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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 02:36 AM   #881
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Would it really be that hard for the Devs to patch in a disable button for drive goals and confidence? It would save them an incredible amount of time and it would lead us to carry Rex out on our shoulders! Come on Rex! Give us sim players the option PLEASE
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Old 09-11-2015, 03:06 AM   #882
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I will confirm after 1 game in a test 32 team control CFM that drive goals don't appear to be activated. I just played a great game (Cowboys - Giants too). Didn't see anything out of the ordinary.

I'll run more test games with Dallas in weeks 2-5 tomorrow and see what happens.


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Old 09-11-2015, 03:12 AM   #883
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by SwaggerCoach
I will confirm after 1 game in a test 32 team control CFM that drive goals don't appear to be activated. I just played a great game (Cowboys - Giants too). Didn't see anything out of the ordinary.

I'll run more test games with Dallas in weeks 2-5 tomorrow and see what happens.


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If you still have that franchise active, check the game prep breakdown for any confidence changes. If drive goals are active you'll see almost nothing but "Dynamic Drive Goal +1" show up in the list. If they're not, you should get some messages about the player's performance and a + or - confidence adjustment due to that.

Also, this game I'm playing is really good. 10-9 just after half, Eli has been sacked just once and scrambled twice. And he's also overthrown 5 different receivers and sitting at 50% completions on 50 QB accuracy.

Last edited by bcruise; 09-11-2015 at 03:15 AM.
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Old 09-11-2015, 03:37 AM   #884
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by bcruise
If you still have that franchise active, check the game prep breakdown for any confidence changes. If drive goals are active you'll see almost nothing but "Dynamic Drive Goal +1" show up in the list. If they're not, you should get some messages about the player's performance and a + or - confidence adjustment due to that.

Also, this game I'm playing is really good. 10-9 just after half, Eli has been sacked just once and scrambled twice. And he's also overthrown 5 different receivers and sitting at 50% completions on 50 QB accuracy.
I assume simulated games do not have drive goals somehow built into them, correct?
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Old 09-11-2015, 03:40 AM   #885
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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I assume simulated games do not have drive goals somehow built into them, correct?
Correct. I've done a lot of sims while watching QB awareness regression and have never seen a dynamic goal pop after any of those sims. If 32 team eliminates it in-game, then it's completely gone from your franchise.

Game is winding down, I'll have stats and the confidence update soon.
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Old 09-11-2015, 03:58 AM   #886
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

game played great for the first week, downloaded patch now my cb and safety's don't play defense at all the let everyone catch everything unless I user them, also my game has frozen maybe 7 times tonight in about 4 hours time(digital, no other games freeZe and this one didn't until patch)
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Old 09-11-2015, 04:04 AM   #887
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday


Quote:

Originally Posted by tef





I think I may have found the solution to the LT issue but I need someone else to test to verify. It appears that the issue is two-fold.



1. The LT ratings start a little low for some players

2. QB Sense Pressure and Throw Away traits cause them to take more sacks



I changed Nick Foles to Ideal and Yes in those two traits along with the Ratings boost from before to Robinson and the results are what you want to see.



Robinson played 16 games and gave up 5 sacks. Foles played 16 games and was sacked 22 times. Up to a 93 PBK & 97 AWR



I did the reverse for Matt Ryan and gave him oblivious and No in the two traits.



Matthews played 16 games and gave up 28 sacks. Ryan only made it through 11 games and was sacked 34 times 69 PBK and 92 AWR



For fun I did the changes for Winston since he always leads my sims in times sacked. No changes to his LT. Played 16 games sacked 34 times. He even progressed to a 87 in one season.




"Ok between this and maybe the "high motor" "Clutch" trait we may at least have a work around"


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Are there any other methods to fixing LT's giving up 25 to 30 sacks a season while simming without going through these solutions. If not i will just use one of these methods when the roster drop and hope for the best.

Edit: Even in the first season of your offline Franchise you can see this occurring. I also control all 32 teams for a more reality purpose.
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Old 09-11-2015, 04:26 AM   #888
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

TL : DR : 32 Team control kills Drive Goals, confirmed. If you want more info, read on...

Good news to report. This was an example of my confidence changes after a nice win over NYG:



Compare that to drive goals being active, where nearly every post-game confidence check looked like this:




This is big. Look at the first pic's list and see what kind of game Wilcox had. No matter what you think of the confidence system, it's working as the devs intended there - he had a great game and got rewarded for it. In the 2nd pic's franchise, every single player on my team had at least three Drive Goal confidence boosters like Wilcox got (though some of them did not gain as much overall because of poor performances). The difference? It was after an awful loss to the Patriots where NO ONE should have been getting confidence boosts.

No one on my team actually lost confidence from the Giants game - it was really well-played all around and I wouldn't have expected to lose any (though a few did break even). But without those artificial Drive Goals boosting confidence back up, the minuses from bad games will start to add up. The possibility is there, and that's what matters.

Here's some of the stats from the game, All Pro Default with (not enough) tweaked penalties, 15 minutes accel 15. Offline CFM, tuner ACTIVE.

Spoiler


It was good stuff except the penalties which are very much a work in progress still. These are the EXACT same settings where Brady went full Robo on me last night with an 80% completion day (which isn't looking quite so crazy with the real game tonight, eh? )

Last edited by bcruise; 09-11-2015 at 04:29 AM.
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