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Old 09-14-2015, 08:47 AM   #257
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by Gbpackerowner
Well how about they give us the ability to turn on the stick physics? I'm not interested in whether or not their testers thought it was "fun" I just want it to be realistic. I'll decide what's fun. Obviously the testers are not into providing a realistic offline hockey experience. And they are in Canada? Eh!
im gonna take a guess and say they never even tested stick physics at all.
I don't believe it for a second.
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Old 09-14-2015, 08:57 AM   #258
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

Didn't I read somewhere they said they added a stick contact slider for 16?
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Old 09-14-2015, 08:58 AM   #259
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

Money99, yes, each time I changed I was down a goal or 2.

One strange change, going back to when the nhl access started, my first handful of games the cpu always scored in the first minute, then the game was balanced a little until I scored then it would go back to robo cpu with braindead teammates for me. I was familiar with this pattern from previous NHL games.

Sat and Sun the cpu did not come out super aggressive and most games I played I scored first(I don't think this was a by product of me getting better). Then the "spirit" of the game would kick in and I would go down a few goals.

The thing that is most puzzling about playing offline is how little they do to even disguise what is happening. When you attack the cpu they all glom in front of the net, when the cpu attacks you your players extend towards the boards for no apparent reason leaving acres of space in the slot.

It feels like reverse magnetism, I switch to pull a player back into the slot to protect then switch to another guy who drifted towards the boards, then back to the other guy who starts drifting away the other direction then switch back, its exhausting. It's like the slot is a hill and they keep sliding down the sides of it.

It is so in your face, the contrasting differences, you go up the ice you see one thing, you come down the ice, another.
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Old 09-14-2015, 09:02 AM   #260
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by bad_philanthropy
Didn't I read somewhere they said they added a stick contact slider for 16?
Has any work been done to avoid pucks and sticks going through legs, net, board?

We are always adding improvements within physics for collision detection. We have also improved the detection of stick on stick & stick on body collisions to tune when pucks get dislodged/collide per game style. We have also added the ability to tune how stick on stick contact effects puck control from different angles to simulate the strength the defender would have vs. the offensive player. These are the types of improvements you can expect to see in NHL 16.
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Old 09-14-2015, 09:09 AM   #261
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by BL8001
Oh dear...

2 game test, so it's still early but...

I start the game as the team I do not want to be. Play 1 period. Switch sides to the team I want to be and all my cpu controlled players play smarter.

The first time I tested it I said no way, no way at all...

Second game where it worked again...

Edit: it is actually a 2 game and one period test. It started when I was home as the flyers vs the bruins, I went up 1-0 on a real nice goal, then I herded cats on D for the rest of period 1 and 2, giving up 4 straight goals. So 3rd period I thought hmm what happens If I switch teams? Well, I didn't have to herd cats using the Bruins because my D held shape and didnt skate away from threats (that is my biggest gripe with this game, your cpu controlled defenders will constantly wander away from threatening situations).
After being somewhat surprised I tested it two more times, experiencing the improved D and player behavior.

I guess in some way you are tricking the cpu into not handicapping you doing this.
It didn't cross your mind maybe strategies were different on each team?
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Old 09-14-2015, 09:10 AM   #262
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

I've been saying the same thing for years regarding penalties. The reason we don't seen enough penalties is because the CPU is programmed to go for the hit much more frequently than to poke check or stick lift. I understand that they want big hits in the game to make it more exciting to the general public but it would be amazing if they could make this a slider for us to tune.
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Old 09-14-2015, 09:14 AM   #263
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by BL8001
Money99, yes, each time I changed I was down a goal or 2.

One strange change, going back to when the nhl access started, my first handful of games the cpu always scored in the first minute, then the game was balanced a little until I scored then it would go back to robo cpu with braindead teammates for me. I was familiar with this pattern from previous NHL games.

Sat and Sun the cpu did not come out super aggressive and most games I played I scored first(I don't think this was a by product of me getting better). Then the "spirit" of the game would kick in and I would go down a few goals.

The thing that is most puzzling about playing offline is how little they do to even disguise what is happening. When you attack the cpu they all glom in front of the net, when the cpu attacks you your players extend towards the boards for no apparent reason leaving acres of space in the slot.

It feels like reverse magnetism, I switch to pull a player back into the slot to protect then switch to another guy who drifted towards the boards, then back to the other guy who starts drifting away the other direction then switch back, its exhausting. It's like the slot is a hill and they keep sliding down the sides of it.

It is so in your face, the contrasting differences, you go up the ice you see one thing, you come down the ice, another.
That "spirit" of the game is simply the other team's coach changing strategies to counter you. And you didn't adapt your style of play.

A simple tip : just notice the face-off formation. Whenever the computer's down by 2 goals, they usually start going aggressive, especially in the 3rd period. When they get a 2-3 goal lead, they'll go defensive. It's pretty simple man.

You gotta change your own strategies whenever the other team's going aggressive, try having more nz pressure for odd-man rushes, but leave your D on a defensive setting. Basically, this gives more space between your forward and d-men and gives you a ton of space to work with.

There's a practice mode. I didn't try to work on strategies there, but I guess there must be a way for you to see what every strategy does.
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Old 09-14-2015, 09:20 AM   #264
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay

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Originally Posted by Tonic
I've been saying the same thing for years regarding penalties. The reason we don't seen enough penalties is because the CPU is programmed to go for the hit much more frequently than to poke check or stick lift. I understand that they want big hits in the game to make it more exciting to the general public but it would be amazing if they could make this a slider for us to tune.
Maybe tweaking the Aggressivity slider has a good impact on penalties... Will have to try this out.

But anyhow, let's do some Maths here. Let's say you play 5 minutes periods and penalties at full time. Basically, time played for each penalty = 2min x 4 = 8 minutes. So a single penalty gives you the equivalent of 4 penalties (at 4x pace, which 5 minutes period use, cause 5 x 4 = 20 minutes).

See what I did here?

Another example, you play 8 minutes periods? 20 / 8 = 2.5x pace. So, 2 minutes at "real-time" (penalty slider maxed) => 5 minutes of "in-game" time.

What I mean here is, I understand the frustration about having only 1 or 2 PP a game, but if you think about it with a pragmatic mindset, this is actually pretty realistic. Because of time dilatation, it results in a pretty realistic special unit percentage of actual (real-world) time of game. So yeah, PP opportunities will be super low in the Team Standings, but PP% should be higher (vs no time-dilation and more PPs), so it evens out in the PPG statistic.

It's just a way to twist your thoughts to not get so mad about this, if you will hahaha. I would rather have more penalties and less time dilatation on the PP.

Last edited by BigDisk; 09-14-2015 at 09:27 AM.
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