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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-17-2015, 03:52 PM   #345
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

So, I've been heavily committed to 2K since 2009, Live used to be my girl until it went away and 2K stole my heart.


In any regard, I really did enjoy this demo. There was a ton of good action, loved how the offense moved without the ball and dribbling seems to be fluid and works great. I was impressed by the overall environment of the game and honestly I found myself being humbly surprised by the type of gameplay I got from this game. Haven't checked out the online portion of it at all, but that might be something that makes this a pick up a few months down the line.


The only reason I wouldn't buy it day one is because it doesn't emulate full-fledge SIM basketball like I would prefer. Seems like this game would be fun if it weren't so stiff at times and cartoonish. Contact didn't feel like contact. Finding a bit of separation didn't feel rewarding, it just felt smudged together and glazed over. The feel constantly reminds me that I'm playing a video game. Don't think I had too many emotions while playing, it was just a strong fluid game that deserves some spin.

But as far as overall value, I can't dig it because of the SIM factor.


But awesome job EA, I feel like you guys are getting closer to what us consumers want. Now, it's about getting the physics and tendencies corrected and you'll at least have my attention.
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Old 09-17-2015, 04:00 PM   #346
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Does anyone know why the play art isnt showing up in the demo? I call a play and have no idea how to run it.
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Old 09-17-2015, 04:02 PM   #347
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Here are two video examples of things I'm having trouble with in NBA Live 16

1. I can't seem to keep my guy behind the 3 point line when he's on the move. In this example, I am Aaron Brooks in transition and want to pull up for 3 since Gortat is laying off me a bit. I was thinking in my head (you need to slow down or he will run in front of the 3 point line). So I did, as you can see Brooks slow down as I let go of the sprint button. I press the shot button about 2-3 feet behind the line...and then this happens.



How do I stop myself from doing that? Come to a complete stop before shooting? Shouldn't have to do that.

2. REBOUNDING. Boy is it predetermined. If you aren't getting the rebound, your guy will simply not even jump (even if you press Triangly/Y) or jump after the rebound has taken place. Here is a perfect example. I am Pau Gasol the whole time during this clip, count how many times he attempts to rebound the ball. As you can see, the blocks can happen on command, but not the rebounding.

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Old 09-17-2015, 04:03 PM   #348
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by OG_Almighty
That's a community issue, not an EA issue unfortunately. I believe they did their best in making sure your teammate grade and leveling up suffers if you play hero ball.

I don't subscribe to hero ball tactics myself but I had a high teammate grade when I scored 2 points one game but a super low grade when I dropped 12 in the next. I like EA's formula though. It's a TEAM MATE grade, not a performance grade. When 2k16 comes out, i think you'll see more serious players. The hero ball doesn't win games and I've personally seen my 2k15 friends rage quit because of that.

Anyway, I love 3v3 on 2K15 but for every point it gets for lack of confusion, subtract it because 3v3 is the breeding ground for hero ball.
Thing is I'm dealing with hero ball whether I'm playing The Park in 2K or 5v5 in Live...but by numbers alone I'm more likely to get the ball 3v3, especially as a PF. So yes, its a community issue on the surface but as a developer, you need to be aware of how your community plays your game and adapt.

I guarantee if they don't update their options to include 3v3, people are going to get tired of not even getting a sniff of the ball and stop playing the mode. It'll essentially turn it into a 2v2 or 3v3 mode with A.I. because there won't be enough players to fill out teams.

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Old 09-17-2015, 04:30 PM   #349
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by sroz39
Thing is I'm dealing with hero ball whether I'm playing The Park in 2K or 5v5 in Live...but by numbers alone I'm more likely to get the ball 3v3, especially as a PF. So yes, its a community issue on the surface but as a developer, you need to be aware of how your community plays your game and adapt.

I guarantee if they don't update their options to include 3v3, people are going to get tired of not even getting a sniff of the ball and stop playing the mode. It'll essentially turn it into a 2v2 or 3v3 mode with A.I. because there won't be enough players to fill out teams.

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Valid points but I'm a 2K head as well. I can't tell you how many games I've been shut of in 3v3 because my teammates refuse to pass the ball. Even with using the inevitability mentality that you mentioned, it happens quite often. Regardless, I agree with your points.

However, this will force people into aligning with similar minded players since balling with randoms seems to be flawed at the moment.

I've found this method to work in Summer Circuit since the CPU will annihilate you if you dare to hero ball. I found some good team ballers and I'll take them into Live Run instead of trying to find randoms.
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Old 09-17-2015, 04:32 PM   #350
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

I just played a pro am game with someone wearing a nick young jersey but it says you cant unlock it unless you have the full game. Maybe he got the game early.
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Old 09-17-2015, 04:38 PM   #351
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by aholbert32
Does anyone know why the play art isnt showing up in the demo? I call a play and have no idea how to run it.
The default setting for play art is On.
So I don't think your play is locked in.

Had the same problem. Once you flick the right stick to the play, you have to sort of time your release of the left button.

Once you do it properly, the play art will start.

The problem I see is that play art does not show up when the AI calls plays for you automatically. The play art only shows up when you call a play yourself.
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Old 09-17-2015, 04:49 PM   #352
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I've played a little bit of Live Run and the first halves of a couple regular games. Certainly not enough to put the game through its paces, but enough to develop an opinion.

1: I had fun, overall.
2: I like the shot meter, though I'm not actually sure how much of an impact it has. Whether a basket went in felt somewhat predetermined (which, depending on those predetermined factors, might be okay)
3: I like the ESPN presentation and the ability to opt in (or not) to replays
4: The animation is far better than the last couple of years, but still isn't equal to NBA 2K14. It either needs to commit to realism, or commit to a different art style.
5: I like how playcalling is handled. Slick and easy to understand.

The "bad"
1: The online stuff was super laggy.
2: This lag made it nearly impossible to time shots or go up for rebounds
3: Nobody knows how to run an offense in Live Run, or how to play defense. (This may include myself.)
4: Live run gets boring when nobody passes you the ball. Especially when you have specific goals
5: It just isn't as good on the court as 2K. If it isn't as good as 2K on the court, and 2K blows it out of the water off the court...
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