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NBA 2K16 Available Today, Post Your Impressions Here

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Old 09-27-2015, 07:02 PM   #497
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by DJ
How is remote play overall for 2K16? I used it a bit for 2K15 and overall, was able to do most of things I could control-wise on the PS4 without too much of a struggle.
It's fine. At least R2/L2 are mapped to the triggers, even though the other four R/L buttons are still on the rear touchpad. I play it with ease, and no "lag" issues or anything like that.
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Old 09-27-2015, 07:54 PM   #498
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Quote:
Originally Posted by Bootzilla
Game vs cpu would be great if not for the legacy issues that remain.....

Miss your second free throw and the cpu is fast breaking the other way with a numbers advantage. How often do you see that in real life? Happens every time in the game.

When the cpu decides to score it will score. I've played great defense only to have a guard get in the paint and throw a pinpoint accurate pass when the ball, his arms and other body parts impale two of my defenders bodies. So much for a live ball. My guys get hung up by bodies on the sideline and take forever bumping into players as they try to get free while running a play yet the cpu can ghost through people if they absolutely need a bucket.

I've had smothering defense on a player that has picked up his dribble beyond the timeline and yet that player is able to pinpoint a bullet pass 30 feet to a player under the basket that my cpu controlled defender decides to not cover.

With all of the new plays and freelance offense the cpu's go to is still spamming the paint with dribble moves.

When it counts the most your cpu controlled teammates go brain dead. I've played tough defense and forced a bad shot only to watch my two teammates under the basket watch as the ball hits the ground. Usually the shooter swoops in and gets the ball and either passes to one of my brain dead teammates man for an easy bucket or get fouled.

The game is so good otherwise. It just stinks especially when you're sweating out every possession and the cpu gets the cheap stuff. Random guy open under the basket. 40 foot laser accurate passes. Body parts going through people.
You're not lying about the cpu cheating man. What happens is they ease up and play normal until you get up by a certain amount or at certain periods in the game, then they make your cpu controlled teammates start making silly mistakes like losing their man or simply just refuse to step up on shooters.

Just played a game (Timberwolves vs bulls) and i was up 4 at about 3 minutes left. Wiggins missed a free throw after that my cpu teammates basically just gave up the game. They lost cutters, They left shooters open, also fast break defense is terrible in this game is terrible. Anyway we ended up down by 9. closed the gap somehow but still ultimately lost the game.

The game is great. it's actually the best 2k game to date. It's just the cpu can sometimes ruin the experience by breaking the realism of the game by trying to create a challenge. It's makes me not care a bout winning or losing because i know the cpu can just do anything it wants to win and there's nothing i could do to stop it. Sliders may be needed, a few touch ups here and there should do the trick. CPU also doesn't shoot enough 3s. Very paint orientated this year. every team only shoots about 16 3s a game, probably due to how hard it is to make jump shots even with space.
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Old 09-27-2015, 07:58 PM   #499
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i've earned a badge and didn't know it still works like 2k15. most i got through connections but does anyone know if skill badges are still earned the exact same way as last year? also, how do the gatorade items (chews, drinks, bars) work in MyCareer?
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Old 09-27-2015, 08:45 PM   #500
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Second review after a day or two really playing the game. After playing a couple of franchise games in my Bucks franchise I will say that I'm using the scouting tab to do team comparisons against opponents more often than not now. In 2k15 I felt I could always just jump into a game and go for it and play freestyle and get a chance to win. Now the CPU learns super fast, makes adjustments on the fly it seems, and plays ridiculously mistake free in close game situations. I have though utilized tricks more than I have in past years including throwing people right into the paint to pick up fouls and head to the line and usually only keep 1 man under the basket (thanks freakishly good John Henson!) to retrieve a rebound while everyone else sprints back otherwise the cpu will exploit you and launch a pass for a layup (although I feel like I've had just as many of those exploitation moments so far where 1 guy just beats out everyone on the court and makes a dunk or easy layup)

Personally I love the CPU on pro and all-star. Both have given me a challenge (probably somewhat due to relearning controls and being comfortable with the team) that I feel is lacking in most sports games. Tactically the AI coach is better because it will use multiple tools. It seems to give you space and then close that space, allow you to score points and after you've been lured into a false sense of offensive security, will just crush you again and have the full force of it's team press you. It makes for an enjoyable flow and pace. And it's not impossible to score either. Lost opening night to the Knicks 90-77 (although I had pulled close at 71-70 before a NY run) and then beat out Washington by 15. All about learning this year and devoting attention to scouting and playmaking more than just playing a freestyle game. 10/10 impressed
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Old 09-27-2015, 09:30 PM   #501
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Having an interesting time with this game. One thing I am having trouble with is activating the size-up dribble consistently- it is very easy to go in to a hesitation dribble instead. Wish we could map it to a different button--perhaps that would help our slashing issues some. Has anybody else had that issue?

After switching to 2k cam (reluctantly), and following Czars advice turning on all play art, I noticed more success on All-Star sim. Calling a pick after a broken play has been key for me. I am having trouble, however a) scoring with average PG's and b) finding 3 point shooters. Hopefully I get those facets of the game more involved in time.
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Old 09-27-2015, 09:56 PM   #502
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Love NBA 2k16. Feels a lot more real. The speed differences are a big improvement. BUT, Spike Lee broke MyCareer. Part of the fun of MyCareer is seeing how you'll play against the current NBA teams. But you only get 8 games against those teams.

I just started my second season, and players have switched teams, and there's a whole set of rookies, too. So I never get to see if my PF can beat Karl-Anthony Towns for ROY, because we're not Rookies. Even worse, we only got to play 8 games of that rookie season, so I missed out on thousands of VC that would've made me better heading into season two.
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Old 09-27-2015, 10:02 PM   #503
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Re: NBA 2K16 Available Today, Post Your Impressions Here

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Originally Posted by hawksruleva
Love NBA 2k16. Feels a lot more real. The speed differences are a big improvement. BUT, Spike Lee broke MyCareer. Part of the fun of MyCareer is seeing how you'll play against the current NBA teams. But you only get 8 games against those teams.

I just started my second season, and players have switched teams, and there's a whole set of rookies, too. So I never get to see if my PF can beat Karl-Anthony Towns for ROY, because we're not Rookies. Even worse, we only got to play 8 games of that rookie season, so I missed out on thousands of VC that would've made me better heading into season two.
Yeah the whole first season of MC is awful. It's one thing if the story is great enough to justify totally sabotaging our rookie year, but nope...writing is bleh and the characters are all terrible people. Slight spoilers...it's one thing to have a childhood friend who's just a screw-up and needs to mature, but when they actively try to sleep with your girlfriend, threaten you with blackmail, and you STILL are like "that's my boy doe!", there's something way deeper going on. It was really hard to relate to the situation because even though its "my" career, I had zero input into how it actually played out. At least S2 supposedly opens things up.
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Old 09-27-2015, 10:08 PM   #504
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Re: NBA 2K16 Available Today, Post Your Impressions Here

Just had a great game playing as the Rockets, James Harden may be my favorite player to use. When people get use to the controls and learn how to pull off dribble moves people are going to love the game even more.
The first thing I had to do was swallow my pride and change the camera from Generic Broadcast (which I've used the past few years) to the 2K cam, but I made sure to lower it down to 1 and made zoom 8.
With the camera in this position I was able to pull off dribble moves easier and pass more accurate.

The new hand off mechanic is a thing of beauty a number of times Harden would come off a screen then continue towards the ball carrier where I would hand it off to him and continued towards the basket or an easy dunk or layup.

Don't give up when you get bumped, if your offensive player is skilled and faster a lot of times if you keep driving even after you get bumped your player sometimes will go into the animation where the defender ends up on the side of the ball handler allowing them to get past the defender.

Turn off the shot meter and turn on shot feedback, the shot meter is nothing but a distraction, focus on getting your players shots down.
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