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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-19-2015, 02:35 AM   #473
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by magicman32
Both games have flaws. Just one had a lot more than the other


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I agree with this. In 2015 Live had some issues. One for me was the shooting. That is way improved.

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Old 09-19-2015, 02:35 AM   #474
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by SportsGamer94
In Live Pro AM I have an athletic rim protector and often when I press the Y button to jump for a rebound or block a shot my big man doesn't do anything which makes my type player useless, anyone else experiencing this?
I use a big too and experience this. Mix of lag, lack of animations, not boxing out, ratings and just the way the ball bounces off the rim.

At this point I'd be very happy to be lag free and just some more awareness or gathering animations when the ball is free.
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Old 09-19-2015, 04:19 AM   #475
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Whats up with the big men shooting the ball so high in the paint and post? like every shot is a floater, just doesn't look right for big men.
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Old 09-19-2015, 05:18 AM   #476
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

One of the best things and most realistic things about Live16 is the way they handle steals. The reaction time of Live16 defenders to steals are represented extremely realistically.

If you've played the 'other' game, whenever a steal happens, it actually looks scripted or psychic because the defenders put their hands up even before the pass is thrown, and other times hands would go up when the ball has not even reached the halfway point between the passer and recipient. This is one of the most frustrating thing about the other game. The combination of floaty passes and psychic hands creates a frustrating experience. I have already seen the same sequence play out in 2k16 gameplay videos.

In Live16, however, the defender doesn't have the psychic/scripted motion. The defender would only put his hands/arms up when the ball is in close proximity. Check out steals of Bogut and Lebron. Both of these steals are realistically represented. The ball crosses the 85% way point with the ball almost to the recipient before the defender puts his hands up. This is a realistic representation of how a stolen pass should look. Nothing looks scripted. Nothing looks psychic.

The steals in Live16 are such a thing of beauty.






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Old 09-19-2015, 06:02 AM   #477
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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About everything evolves around Social Media
Yeah, I agree!! In this day and age social media is probably one of the main driving forces behind marketing and advertisement. Having bad press about you on twitter isn't something you just shrug your shoulders at. It went from fans posting about the pics to tagging nba players about them. The nba players then in turn reacted negatively to live's pics on twitter which caused all these sports news outlets to make a buzz out of it.

Now when you look up live on twitter you see bits and pieces of it being fun or ok, now its face jokes, the nba live 16 kevin durant backwards shooting glitch, or this game is a joke dont buy it.

Live needs to release some updated screenshots of those players before its released to gain some momentum back real talk!!
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Old 09-19-2015, 07:13 AM   #478
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

I honestly did not see the CPU attempt an ally oop in about ten full games.

Now I am playing Washington and Wall to Beal have put FIVE ally oops on me in the first quarter....

No idea why. Maybe it is a team thing / Washington have more oops in their play book.

It is absolutely unguardable though. My AI guy loses Beal every time while I guard Wall.
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Old 09-19-2015, 07:57 AM   #479
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

The thing about this game is, if you play it properly (defend the CPU like a real team does, run your offense like a real team does)you almost never see the silly stuff and it can create some amazing looking results.

I just played the Warriors and had Curry and Thompson doing nice little hand-offs and either popping threes or driving and pulling up from mid-range after creating space. They were both also performing very true to their real life tendencies, coming off screens, launching threes on fast breaks and generally creating havoc. The team in general was making the extra pass and visually, the game looked very impressive.

The set plays the CPU and you can run, plus the spacing and realistic off the ball movements are some of the best a bball game has seen.

3 major improvements will do wonders for this game;

- replace the funky animations around the hoop and remove the automated behind the back and general yo-yo dribbling while bringing the ball up
- tighten up the momentum built into the animations and actually allow skilled players to stop on a dime while at the same time, making the big guys much slower and robotic
- loosen up the rebounds, they seem pre-determined and half the time your button presses do nothing
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Old 09-19-2015, 08:01 AM   #480
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Wait what did we do? We posted on our official Twitter that the generic scans would be updated when the game launches. So either you're sweating Steve's tweets on his personal account or the moderation on the forums. I don't control Steve or the modding, just confused as we haven't done like a front-page story on this or anything.
It's also the selective moderation as well.

It's hard to respect, what should be an unbiased forums when a thread constructively criticizing one game gets closed, yet the other game is allowed to be absolutely panned with junk like 'Android graphics' and' polish a turd'.
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