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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-16-2015, 01:06 AM   #153
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by melo627
anybody else experiencing shirtless players with invisible stomachs?i dunk on bougut and ripped his shirt off and then later shumpert was shirtless
I had that glitch down there too. The next replay, they'll come back, next it'll dissappear, etc. A fix is in the works
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Old 09-16-2015, 01:59 AM   #154
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

The more I play the demo, the more I realize how bad this game still is.
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Old 09-16-2015, 02:02 AM   #155
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by WTF
Forcefield I know is fixed in Day 1 patch, and I just completed a game and had 3 turnovers out of bounds, one which came off of a timely trap by Kevin Love and Lebron (trapping Durant in the corner, made me shuffle my feet onto the line). It was crazy satisfying, considering WHERE on the court they trapped, and how they cut off my lanes.

The Late Game AI, I'm not sure if that's in the Day 1 Patch or not, when I was playing down there, I had awesome results, going into triple OT, etc, and the CPU fouling when they needed to, getting quick shots, etc.

So don't give up hope that it's not in. Maybe it was Price, maybe it was someone else who mentioned the late game AI being an issue back in June (didn't get to go) but after speaking to 3 different devs on the issue down there, they believed they had every issue sorted out with it, and the build they pushed to us showed it.

The swatting the ball in the passing lane, you may need some timing work 24th

I'll be honest though, I think it could be tuned better still yet, but I'm able to deflect my fair share of balls each game, as is the CPU. Lebron picked one and went coast to coast against me a few minutes ago.

This day one patch contains to much from what I read from you. Sad that so much went untouched during development
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Old 09-16-2015, 02:03 AM   #156
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by thedream2k16
This day one patch contains to much from what I read from you. Sad that so much went untouched during development

You do realize that a day 1 patch is still part of development, right? They don't magically appear out of nowhere.


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Old 09-16-2015, 02:10 AM   #157
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The demo was horrible IMO and sadly I think this will be the final nail in the coffin for EA's NBA franchise.

Shooting % is ridiculously high for human and cpu teams. Players warping to the rim and warped passes are out of control. Players movement and animation is very choppy and jerky.

I did like the player and court/arena graphics but not much else. Maybe a Day 1 patch will correct some of these issues but regardless this is NOT a $60 game.

For $25-$30, it might justify purchasing it as an alternative for the other game but EA is generations behind their competition.

Either blow it up and start from the bottom up OR throw in the white towel and move on. They can't keep putting out "stuff" like this year in and year out. It's really sad considering how great Live 10 turned out to be.
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Old 09-16-2015, 02:21 AM   #158
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Tip off bug from last year is STILL there. I wish a ev would acknowledge this. When playing against the cpu you win the tip off EVERY single time. You literally can just start slamming Y and you will ALWAYS beat the cpu. It is bad enough the tip off always goes to the pg but never losing a tip off really kills the immersion.
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Old 09-16-2015, 02:26 AM   #159
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Match making is horrible in Pro-Am. I keep ending up on teams with all PGs except for me or teams of all slashing SFs.
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Old 09-16-2015, 02:37 AM   #160
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

After messing with the sliders for a while, I feel much better about Live 16. They work and work really well. Grant it some you have to turn way up, damn near maxed out to see some results. They key game changing slider so far for me is the shot contest impact slider. Turned that down to 40 on the CPU sliders and as a USER you can now hit contested shots with star players like you suppose to be able to.

Earlier today I played everything default and I noticed shooting was like it was last year. As in, if somebody standing within 2 feet of you, the chances of you making a shot was pretty low. On the flip side the CPU didn't have this problem at all, they were draining 3's on step back jumpers over double teams. Annoyed the hell out of me. So for the USER side, you will want to raise that slider to 60 to dethrone the CPU shooting god.

I turned most of the CPU shooting down to 40 also due to the fact they don't miss enough shots, especially layups in traffic. Got their dunk frequency down to 40, might have to make that lower because the CPU loves to dunk in Live 16, pretty much their main way of scoring other then lay ups and step back 3's. Not much of a mid range game from them.

Another important discovery I noticed related to the shot contest slider. It seems to be tied to the defensive awareness for the entire team. On 60 I noticed my team trapped a hell of a lot more, effectively fronted and denied the post a lot more which resulted in the CPU actually running plays trying to get people open. Help defense actually was occurring in a timely and effective manner.

Finally the offball push offs on 80 with a success rate of 70 makes the battle in the paint more organic. You see more battling for position down low. So with right slider adjustments Live 16 have a legit contender on their hands.
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