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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-16-2015, 08:55 AM   #185
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by BellSKA
THIS! I'm a larger SF who likes to set screens and crash boards. I'm playing as a post C a lot of times against PGs and SGs.

Maybe they are trying to match us up but there's just not enough players?
My guy is 6'8". I get matched up with 7' stretch 4s that can knock down jumpers at will because shooting is so easy and shot contests are so slow.
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Old 09-16-2015, 09:03 AM   #186
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by nova91
Interior defense is a joke. You can have the whole team in there trying to stop the ball and the offensive player will just push them out of the way and put up the most F'd up looking, high arcing layup and it will go in nothing but net or you will get dunked on.
This was a problem for me from the first game I played. It needs to be remedied asap or it will ruin this mode for a lot of people.

I've logged a lot of Pro AM 5v5 the last couple days and the high percentage drive is blemish on this game.

If you are playing against someone who dribble chains all game, doesn't pass, and drives to the hoop and scores at will you make it a 5 on 1 game. What ends up happening is that person spams pass until the cpu gives them the ball. They are usually playing with one other person and 3 cpu teammates. What has started happening is the person not being involved leaves and it boots all users from the game saying "your opponent left the game". Not very much fun.

Someone mentioned it seems like they toned down the collision animation. I think that is part of the problem. Players on the drive go into ghost animation and float right through the defense.

This is bad and needs to be corrected. If you see one person abusing the chain, zig zag, drive cheese it will quickly become the norm. More and more people will stop playing that mode.
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Old 09-16-2015, 09:06 AM   #187
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by nova91
Interior defense is a joke. You can have the whole team in there trying to stop the ball and the offensive player will just push them out of the way and put up the most F'd up looking, high arcing layup and it will go in nothing but net or you will get dunked on.

Again, rebounding is bad. The animations are slow, unresponsive, and ugly. Yeah, ratings should play a factor but, if you're standing right there all by yourself and you time your rebounding attempt right you should get the ball, not look like Derpy McDerperson and miss and watch it bounce ever so slowly into the opponents hands.
Was the same in 14 and then worse in 15 and no better now.

You can have the smallest guard on the court grab an offensive rebound directly in the paint, miraculously getting it in a crowd of five 7 footers. He then puts it back up with that hook/scoop animation and again, miraculously it sails over the hands of those five 7 footers for an automatic score.
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Old 09-16-2015, 09:10 AM   #188
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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Rebounding is especially bad in Pro Am....

I'm giving a lot of things the benefit of the doubt b/c I know the day 1 patch is looming...

Agree with you guys on interior defense though, it's a bit disappointing and was #1 on my improvement list...hard to believe it actually took a step back so far...I had Dray Green drive from the 3 point line right into DJ standing outside of the paint..I was holding LT and just....nothing. He finished around me like I wasn't there..

Speaking of the 3 point line.....I've seen Bogut and Noah drive in from the 3 point line and finish with guard speed because I gave them space....they bigs really need to be assigned specific animation packages...

One more thing: They need to remove all traces of that no look high arching hook shot immediately...haha

One suggestion is to at least get past the OKC/CLE demo before judging the game since you can't make any changes...

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Old 09-16-2015, 09:14 AM   #189
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

The more time I put into the demo (understanding the control schemes on the fly, trial and error), the more fun it becomes. There are obviously other things that I didn't quite like but one thing I didn't like is the high percentage of makes by both the user and cpu. Obviously I will have to change the gameplay setting to a more challenging level, but currently the full demo has not installed yet. I am never frustrated playing NBA Live16 because I am not stuck in any sort of animation, and because the steals actually look organic and natural, and loose balls are done well. If something goes wrong, I don't feel cheated.

Two thing I don't really like that immediately comes to mind:

1. Can't affect the driver to the paint. Once the animation happens, I have no affect on the driver.
2. Too many high arcing shots in the paint. Post players don't use the glass; they don't bank their shots. Layups don't use the glass (at least not that I can recall).




Just posting a few things I am extremely impressed about Live16 demo:

1. Passes - passes are zippy, snappy, speedy. Ever since I found out I could highlight the player I wanted to pass to using my left analog stick, I haven't had the need to use icon passing.

Don't like the fact that I need to hold down the trigger button in order to use the icon pass. I would like to see icon pass be a tap it once, fingers off the trigger and icons remain over the players heads. And if you want to remove the icons above the players head, tap the trigger button a second time.

2. Steal sequences - Live16 steal animation looks realistic and organically natural because the passes are at least 3/4 the way to the intended target before the defenders quickly throws their arms up and attempts to tip the pass). Absolutely solidly done by Live16. One of the best aspect executed by team EA Live.

2k's steal animation sequences are frustrating because they either look scripted or psychic (too much anticipation by the defender: even before the half way point of the pass, defenders in 2k already has their hands up as if they knew the pass was coming). On top of that, the other game have passes that are truly the definition of floaty.

3. Ability to inbound the ball quickly - I know this was already in Live15, but just want to point out that this is very important if fast breaks are part of someone's attack mode.

4. Loose balls - whenever a steal happens or a blocked shot happens, the location or where the loose balls go do not look scripted like the other game. Plus, it's easy to pick up loose balls (just move your character to the ball location). The other game on the other hand, even if you move the character to the location of the ball and your standing over it, the character sometimes is not even aware of the ball.

5. Pick and Roll - very interesting take on the pick and roll. You can feather the analog stick so that you dictate where exactly the pick and roll will take place within a certain spot. The pick and roll comes to you so to speak. This is something that you definitely must feel and is not something you will even catch watching gameplay video...at all.

6. Steals - having the ability to actually time the steals without getting a foul call is absolutely crucial. Too often a foul is called in the other game. Again, not looking to spam the steal button, but there must be a way to attempt a steal without getting called for a foul the majority of the time.

7. Blocks - having the ability to actually time blocks are great. Both games does it very nicely.

8. Ball/Rim Physics - like the fact that I can exactly tell if a shot is going in or not. If I get fouled and is able to get the shot off, the shot has a chance of going in and also a chance of missing. I actually don't know until it happens. With the other game, often you can tell if the shot is off based on the animation that plays out especially when contested in the paint or around the rim.

9. End of Quarter highlights - absolutely wonderful. Brilliant camera angle. Brilliant music accompanying it.

=============
Questions:

(A) How does one actually run a fast break? The speed of the ball handler needs to have the ability to speed up. The CPU is able to run beautiful fast break speeds, but I'm having difficulties making my ball handler sprint (even if I hold down the sprint button). It's simply not as quick as it should be. I have done fast breaks, but not exactly sure how to consistently execute them.

(B) How do you determine what type of shot you want to take down in the paint? As it stands, there is only one shot button for everything. It's as if the computer dictates what type of shot (hook shot, etc.) your virtual player takes.

(C) How do you do post up moves after you click the R3 button?

(D) How do you jump for a rebound? There is a delay when I hit the triangle button on my DS4 (dualshock 4 controller).

(E) How do I box out?

(F) How do I call for a screen/pick and roll from a specific player? It seems kind of random at the moment.

(G) Where is the control manual?

(H) What are the EXACT controls (PS4) to stay in front of your man?
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Last edited by strawberryshortcake; 09-16-2015 at 10:22 AM.
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Old 09-16-2015, 09:30 AM   #190
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Ok. I had extremely limited time with this last night. Do I have to play thru the cavs/thunder finals, 5 min quarter game before I can access/play anything else ??
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Old 09-16-2015, 09:36 AM   #191
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Ok. I had extremely limited time with this last night. Do I have to play thru the cavs/thunder finals, 5 min quarter game before I can access/play anything else ??
Nope. If you can get the game to install without freezing up you should be able to play after you finish that dumb Westbrook 3 pointer thing.
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Old 09-16-2015, 09:53 AM   #192
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Nope. If you can get the game to install without freezing up you should be able to play after you finish that dumb Westbrook 3 pointer thing.
Really ??

When I tried to back out of that Cavs/Thunder 5 min quarter game it wouldn't let me quite it (it says 30% installed in the box) ???
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