're connected or not but I was playing and forced a fumble so it put me on offense with a new drive goal. The play was reviewed and overturned so Denver got the ball back but my offensive drive goal stuck while I was on defense so there was that. Then when they came out to run a play, this is what happened:

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Old 10-01-2015, 05:05 PM   #316
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by bcruise
They were never intended to. Their confidence goes up or down based solely on their statistical performances from game to game.





Drive goals are meant to be only for a user-controlled team.


I never knew that drive goals were only for the user team. That's weak, I'm glad that it ended up being OP, and that I used the workaround to disable them.
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Old 10-01-2015, 05:10 PM   #317
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by DeuceDouglas
I only played a 3 minute quarter game but I was still able to get 3 or 4 drive goals in it offensively. Here's a screenshot of him post game.



I also encountered a really odd bug. I don't know if they're connected or not but I was playing and forced a fumble so it put me on offense with a new drive goal. The play was reviewed and overturned so Denver got the ball back but my offensive drive goal stuck while I was on defense so there was that. Then when they came out to run a play, this is what happened:

Haha, same bug just happened to me in my game. Exact same scenario - overturned fumble. What are the odds?



Week 5: Everyone on my team -all 53- got a +1 Drive Goal confidence in a 45-18 beatdown at the hands of the Pats. I think I saw it pop late in the game after a Dez Bryant completion of a drive goal in garbage time. This, at its core, is what's wrong with Drive goals conceptually, but this feels like one of those situations where it would have given +5 or +6 before, and that very well may have been a bug that was fixed.

I took PLENTY of confidence negatives from this ugly game, too. I took video of the confidence screen.


Last edited by bcruise; 10-01-2015 at 05:16 PM.
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Old 10-01-2015, 05:33 PM   #318
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by bcruise
Haha, same bug just happened to me in my game. Exact same scenario - overturned fumble. What are the odds?



Week 5: Everyone on my team -all 53- got a +1 Drive Goal confidence in a 45-18 beatdown at the hands of the Pats. I think I saw it pop late in the game after a Dez Bryant completion of a drive goal in garbage time. This, at its core, is what's wrong with Drive goals conceptually, but this feels like one of those situations where it would have given +5 or +6 before, and that very well may have been a bug that was fixed.

I took PLENTY of confidence negatives from this ugly game, too. I took video of the confidence screen.



Yea I liked seeing my defensive guys losing a point of confidence for letting up 300 yArds through the air, and not getting a sack.



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Old 10-01-2015, 05:35 PM   #319
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by booker21
oh well, i´m glad they tweaked, i would love that they would turn off this $@#$@ feature but i guess it´s better than nothing. I may still keep doing the workaround though. I like my Drive goals to be 100% off. Hate having bonuses over CPU.
Thanks, y'all for confirming that DG has been nerfed to more acceptable level...

However, "Upon Further Review" I'm sticking with "The Booker" workaround, because I don't think that having an advantage over the CPU is going to work for me in the long run...

It's going to be relatively easy to win the title with a rebuild in about three years, with these boosts implemented for my team alone...

It's a "User Preference" thing, but without this info, I wouldn't be able to make as informed a choice...

So, thanks again!
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Old 10-01-2015, 05:39 PM   #320
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by KingV2k3
Thanks, y'all for confirming that DG has been nerfed to more acceptable level...

However, "Upon Further Review" I'm sticking with "The Booker" workaround, because I don't think that having an advantage over the CPU is going to work for me in the long run...

It's going to be relatively easy to win the title with a rebuild in about three years, with these boosts implemented for my team alone...

It's a "User Preference" thing, but without this info, I wouldn't be able to make as informed a choice...

So, thanks again!
I will too, more than likely. I'm just one of the guinea pigs testing this stuff out (plus I wanted to check all of the gameplay at default again, so there's that too).

But I think this might appease some people who didn't want to take the time to do the workarounds - it doesn't seem nearly as "broken" before. It's definitely more of a user preference thing now, as you said, rather than broken-not broken.
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