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NBA 2K16 Available Today, Post Your Impressions Here

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Old 09-29-2015, 01:15 AM   #633
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Crowd celebration needs to be fixed. Happened twice already im the home team under 1 minute left and whenever i get a go ahead basket the crowd are just dead quiet no noise at all. Totally unbelievable that til now 2k just cant implement a realistic crowd atmospher. It would have been consistent to really if the crowd celebration is fixed soon. Please 2k hear me out.
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Old 09-29-2015, 01:26 AM   #634
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Re: NBA 2K16 Available Today, Post Your Impressions Here

You guys on pro sim or pro default?
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Old 09-29-2015, 01:39 AM   #635
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by vidgames
You guys on pro sim or pro default?
Pro sim. I haven't touched any sliders.

sent from my mobile device
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Old 09-29-2015, 01:44 AM   #636
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Re: NBA 2K16 Available Today, Post Your Impressions Here

After watching Czar's videos and spending time in all areas of practice mode, I'm starting to get a good feel for this game. Still on All-Star/Simulation.

Love the new Pick-N-Roll controls. Being able to choose what side you want the pick set is great and then the roll, fade, slip options are great, too. Used the Thunder in my last game and man, had some beautiful mid-range jumpers and drives to the basket for Durant and Westbrook just using these controls.

The zip passes from the CPU to bigs in the paint needs to go away. Straight cheddar on their part there. Help defense by your AI teammates on CPU pick-n-roll an be better. Seeing a lot of strange rotations/decisions out there.

I've seen more missed dunks in four days than I did in 9 months of playing 2K15.
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Old 09-29-2015, 01:51 AM   #637
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Simulation bliss.


I am getting my *** handed to me by the AI purely because I have not adjusted to the fact that I need to play real basketball in a game finally.


Lost a triple overtime epic yesterday and the chess match element late 4th onwards was a joy.....


Loving it.
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Old 09-29-2015, 01:52 AM   #638
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Quote:
Originally Posted by spankdatazz22
My $.02 - I mirror what many have said, I think the game is flat-out incredible. Initially I had a lot of problems adjusting to the new control scheme, and I'm still getting used to it. Once i stopped fighting the controls it's made adapting a little easier. Don't want to reiterate what others have said; here are my big positives/negatives:

Pros:
- Graphics pop more than in any NBA2K previously imo. Everything from the player likenesses to the arenas are top notch

- The bar for presentation has again been raised. I'm not too big a fan of the halftime show; seems like it's just showing mostly stock highlights of the 1st and 2nd quarters, and doesn't seem to sync up with the halftime analysis. But it's still decent. I think everything from the varied game introductions, to the improved cheerleader routines, to the between quarter interviews, to the crowds/reactions (once you turn the crowd volume up), etc. - just way beyond what other games are doing presentation-wise imo.

The various arena player introductions is something that should be played up WAY more - I saw one for the Wizards that was amazing and haven't seen one since. It's like they'll start to trigger then they don't. It sort of reminds me with what they did for 2K11, with the Michael Jordan/Bulls intro - see it once then don't see it again. It'd be a flat-out SHAME if they don't make those trigger more often, to the point where people get tired of them. Those are the types of things that should be highlighted, not buried.

- Playing the AI in a sports game has never been so enjoyable. The way players/teams play to their tendencies, make adjustments based on those tendencies... all stellar. I'm on All-Star and haven't won a game yet but having a great time working at getting better and not feeling cheated.

- Just a plethora of game modes. I've only been doing Play Now and Blacktop, trying to get used to the controls. But the amount of options in the game is almost overwhelming. Blacktop 1vs1 is great for getting a feel for a player btw

- Extensive customization options

Cons:

- Haven't seen the AI post up a lot/really attempt to work me inside except on mismatches. I know I can tune that using sliders; just stating on default I haven't seen it much.

- With a game offering this much gameplay depth, the lack of an in-game interactive tutorial or skills trainer is brutal. And a huge missed opportunity imo. I've brought every 2K since '05 and I still don't know what the various hedging options mean, the benefits to using one set defense/offense over another, etc. I do play with Full Play Art on but that's only because I heard the Czar mention it as a good way to learn - YEARS ago, before he was hired by 2K. I thought there was no way the game wouldn't have some sort of interactive tutorial this year and yet it doesn't. Not only that, they make the game deeper and offer even less information in terms of teaching people how to play their game.

2K shouldn't rely on people learning basketball fundamentals from the Youtubers, on 2KTV (which I like), or going out on their own to learn the game. Imo people simply learn the few things they feel comfortable with, develop bad habits, and stick with that. 2K absolutely has to make the effort to show people how to play the game properly. And not tie it to some mode like MyPlayer or whatever - it needs to be it's own option in an environment that encourages people to try learn the moves (can reward people with VC or accessories for completing skills training, for example).

- This goes along with my above note: how is a person supposed to know a game option exists if they don't know it's there in the first place? For example, an explanation should be provided for what a slider does and what changing it's effect will have. Think that was in previous games. Something like changing the controls to Absolute from Camera-relative makes a huge difference in how people perform moves. To my knowledge, this isn't explained. I know to switch to Absolute simply because I happened to read it here years ago. Makes me wonder how many people struggle with an already intimidating Move list because they're fighting with the control.

Overall I'm loving the game; kudos to 2K for such a stellar effort
Great review.

I actually think 2K nailed the halftime show. How many times do we watch Inside the NBA and the talent is 95% of the time talking about something other than the highlights being shown. That's what the 2K16 halftime show is and to me, reminds me of watching a TNT broadcast.
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Old 09-29-2015, 01:54 AM   #639
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Re: NBA 2K16 Available Today, Post Your Impressions Here

LOL, I picked the Magic online and got matched up with the Cavs and this guy I guess was used to cheesing in 2k15, he put Kevin Love at SG and put LeBron at center so that Nikolai would have to guard him. I made sure the matchups were that Gordon would guard LeBron and Harris was on Thompson, yes he had Thompson at the 3. Ran him off the using Oladipo's speed and Harris on the break, he never adjusted and ended up quitting. It's really satisfying to beat someone that's using a Tier 1 team with a Tier 3.
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Old 09-29-2015, 02:12 AM   #640
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Re: NBA 2K16 Available Today, Post Your Impressions Here

If it weren't for SimCast, I wouldn't even be playing this game anymore. Too many things don't work as they should. AI defense locks you down on the perimeter regardless of attribute rating, players STILL dribble off people's feet CONSTANTLY, Ball screens by the cpu are absolutely ridiculous. Could be Chris Paul screening LeBron and LeBron would get caught up in the screen. Just so many things keep me from enjoying the game. Feels rather broken to me.
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