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NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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Old 09-15-2015, 05:54 PM   #81
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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Originally Posted by stillfeelme
Thanks for this I think you guys may have found the first bug. On switch double teams they both were picked so they both switched even if it didn't make sense. One should have rotated back realistically hopefully that is fixed on the first patch.

The question is how would guys like the AI to disobey a command in an instance like this
Assuming this only happens if he makes contact with both picks then i am fine with this result.
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Old 09-15-2015, 06:19 PM   #82
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

Two player screens! Just awful!I hope this is just a bug but this is not a good example of smart cpu AI! Other than that the game looks so much better than 2k15.
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Old 09-15-2015, 07:11 PM   #83
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

Depending on that player's particular defensive IQ ratings, I wouldn't mind it as much, so long as it makes sense.
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Old 09-16-2015, 05:48 AM   #84
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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Originally Posted by alabamarob
If the defensive setting is to switch everything then thats on the user. I would want my guys to follow the setting and not improvise. On second look it seems like both guys switch on the double screen and that is why they are doing the same thing. Had he took user control over 1 of the bigs there would have been single coverage all around is my guess. So i am good with this result. Otherwise, you would have defenders going rouge.
Correct me if I'm wrong, but my interpretation of what you're saying is that you would rather see your teammates stick to the "script" rather than be aware of where everyone on the court is, and what they are doing on the court. Better to have no "true" adaptive behavior, no "true" adaptive intelligence, no "mind of their own" to their changing environment and would rather "sequences" stay true to the "initial setting" or "script."

If a play breaks down due to the user, the cpu teammate absolutely must stick to the "script" because of the initial setting. The user is part of the team. If one player on the court does something unsound, the rest of the team is suppose to stick to the script. It may be on the user to follow the setting, but if the user chooses to deviate from the setting however small or large it may be, you don't want the CPU to adjust using "adaptive behavior/adaptive intelligence." You don't want the "human element of thinking" (or whatever is programmed into the CPU) to be part of the gameplay because you simply want the AI to move with respect to the initial script.
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Old 09-16-2015, 08:05 AM   #85
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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Originally Posted by strawberryshortcake
Correct me if I'm wrong, but my interpretation of what you're saying is that you would rather see your teammates stick to the "script" rather than be aware of where everyone on the court is, and what they are doing on the court. Better to have no "true" adaptive behavior, no "true" adaptive intelligence, no "mind of their own" to their changing environment and would rather "sequences" stay true to the "initial setting" or "script."

If a play breaks down due to the user, the cpu teammate absolutely must stick to the "script" because of the initial setting. The user is part of the team. If one player on the court does something unsound, the rest of the team is suppose to stick to the script. It may be on the user to follow the setting, but if the user chooses to deviate from the setting however small or large it may be, you don't want the CPU to adjust using "adaptive behavior/adaptive intelligence." You don't want the "human element of thinking" (or whatever is programmed into the CPU) to be part of the gameplay because you simply want the AI to move with respect to the initial script.
I understand your point and it is a valid one. I am saying that defensive settings is an option that you can turn on or leave on auto. If the pnr settings are on auto I agree with you 100 percent. But, if I give them an assignment like switch everything then I want them to switch everything and stick to the "script." Unpredictability (if that's a word) is the opposite of what I want when i set my defensive settings.
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Old 09-16-2015, 08:40 AM   #86
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

I know they said each team will play differently on defence, but I don't remember OKC having such atrocious pnr d
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Old 09-16-2015, 12:46 PM   #87
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

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Originally Posted by UnbelievablyRAW
I know they said each team will play differently on defence, but I don't remember OKC having such atrocious pnr d
Actually, we haven't been the greatest at defending the pick and roll. Usually Ibaka bails us out with his shot blocking ability at the rim. I can't see the videos at work, but from what I remember, Ibaka was on the bench and Kanter was in the game during the pnr dunks. Kanter isn't much of a defender, so it's a believable result. Giving up two dunks to the same guy in a short amount of time might be a little head scratching, but I don't think it's a ridiculous result.

It'll be interesting to see how the pnr defense is after a few days of playing. Then we'll be able to make a better verdict.
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Old 09-17-2015, 12:02 AM   #88
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A few things that I noticed... For starters, I agree with everyone else about AD's block. BEAUTIFUL!!

1. The new sneakers. Did Westbrook give us a preview on what the new Jordans will look like?

2. Some of the hair on the caucasian players still looks weird and cartoony.

3. Greg Anthony's commentary seems like it was just added to last year's commentary. It clearly doesn't sound like they recorded new commentary together. He's just reiterating and commenting on things the other two have already said with no reaction from them. As an audio engineer, I can also hear that the mic he used was different making his voice brighter and his levels seem a bit louder.
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