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FIFA 16 Available Today, Post Your Impressions

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Old 09-28-2015, 04:38 PM   #225
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Re: FIFA 16 Available Today, Post Your Impressions

Quote:
Originally Posted by SpritePuck
Just my opinion but I think FIFA 16 is the best FIFA yet for offline sim players, which is what I am.
thank you, i guess with some cl.ini improvements it could get even better, which helped in 15 somewhat.
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Old 09-28-2015, 04:45 PM   #226
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Re: FIFA 16 Available Today, Post Your Impressions

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Originally Posted by Shadak
thank you, i guess with some cl.ini improvements it could get even better, which helped in 15 somewhat.
I am normally a PES person (it is a good in PES 16 also). But having both this year and am playing FIFA a lot more than the other game. FIFA is way improved and plays great. Not perfect but good.

In my opinion best year for football games in a long time. FIFA 16 to me is the best football game to date.
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Old 09-28-2015, 06:25 PM   #227
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Re: FIFA 16 Available Today, Post Your Impressions

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Originally Posted by BL8001
An interesting ini file reddit pulled out of the game.



[ADAPTIVE_DIFFICULTY] ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN IF DO RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //

Description: "User scores in first 20 minutes" //
WHEN IF DO RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //

Description: "Score >= 2 goal lead" //
WHEN IF DO RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //

Description: ">70% possession after at least 20 minutes" //
WHEN IF DO RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //

Description: "More than 5 shots in first 30 minutes" //
WHEN IF DO RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //

Description: "More than 10 shots on target at any point" //
WHEN IF DO RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1


[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN DO RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //

Description: "No shot on target within 30 minutes of play" //
WHEN IF DO RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //

Description: "<30% possession any time after 30 minutes" //
WHEN IF DO RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //

Description: "<2 shots by 60th minute" //
WHEN IF DO RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //

Description: "<4 shots on target 80th minute" //
WHEN IF DO RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //

Description: "Losing by 2 goals" //
WHEN IF DO RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15


Without context, someone could say TOLD YOU FIFA WAS SCRIPTED.

What is this? What is Adaptive Difficulty, and where is it "on" (denoted by it being set to '1' in the code). Is this in FUT single player drafts where it tells you that the difficulty will fluctuate when you start? That would actually make sense because you get some pretty killer packs if you win the 4 matches, and the final match is not only against a strong opponent, but clearly at a higher level than you chose to start with.
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Old 09-28-2015, 06:44 PM   #228
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Re: FIFA 16 Available Today, Post Your Impressions

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Originally Posted by SpritePuck
Well, one we play way differently. On WC in ten games I have not had the CPU score more than two goals against me. I am using West Brom, so not a defensive powerhouse or BPL one.

But if increasing forward runs makes them shoot more that could be it! I will try it. Do they try long shots like on PRO? As in my expierience it is not just runs but they will pass back before taking a long shot against me. Making them have crazy possesion numbers like say 70% but only shooting three times.

My other MM I am playing on Pro and have Portsmouth. In fifteen games it just seems the CPU shoots more. In the FA Cup Nottingham score 5 goals on me. And possesion was closer.

IDK, I need a level in-between WC and PRO but would rather win more on PRO than play 1-0 or 2-1 games all season on WC. Even when I win on WC it is usually just because the CPU did not attempt enough shots.
Pass error for the CPU actually can help the attack. If you think about what sliders do, they increase or decrease the percentage of an occurrence. So if you lower pass error, you will get nothing but tiki taka - perfect passing all over the place, without the CPU even making an attempt on goal (assuming you can defend in 16). So increasing the pass error will actually result in more chances to be taken, etc. I'm not saying go to 100 though as there is a threshold for everything in FIFA
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Old 09-28-2015, 10:50 PM   #229
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Re: FIFA 16 Available Today, Post Your Impressions

What is a realistic amount of shots per game and passing percentage?
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Old 09-28-2015, 11:59 PM   #230
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Re: FIFA 16 Available Today, Post Your Impressions

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Originally Posted by TheBuddyHobbs
What is a realistic amount of shots per game and passing percentage?
It all depends on the team but in this game you rarely see the CPU pass below 80%. A lot teams can pass for 89% (stat isn't really that accurate but still) or higher and that really isn't realistic unless you are Bayern or Barcelona. There is hardly any high risk-reward passes from the CPU even when there are set to play a more long ball tactic. Again we seem to have almost all teams from every league displaying the same tactical approach almost every game.
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Old 09-29-2015, 09:28 AM   #231
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Re: FIFA 16 Available Today, Post Your Impressions

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Originally Posted by RoyceDa59
Are you playing on default sliders?
Yes default sliders. I don't want to mess team tactics by changing width etc. I started working on cl.ini strings but I play my MM with vanilla game.
I don't mind the high accuracy passing as I had many games which never felt like cpu pinpointing their passes. Last one was against Newcastle. They were in front 1-0 and I totally dominated them in the second half resulting to a late equalizer on 89 min. They ended the game with 84% passing accuracy but their were so sloppy they couldn't pass more than 2 passes in the second half. So that 84% felt like 60% to me. Difficulty World Class. Yes, Pro provides a more relaxed, balanced experience but the cpu starts to leave defensive gaps and as I said I don't want to mess with sliders right now.
As long as EA and KONAMI are unable to provide real life tactics for each team I'm completely satisfied with the AI as it is in FIFA 16. The AI is so good it's really impossible to go back to any other FIFA or PES game. I played yesterday some WE9 LE (my favourite football game of all time) and it's like EA copied the cpu AI from there.
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Old 09-29-2015, 10:25 AM   #232
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Re: FIFA 16 Available Today, Post Your Impressions

Something I've noticed is that if you have a 1 or 2 goal lead later in the game, the CPU comes after you like I've never seen before. It takes all I have to keep possession of the ball. They are relentless! Makes it fun, but it can get stressful at times. Especially when they stand someone directly in front of your keeper and not let him get a solid kick off.
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