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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-12-2015, 02:01 PM   #1113
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by StevenSD
Maybe in those categories only, but it's hard to find a rookie that has his catching attributes out the gate.
Agreed, but when your WR can outrun literally everyone, his catching attributes seem to matter less. In my first franchise I drafted a 6'2" WR with 99SPD/98ACC who had decent catching abilities. I played on All-Madden with some decent sliders, and there was not one CB in the league that could cover him. He typically was +6-10SPD faster than any opposing corner.

I feel like the solution is just to NOT draft those guys, I guess.

Last edited by DrDoctor; 09-12-2015 at 02:03 PM. Reason: missed a word
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Old 09-12-2015, 02:03 PM   #1114
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by BlackBetty15
AND bring Madden 16 to the fire mountain of mordar. Can't forget that, and when things go wrong, just blame the Patriots for the mishap...seems the legit way to operate.
....

Quote:
Originally Posted by DrDoctor
I understand. I'm just saying that raising the speed of some older CB's doesnt solve the issue of the generated rookies being overpowered when it comes to SPD, possibly the most important attribute in the league.

Odell Beckham is 91SPD 90ACC. I can draft about 15 rookies each season who blow him away.
I understand your point and you're definitely right in some aspects. However those young guys might have speed but they won't have stellar technical skills in year one. Not until you build up their rookie skills.

Also keep in mind as young generated WR's come in your CFM, so will young generated CB's and Safeties, as more and more years go by in your CFM.

So I agree it's a problem in the stock roster vs generated rookies, but they did up some older guys, you can adjust the speed threshold to universally fix it if you want, and long term your CFM will have both fast CB's and WR's.

Kinda stinks, but not huge for me.

I'd rather they fix broken CFM Aut-Sub sliders, and LT regression, and this stupid drive goals/confidence thing.

Then we have a game to play.

Last edited by kehlis; 09-12-2015 at 02:30 PM. Reason: Political discussion, even in jest, is not permitted.
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Old 09-12-2015, 02:22 PM   #1115
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by Mike Lowe
I'm pretty sure some tuning has taken place in online CFM. I just simmed 10 years and I'm not seeing issues with QB awareness, LT pass blocking. I'm still seeing some speedy WR but I have yet to use the newly released Week 1 roster.

This was with the patch installed BEFORE the tuner update as I was on vacation when these dropped.

10 years of 100% sim.
Wait, is this true? This could be huge...

Also is the current advice, to delete and re-install the tuner? (so it reinstalls with the patch already installed?)
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Old 09-12-2015, 02:25 PM   #1116
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

The overpowered rookies are kind of a big deal for competitive online connected franchises. The raising of some CBs from 83 to 85 speed really doesn't make a difference
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Old 09-12-2015, 02:46 PM   #1117
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by JumpOffMang
The overpowered rookies are kind of a big deal for competitive online connected franchises. The raising of some CBs from 83 to 85 speed really doesn't make a difference
Based on what metric or testing?
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Old 09-12-2015, 02:50 PM   #1118
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by IcedCoffee1983
....



I understand your point and you're definitely right in some aspects. However those young guys might have speed but they won't have stellar technical skills in year one. Not until you build up their rookie skills.

Also keep in mind as young generated WR's come in your CFM, so will young generated CB's and Safeties, as more and more years go by in your CFM.

So I agree it's a problem in the stock roster vs generated rookies, but they did up some older guys, you can adjust the speed threshold to universally fix it if you want, and long term your CFM will have both fast CB's and WR's.

Kinda stinks, but not huge for me.

I'd rather they fix broken CFM Aut-Sub sliders, and LT regression, and this stupid drive goals/confidence thing.

Then we have a game to play.
I had read in some places that and maybe Millenium can verify that the draft class speeds are simply their combine 40 time with zero age regression. If that's the case I am ok with it. I also believe people put way too much weight in the speed rating when it comes to this version of the game. Imo, no longer the sole dominant trait.
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Old 09-12-2015, 03:21 PM   #1119
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Based on what metric or testing?
Based off playing the game. I can use a 98 speed rookie receiver and out run the CB and sometimes even a cover 2 safety on a streak for a touchdown. If there is no safety help the rookie receiver wins every time.
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Old 09-12-2015, 03:30 PM   #1120
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by BleedGreen710
so what do i need to do to get a good franchise? so far through skimming I've seen the following being suggested

set control to all 32 teams
set CPU progression to weekly
delete tuner

is that accurate?

anything else?
really looking for some clarification

thanks in advance
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