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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 04:35 AM   #889
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I'm getting excited over here!
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Old 09-11-2015, 05:26 AM   #890
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Check and tell us if changing the QB traits help with QB awr regression. I would assume it has to help if they are taking far less sacks. Could be a suitable workaround while we wait for updates from EA. let us know what you see with LT and QB regression.
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Old 09-11-2015, 05:59 AM   #891
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

bcruise

ive been waiting for news like this to give my money to the EA shareholders

so do we have a defined way of starting our franchise to ensure we get these results?

ie a workaround check list to perform to get where you are right now.
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Old 09-11-2015, 06:14 AM   #892
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

and with the opening day rosters out tomorrow, it could be all systems go!

good times
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Old 09-11-2015, 06:25 AM   #893
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by roolz
bcruise

ive been waiting for news like this to give my money to the EA shareholders

so do we have a defined way of starting our franchise to ensure we get these results?

ie a workaround check list to perform to get where you are right now.
I know it flies in the face of everything people have been saying about the tuner. But I am using that tuner, in CFM's (both online and offline) created AFTER the recent patch. And I am getting consistent results like this. That's really all I can say - aside from streaming my games (which I can do) there's no better way of proving what I'm experiencing.

I'm heading off to bed now so I can try to come up with a full organized list tomorrow, it's nothing complicated though. 15 minute quarters with 15 accel clock, All-Pro and all sliders at 50 except for injuries (75, and I'm still playing around with it), and various penalty settings I've been toying with (nothing above 55). Fatigue is at 50 because of the OL subbing situation that occurs on 60 - it's just a tough choice of having unwanted OL subs and backups getting more carries, or OL staying in and backups getting few carries.

If I post it, look for it in the "Default Slider Support Group Thread" - I don't want to clutter this one too much and it'll be more on-topic there.
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Old 09-11-2015, 06:39 AM   #894
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I'm going to start up a CFM right now and run a bit of a test. I'm going to play on my custom sliders that I've been getting really good games on in Play Now and play probably four games with drive goals on and then I'll start another CFM and play the same four games with drive goals off and keep track of some of my guys confidence and such throughout the games. Then after that I'll decide where to go from there.

Also as a sidenote, if 32-team control works to eliminate drive goals, then I would assume that you wouldn't even need to do that for it to work. You could probably just create a character of the head coach or owner of the team you're playing each week and then retire them after you've played the game and this should create the same effect I believe. And I don't know if that would completely solve the issue as confidence can still tend to have a snowball effect when moving game-to-game but it would definitely help alleviate some of the pressure confidence gets from drive goals.
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Old 09-11-2015, 07:07 AM   #895
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by DeuceDouglas
I'm going to start up a CFM right now and run a bit of a test. I'm going to play on my custom sliders that I've been getting really good games on in Play Now and play probably four games with drive goals on and then I'll start another CFM and play the same four games with drive goals off and keep track of some of my guys confidence and such throughout the games. Then after that I'll decide where to go from there.

Also as a sidenote, if 32-team control works to eliminate drive goals, then I would assume that you wouldn't even need to do that for it to work. You could probably just create a character of the head coach or owner of the team you're playing each week and then retire them after you've played the game and this should create the same effect I believe. And I don't know if that would completely solve the issue as confidence can still tend to have a snowball effect when moving game-to-game but it would definitely help alleviate some of the pressure confidence gets from drive goals.
Thanks a bunch for doing this, and you too bcruise!

I might just pick up the game immediately if the results are positive.
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Old 09-11-2015, 08:13 AM   #896
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Does anyone know if Solo online(cloud) CFM is different to Offline?

I ran a test Online season last night and simmed the season. Granted the number of sacks given up by LT/RT was high, I checked all the starting LT's and only Greg Robsinson was below 80 PBK (67). Players like Lewan, Matthews, Bushrod etc had PBK between 80-83 and then the elite tackles still have PBK 95-99 etc.

Could they have tweaked online CFm like they did in M15 all the time and this stuff will be in next patch offline?
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