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Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Old 10-01-2015, 03:42 PM   #305
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

I started a new cfm and I was able to do catch drills with receivers and tight ends, but that was the only new drills for me. Simmed through my current season in cfm and have acceleration burst added. So i don't know what the deal is with game prep drills. I don't know what triggers new ones being added or not. Year 3 I had a new one added was for kickers. First time in three seasons I has the option for that drill.


Not only that, but I still just have some guys at a +1 or +2 with two players at a +3.

Also, QB awareness and LT pass blocking seems fine. I have ststtibf QB's who are in the 90's with awareness and some who are low 60's or 50's. Same with left tackles, lowest pass block for a starter is 77. Most guys are somewhere in the 80's with a handful in the 99-97 rating.

While I would like the drills for my receivers and tight ends, I'm just not seeing the advantage of restarting. If you're enjoying your CFM and deep into it, it see a pointless to restart to me. I'll continue with the work around to turn drives on and try to win back to back Super Bowls.
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Old 10-01-2015, 03:46 PM   #306
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by booker21
In the long run, you will notice the Drive goals Boost. Donīt get me wrong, iīm really happy they capped at 1, but this should be turned off, itīs not balance. The super sim games doesnīt use it.
You have 60 chances to complete the drive goals, remember some are as easy as complete 3 consecutive passes or get 2 first downs. so you get a guarantee 1+. Some of these drives, affect the whole team (offense or Defense).

On that screen, without Drive goals, players would have 1 less

charles 4,
davis 0
west 0

It the long run, it will be noticeable. This will be 16+ boost that CPU team doesnīt get.
Next year EA should give us the option to turn this off. As we had when we could turn off the Home field advantage from NCAA.
This is not true at all. You don't get plus one every game. I have played 10+ and only had 2 plus ones. It is not capped at one at all. You only get xp for goals. Once a game it gives you one for conf and if you fail you do not get it again that game. It is all xp based. I wish it just told me what goal is the conf one cause I can never figure it out. I complete like 80 percent of them yet only plus 2 conf in 10+ games over 2 different cfm. This guy placed one game and was just saying it looks like it's capped. Not that it is.
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Old 10-01-2015, 03:47 PM   #307
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by Brandwin
I started a new cfm and I was able to do catch drills with receivers and tight ends, but that was the only new drills for me. Simmed through my current season in cfm and have acceleration burst added. So i don't know what the deal is with game prep drills. I don't know what triggers new ones being added or not. Year 3 I had a new one added was for kickers. First time in three seasons I has the option for that drill.


Not only that, but I still just have some guys at a +1 or +2 with two players at a +3.

Also, QB awareness and LT pass blocking seems fine. I have ststtibf QB's who are in the 90's with awareness and some who are low 60's or 50's. Same with left tackles, lowest pass block for a starter is 77. Most guys are somewhere in the 80's with a handful in the 99-97 rating.

While I would like the drills for my receivers and tight ends, I'm just not seeing the advantage of restarting. If you're enjoying your CFM and deep into it, it see a pointless to restart to me. I'll continue with the work around to turn drives on and try to win back to back Super Bowls.

Same here. I am in week 13 of my CFM and am not restarting. I am having too much fun and feel "invested" in my universe.

Great patch....great game. Great year for sports games and games all around.

Happy gaming everyone!!!
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Old 10-01-2015, 03:48 PM   #308
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by booker21
I mean, whatīs the poing of aiming for the other drive goals if they are only going to give you 1 point
XP is the point. it gives you XP for completing some of them and confidence for others. Doesn't say which until after the game.

Quote:
What i donīt like is that you will get a 1+ confidence for all the team guarantee on every game, that means 16 rating boost guarantee for every player. you have drive goals on every drive, that means 60 chances to get the drive goal completed. You canīt fail.
It's not a guarantee. I'm seeing a lot of goals like high-volume target or 20 yard rush, and those aren't always easy to get. Even in my one game where I got a +1 drive goal confidence it was only 13 players or so.

Quote:
oh well, iīm glad they tweaked, i would love that they would turn off this $@#$@ feature but i guess itīs better than nothing. I may still keep doing the workaround though. I like my Drive goals to be 100% off. Hate having bonuses over CPU.
Totally agree. I mean if you really want to get down to it even 1 point a game for some players is going to show up in the long run. But it'll take much, much longer to do so. If this is truly lessened to this degree, I don't feel like it completely breaks the confidence system anymore, and that's pretty important to those who don't want to bother with workarounds.
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Old 10-01-2015, 03:49 PM   #309
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

So CPU teams will never get the Confidence boost post-patch?

Even in a 32-team or 'autopilot' situation?
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Old 10-01-2015, 03:51 PM   #310
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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So CPU teams will never get the Confidence boost post-patch?

Even in a 32-team or 'autopilot' situation?
They were never intended to. Their confidence goes up or down based solely on their statistical performances from game to game.

Drive goals are meant to be only for a user-controlled team.
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Old 10-01-2015, 04:00 PM   #311
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Can someone who has played the game after patch 2 tell me if penalties have been affected particularly PI and defensive holding. I noticed a drop in PI and defensive holding after Patch 1 even after cranking it up just wanted to know if its been returned to normal..Thanks!!
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Old 10-01-2015, 04:05 PM   #312
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by edaddy
Can someone who has played the game after patch 2 tell me if penalties have been affected particularly PI and defensive holding. I noticed a drop in PI and defensive holding after Patch 1 even after cranking it up just wanted to know if its been returned to normal..Thanks!!
I've seen two Defensive Pass Interference calls even at 50 through 4 games of testing. I kind of expected there to be none at all.

55-60 is probably still good for getting the right number of them.
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