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Madden NFL 16 Community Impressions

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Old 09-14-2015, 10:11 AM   #585
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Re: Madden NFL 16 Community Impressions

Completed passes into tight coverage where the defender never looks back for the ball, such as an LB chasing a TE or the back-shoulder pass where the DB never turns back. Bullet passes over the middle that don't get knocked down by a LB within five yards of the ball. Pulling linemen who easily beat RBs to open the hole. Defensive players who make ZERO mistakes or bad reads. Offensive linemen getting bull-rushed by defensive linemen. KO returns where the first four guys don't go unblocked. DBs who abandon coverage when the QB scrambles past the line of scrimmage.

None of that stuff happens.

What does happen is DEs beating backs to the hole from the end on a dive. Superman, one-handed, leaping INTs over 6'5" receivers. RBs who push for three extra yards when three defenders are pushing back on a tackle.

I'm frustrated.

Sure, the animations and graphics are outstanding, but anybody can make pretty pictures nowadays.
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Old 09-14-2015, 02:59 PM   #586
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by phillyfan23
there are 2 threads on the front page here that teaches how to set up your franchise to ELIMINATE drive goals and will essentially get rid of the ridiculous drive goals confidence boosts that basically kill franchise realism.

there is a sticky on the front page for 32 team control, try that.
It's an online franchise.
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Old 09-15-2015, 09:59 AM   #587
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Re: Madden NFL 16 Community Impressions

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Originally Posted by HozAndMoose
Except no one has said that.
Almost everyone said that the first few days
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Old 09-15-2015, 02:40 PM   #588
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Re: Madden NFL 16 Community Impressions

Hello the Connected Franchise mode is not playable, after every game the game gets stuck
Is there already a solution?
That makes so no fun.
Does it have something to do with the design?
I play on the PS4 is a sub-account
Can anyone help us that is an image section of an example.
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Old 09-15-2015, 03:24 PM   #589
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Re: Madden NFL 16 Community Impressions

I am sooo tired of having my WRs jumping for a pass when they should be running through the catch. I have missed so many would be TDs because of it. Example - I had a game today where my TE was running a corner route and he beat the safety pretty bad. I put the ball out there for him to go get and instead of just running through the catch he stop , turns and jumps to make the catch which allows the trailing defender to catch up and hit him to knock the ball out.

I am tired of seeing it.
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Old 09-15-2015, 07:03 PM   #590
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Re: Madden NFL 16 Community Impressions

You know, I have to absolutely shake my freakin head at Tiburon (and I despise that phrase and the abbreviation everybody uses these days). Marcus Mariota is given a 63 DAC rating, and a 60 AWR rating. Why the HELL would that make sense, one asks? To keep his OVR from being 'too high!' Now why would they need to do that? Because they STILL have athletic abilities play such a big part in QB ratings. Mariota is a very smart player, and is deserving of much more than 60 AWR. And someone as accurate as he is should NOT have such a piss-poor DAC rating. I raised his AWR to 73, and his DAC to 74, while lowering his THP to 87. The result, he goes from 78 OVR to 85! Because of his high athletic ratings.

The masses would be absolutely frothing if his OVR was too high, so they dicked around with his ratings to make his OVR 'appropriate' for a rookie QB, while making him play completely wrong. I'm sorry, but this many years into Madden, they should have by now come up with a better way to rate QBs. They shouldn't just artificially lower certain ratings just to keep his OVR at a certain place at the cost of truly representing the players as they play on the field.
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Old 09-15-2015, 07:50 PM   #591
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by FedExPope
You know, I have to absolutely shake my freakin head at Tiburon (and I despise that phrase and the abbreviation everybody uses these days). Marcus Mariota is given a 63 DAC rating, and a 60 AWR rating. Why the HELL would that make sense, one asks? To keep his OVR from being 'too high!' Now why would they need to do that? Because they STILL have athletic abilities play such a big part in QB ratings. Mariota is a very smart player, and is deserving of much more than 60 AWR. And someone as accurate as he is should NOT have such a piss-poor DAC rating. I raised his AWR to 73, and his DAC to 74, while lowering his THP to 87. The result, he goes from 78 OVR to 85! Because of his high athletic ratings.

The masses would be absolutely frothing if his OVR was too high, so they dicked around with his ratings to make his OVR 'appropriate' for a rookie QB, while making him play completely wrong. I'm sorry, but this many years into Madden, they should have by now come up with a better way to rate QBs. They shouldn't just artificially lower certain ratings just to keep his OVR at a certain place at the cost of truly representing the players as they play on the field.
Awareness isn't intelligence. Mariota is smart but most rookie qbs out of the spread aren't capable of reading defences well which is why he was given a low awareness. Half of his passes in college were play action. The deep ball rating might be low but the rosters aren't perfect and you can edit as necessary.

I'm far more interested if EA will actually talk about the confidence and play drive issue. Haven't heard a peep lately.
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Old 09-16-2015, 09:54 AM   #592
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Re: Madden NFL 16 Community Impressions

I'll sum it up great gameplay but the bugs and broken progression/confidence system lead me to trade this game in.

I want to play a GM mode but feel its ridiculous that I have to implement workarounds to make the base CFM work properly. Not my job if people at EA did their job we'd have a great game.

Guess I'll try NHL or FIFA's GM mode.

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