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NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

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Old 09-28-2015, 07:43 PM   #265
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by jake19ny
Is this a recent tuner? I'm not hone to check. If it is, is it 1.02? I don't like when they overwrite old tuners in case I prefer an older one. I thinkn it was NHL 14 they overwrote a tuner that I was using, that was excellent, to make online improvements, and wrecked it. fortunately I was able to go back to an older one but it wasn't as good.
Going by numbers, I don't know. I went to online play to check for it (had to initiate the ranked search) and it downloaded automatically.

I only have a choice of "Latest" and "v1.00" in the options though - same as the last tuner.

Not going to have a chance to play full games until after my Madden league game tonight. But I did notice a couple of board pins in the neutral zone by the AI, so there's that. Never saw it get aggressive trying to defend me there before.
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Old 09-28-2015, 08:49 PM   #266
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Had one of my best games yet in Playoff Mode where I lost 4-3 in OT to the Jets as I was Ducks at home as this game had it all and especially enjoyed Buff and Fowler scoring on PP blasts from the point on one timers very realistic !

I was outshot 43-17 ? as they really forechecked the crap out of me and was down 3-1 early but tied it up late on a ppg by Perry but then lost in OT on a wrister by Ladd ..
Overall the game had great pace as Winni really came at me right from the start so I may have to lower cpu strategy a click but after all it was only one game and playoff mode does play differently then the other modes .

Im still playing on Allstar 5 minutes pens maxed and get 4 to 6 PP combined a game but I raised goalie reaction to 5 and screen to 1 click but I sometimes see the ol puck pop up over the cpu goalie and drop down for a goal so a few more fine tunes to go before the regular season starts up
I really like on higher levels that this game forces you to play smart hockey like taking a Ice when the pressure is on or youll pay

The only thing missing in this game for me is Roster share and all real faces and once again EA NHL has set a strong foundation for the future
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Old 09-28-2015, 09:43 PM   #267
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Tuner update has officialy ruined offline play. Thanks EA
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Old 09-28-2015, 10:34 PM   #268
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

More random Impressions and thoughts as I came out hitting next game as STL at Home vs Minny and crushed them 5-1 and I heard alot of go blues go and when the Saints go marching in !

The tilted Ice must have effected me in that loss to the Jets so thats one of the things you have to adjust to while playing on default as I never been a big fan of using Intimidation in 2015 NHL as thats more suited for the Hound dog , Hammer and the Turk of hockey days passed .

As much as I dont like the high % passing if I really focus , FC ,BC and play the passing lanes I can keep the cpu in the 70 and 60% range and I think thats alls we can ask for without taking away the cpu attack .

I had 4 pp chances in the first period as Minny got frustrated so its great to see this built in Randomness so not all games have the same feeling and it will be interesting to see how the CPU AI adjusts to my play as the series gets deeper and I just cant express how much I enjoy the total NHL on NBC presentation , fans , signs ect and I wish all sports games went this route as it ties together seamlessly and will hopefully be built upon by the EA NHL team for years to come .

Been playing the game all day and night and noticed nothing that wrecks the game do to the tuner accept tons more penalties and tighter cpu D on the puck with alot more stick work but penalties are mostly trips that can easily be adjusted by sliders so at least guys not getting penalties now have more depth so all are happy.
But I probably stick with the first version so I wont have to tweak sliders
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Old 09-29-2015, 12:02 PM   #269
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by Money99
Then I'm guessing the passing attributes have nothing to do with actual accuracy?
Those attributes must come into play to decide whether or not the pass is intercepted or deflected.

That's too bad.
I was watching some pre-season hockey inbetween breaks in the Jays game and I saw several errant passes.
Most came off the stick of AHLers, but I did see a fair share from established 3rd and 4th line NHLers as well.
I have no idea how the pass accuracy affects cpu passing....on 0 pass accuracy, I had a good number of errant passes so it does affect the human player.

Played 6 games of nhl 15 the past 3 days and the cpu ai passing is great.cpu makes a good number of errant passes and it matters who is passing AND the type of passes. Blind backhand will miss more often than the standard forehand pass. I never realized until i really paid attention to it. Its well done...

I see that a new tuner is out....will play with that and maybe they toned down the cpu ping pong passing and add more errant passes.

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Old 09-29-2015, 01:42 PM   #270
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

I feel EA has lost touch with creating a SIM game. Why? Because the focus seems to be on sliders and adjusting what they do or the affect they have on the game. Whatever happened to letting the game play out according to player ratings?? If I have a player with a high pass accuracy rating, but I decrease the pass accuracy slider, that basically washes out the ratings. This game seems solely based on the sliders and not ratings, which makes it NHL Hitz 2015.

The tuner notes focus on sliders. Why have ratings if they mean nothing at all? Goalie reaction should be rating based, not a slider. Why do you think a lot of the text based sports games are pretty close to accurate? No sliders....based on ratings.

I have DEF always scoring from the point because SHA slider is 3 or more.

If EA could tell us how to adjust the sliders so the game is ratings based, things would be good. But it's been silence from EA again.
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Old 09-29-2015, 02:39 PM   #271
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by Steven547
I feel EA has lost touch with creating a SIM game. Why? Because the focus seems to be on sliders and adjusting what they do or the affect they have on the game. Whatever happened to letting the game play out according to player ratings?? If I have a player with a high pass accuracy rating, but I decrease the pass accuracy slider, that basically washes out the ratings. This game seems solely based on the sliders and not ratings, which makes it NHL Hitz 2015.

The tuner notes focus on sliders. Why have ratings if they mean nothing at all? Goalie reaction should be rating based, not a slider. Why do you think a lot of the text based sports games are pretty close to accurate? No sliders....based on ratings.

I have DEF always scoring from the point because SHA slider is 3 or more.

If EA could tell us how to adjust the sliders so the game is ratings based, things would be good. But it's been silence from EA again.
sliders and attributes should work in conjunction to create a realistic experience for the user.

example:

with default sliders goalies give up around 3.5 goals a game .Lundqvist, Quick (best rated starting goalies) give up 3 goals a game while Pavelec, Hiller (worst rated starters) give up 4 goals a game.

Just by this, we can say that the attributes are doing their job. The best rated goalies are performoing significantly better than the worst rated. But the problem is, it still doesn't match real NHL stats where the average goalie gives up 2.5 goals a game. the best give up around 2 and the worst give up around 3 .

So what do you do ? You jack up goalie SLIDERS to approach real life statistics.
Proper sliders in my view are basically global attribute ratings. If you take out sliders, for this example, you will feel the different skill levels of the goalies, but you won't be achieving realistic stats.

So by rasing goalie skill slider, HYour lundqvist has a functional overall rating boosted say from a 93 OVR to 103 OVR while Pavelec is raised from a 82 to a 92 functional rating.

Last edited by phillyfan23; 09-29-2015 at 02:41 PM.
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Old 09-29-2015, 03:11 PM   #272
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Re: NHL 16 Available Today For Xbox One & PlayStation 4, Post Your Impressions

Quote:
Originally Posted by phillyfan23
sliders and attributes should work in conjunction to create a realistic experience for the user.

example:

with default sliders goalies give up around 3.5 goals a game .Lundqvist, Quick (best rated starting goalies) give up 3 goals a game while Pavelec, Hiller (worst rated starters) give up 4 goals a game.

Just by this, we can say that the attributes are doing their job. The best rated goalies are performoing significantly better than the worst rated. But the problem is, it still doesn't match real NHL stats where the average goalie gives up 2.5 goals a game. the best give up around 2 and the worst give up around 3 .

So what do you do ? You jack up goalie SLIDERS to approach real life statistics.
Proper sliders in my view are basically global attribute ratings. If you take out sliders, for this example, you will feel the different skill levels of the goalies, but you won't be achieving realistic stats.

So by rasing goalie skill slider, HYour lundqvist has a functional overall rating boosted say from a 93 OVR to 103 OVR while Pavelec is raised from a 82 to a 92 functional rating.
I understand what you're saying, but have yet to achieve anything close to "realistic". Taking out sliders, IMO, would be a good thing. I do want to see the different skill levels. That's the whole purpose of ratings. Raise the rating to increase skill level, decrease to lower it.

In your example with the goalies, it makes sense to help boost the better goalie, however, the "lower" goalie is still getting a boost which in turn, affects his game play...causing him to play on superstar level. A test I always run, is to play Team Japan. If you raise the reaction slider or any other goalie sliders, what you are doing is raising the rating of Japan's goalie, hence the "all star" gameplay that happens. Play game and get frustrated at how good Japan suddenly becomes.

When I play Pro Evolution Soccer or EA's FIFA, those games are pretty good realistically because there are hardly any sliders that affect the player and his ratings. Putting this game at "default", I don't think is "default" at all to have the game play according to ratings.

In the long run, we will all have our different opinions. I welcome any constructive feedback to help make this game better. I'm a position lock player...and my first game after the latest tuner....I was winning 6-0 as TOR over CAR....in the first period! To me, EA resorted back to arcade.
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