Home

Madden NFL 16 Title Update #2 Available Now, Full Details Included

This is a discussion on Madden NFL 16 Title Update #2 Available Now, Full Details Included within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 09-30-2015, 07:53 PM   #201
Senior Circuit
 
KingV2k3's Arena
 
OVR: 21
Join Date: May 2003
Posts: 5,895
Blog Entries: 8
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by Iampalafox11
http://www.operationsports.com/forums/albumpicture.php?albumid=4564&pictureid=42314
Actually, if you just put this in the search bar it's visible...

I'm STILL wondering who's running these tests in NEW as opposed to existing CCM?

These are much better numbers and are from a NEW CCM...

Is that the key?
KingV2k3 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-30-2015, 07:55 PM   #202
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by tubaSimulator
I can live with a high "Sacks allowed" number as long as it's not affecting ratings in a horrible way, but I wonder... If all the O-lines in the NFL are giving up huge 'sacks allowed' numbers, does that mean that guys like Von Miller have like 90 sacks a season??
Not really. The highest guy in the one I just simmed was Campbell of the Cards and he had 14. The problem is that it seems like 90-95% of the teams sacks get pinned on the LT. In my latest sim the Chiefs gave up 34 sacks and 22 of them were by Stephenson the LT. Conversely the LG Grubbs gave up 0.
DeuceDouglas is offline  
Reply With Quote
Old 09-30-2015, 07:56 PM   #203
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by KingV2k3
I'm STILL wondering who's running these tests in NEW as opposed to existing CCM?

These are much better numbers and are from a NEW CCM...
Every sim I've done has been a fresh start.
DeuceDouglas is offline  
Reply With Quote
Old 09-30-2015, 07:57 PM   #204
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,163
Blog Entries: 8
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

We should just name this LT sack testing the "Michael Oher test". He seems to show up high on this list every time.

I did another midseason sim (this time with CAR) to check attribute drops. Oher had another predictably bad 8 games, 12 sacks allowed. But he didn't lose any permanent ratings. The only one on the team that did was Jonathan Stewart, dropping a point in various categories as the weeks went on.

One note on the QB's...while I did say they aren't dropping AWR (at least young ones), they can still have others take a hit mid-season. One sim I did with Romo dropped him 4 DAC points after a 3 INT day.
bcruise is offline  
Reply With Quote
Old 09-30-2015, 07:57 PM   #205
Rookie
 
OVR: 0
Join Date: Sep 2015
Location: Missouri
Quote:
Originally Posted by KingV2k3
Actually, if you just put this in the search bar it's visible...

I'm STILL wondering who's running these tests in NEW as opposed to existing CCM?

These are much better numbers and are from a NEW CCM...

Is that the key?
Yea I just start one over again and it seems to be giving me the same number range as what i posted earlier. The only thing i notice is they are posting screen shots from an xbox and i am on a PS4
Iampalafox11 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-30-2015, 07:57 PM   #206
Rookie
 
althor's Arena
 
OVR: 0
Join Date: Sep 2015
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by tubaSimulator
Is this just for LT's on CPU controlled teams or on human controlled teams as well, and is it only when you sim games?
For me it is only when I sim games. When I am actively playing the qb I am going to throw the ball before getting sacked.
althor is offline  
Reply With Quote
Old 09-30-2015, 08:01 PM   #207
Senior Circuit
 
KingV2k3's Arena
 
OVR: 21
Join Date: May 2003
Posts: 5,895
Blog Entries: 8
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by Iampalafox11
Yea I just start one over again and it seems to be giving me the same number range as what i posted earlier. The only thing i notice is they are posting screen shots from an xbox and i am on a PS4
Odd that they'd be this different from console to console...

But over the years, I learned that's anything is possible with this code pile...

KingV2k3 is offline  
Reply With Quote
Old 09-30-2015, 08:01 PM   #208
Rookie
 
tubaSimulator's Arena
 
OVR: 0
Join Date: Dec 2010
Posts: 254
Blog Entries: 33
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by althor
For me it is only when I sim games. When I am actively playing the qb I am going to throw the ball before getting sacked.
Good point to what I realize was a dumb question But if you sim games, is this a problem with your own LT as well as the LT's on other teams?
tubaSimulator is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:03 AM.
Top -