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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 11:08 AM   #921
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Is there consensus yet on whether the 32-team control setup works equally well with or without the tuner? Or is it the case that the game plays best w/o the tuner?
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Old 09-11-2015, 11:09 AM   #922
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Ok so I simmed 3 seasons, but stopped at end of each one to check PBK for LT's

You will be pleased to hear that on 4 week progression, the only player dumped for being utter garbage was Oher.

Robinson, actually recovered. Went down to a 75, up to 85 in season 2, down to 80 in season 3.

QB awr i also looked at - the top tier QB's stayed between 82-95, then the rookies and poor QB's went down to 55-65

This is ONLINE CFM-- I swear they have tweaked something.

One more test on weekly progression to see if changes QB awr much and how impacts LT PBK

Edit:- I also deleted the tuner and reinstalled
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Old 09-11-2015, 11:12 AM   #923
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by Roncatto
Ok so I simmed 3 seasons, but stopped at end of each one to check PBK for LT's

You will be pleased to hear that on 4 week progression, the only player dumped for being utter garbage was Oher.

Robinson, actually recovered. Went down to a 75, up to 85 in season 2, down to 80 in season 3.

QB awr i also looked at - the top tier QB's stayed between 82-95, then the rookies and poor QB's went down to 55-65

This is ONLINE CFM-- I swear they have tweaked something.

One more test on weekly progression to see if changes QB awr much and how impacts LT PBK

Edit:- I also deleted the tuner and reinstalled


Tuner wont matter online it's required to be there, likely server side anyway.


The issue most are battling aside from regression has more to do with confidence getting out of control due to drive goals.


Check your players confidence rating, most will be 99 or very close.
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Old 09-11-2015, 11:17 AM   #924
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

This was from a Play Now game with the tuner & patch(default All-Pro sliders), so testing this in a CFM would be next step only. Aside from the confidence & drive goals causing problems in CFM. Now with that said, I saw no issues with the Fitz taking off, so is it only a CFM issue?

We are almost ready to start our CFM in Madden. I've been finalizing the settings to get realistic stats that mirror the NFL. So last night for the Patriots vs Steelers, I really paid close attention to these things.

1) Question: When do they break huddle, how much time is left on the play clock??
Answer: 22 to 20 secs

2) Question: When do most snaps occur on the play clock??
Answer: Any where from 12 secs to 1 sec. More commonly under 8 seconds

3) Question: How many adjustments do the QB's make at the line?
Answer: Very little, MAYBE 1 hot read is called such as telling a WR to slant instead of curl. The majority of the time, they get to the line, adjust the line protection (easy to do in madden), then run the play. So 1 to 2 quick adjustments are made not entire redesigns of plays like you see online in madden. People calling 10 route adjustments is annoying.

So based on this information, after the game I ran a test game against the CPU to see how it played. Here is the settings and stats, see what you think. The game played extremely fun and realistic. Key note, 15 sec accelerated clock is needed otherwise the CPU will snap the ball with 15+ seconds often if you use 20 sec accel clock.

Settings
All Pro
15 min Quarters (real time length)
15 sec Accel clock (Only enough time at line for one adjustment MAYBE two)

Score
Rams(Me) - 27
Jets (CPU) - 20

Passing
25/36 - 266 yards - 69% - 1 TD - 4 INT - Foles(Rams)
20/30 - 182 yards - 67% - 1 TD - 3 INT - Fitz(Jets)

Rushing
29 carries - 129 yards - 4.4 per carry - 2 TD - Mason(Rams)
24 carries - 101 yards - 4.2 per carry - 0 TD - Ivory(Jets)

Receiving
8 catches - 65 Yards - 8.1 ypc - Cook(Rams)
6 catches - 86 yards - 14.3 ypc - 1 TD - Bailey (Rams)
6 catches - 29 yards - 4.8 ypc - Ivory(Jets)
5 catches - 37 yards - 7.4 ypc - Keryley(Jets)

Defense
8 solo - 2 asst - 10 total - 4 tackle for loss - Laurinaitis (Rams)
6 solo - 3 asst - 9 total - 2 INT - Revis (Jets)
5 solo - 9 asst - 14 total - 1 INT - Harris (Jets)
5 solo - 5 asst - 10 total - McLeod (Rams)

Now lets compare those game stats & numbers to last nights real stats.

Score
Patriots - 28
Steelers - 21

Passing
25/32 - 288 yards - 78% - 4 TD - 0 INT - Brady(Patriots)
26/38 - 351 yards - 68% - 1 TD - 1 INT - Roethlisberger(Steelers)

Rushing
15 carries - 69 yards - 4.6 per carry - 0 TD - Lewis(Patriots)
21 carries - 127 yards - 6.0 per carry - 0 TD - Williams(Steelers)

Receiving
11 catches - 97 yards - 8.8 ypc - 0 TD - Edelman(Patriots)
5 catches - 94 yards - 18.8 ypc - 3 TD - Gronk(Patriots)
9 catches - 133 yards - 14.7 ypc - 1 TD - Brown(Steelers)
8 catches - 84 yards - 10.5 ypc - 0 TD - Miller(Steelers)

Defense (NFL Does not track tackles for loss)
6 solo - 2 asst - 8 total - 1 Sack - Hightower(Patriots)
4 solo - 2 asst - 6 total - 0 sack - Fletcher(Patriots)
8 solo - 0 asst - 8 total - 1 sack - Allen(Steelers)
5 solo - 2 asst - 7 total - 0 sack - Shazier(Steelers)

Analyzing the numbers between the two, they look extremely good. Both look very realistic(one better since it is real lol). We played slightly different, where the Rams vs Jets saw more of a running game since we both didn't have good QB's. While the Patriots vs Steelers game saw far more of a gunslinger passing game. The only issue that stood out to me was the assist tackles in the madden game. I think madden calculates assist even if the defender dives in on the tackle, because the assist numbers are little high. Now maybe this was just because it featured more ground game than a passing attack like the Patriots game.

All in all, this should make for a very fun madden season if we can get the other issues worked out, I just need to work on not throwing INT's lol.

Passing plays
Madden Game - 66
Real Game - 70

Rushing plays
Madden Game - 53
Real Game - 49

Totals plays
Madden Game - 119 plays
Real Game - 119 plays

Crazy how similar everything is to a real game! Only big difference to get figured out. Patriots vs Steelers had 15 penalties for a total of 141 yards. My Rams vs Jets game saw 2 for 30 yards (both face mask).

Last edited by Phobia; 09-11-2015 at 11:31 AM.
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Old 09-11-2015, 11:18 AM   #925
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Correct me if I am wrong, but the consensus seems to be...

Offline CFM without tuner
32 Team Control with coach firing off
CPU progression weekly

This thread is moving fast so it's hard to keep track of all the great fixes people are coming up with.
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Old 09-11-2015, 11:25 AM   #926
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by muelly
Tuner wont matter online it's required to be there, likely server side anyway.


The issue most are battling aside from regression has more to do with confidence getting out of control due to drive goals.


Check your players confidence rating, most will be 99 or very close.
Actually no - This is end of season 2 - CNF rating at the top - 91,89,88,85,76,76

Perhaps the confidence problem comes from live play not simming?

Ok Simmed 2 seasons again, this time with Weekly progression.

QB awr not too dissimilar - Some stayed, some plummeted.

LT PBK - Was slightly worse but not crazy.

I think 4 week progression maybe the way to go for now.

When new roster hits will try one more, Its not perfect but might be playable.... if you are happy to play Cloud CFM
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Old 09-11-2015, 11:25 AM   #927
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Wonder if the roster update will include practice squad players or just the 53 with IR players with the PS players in the FA pool...
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Old 09-11-2015, 11:29 AM   #928
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I appreciate all the work that guys have found to make the game more enjoyable. But, I work 50 hours a week and have I wife, I have a 3 day weekend and Im just going to play, bugs and all. No workarounds, etc. Im not going to my job all week only to come home and be an unpaid intern for EA. By the time I'm done doing "workarounds" there won't be any actual time left to play the actual game.
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